Pokémon Crystal Version: Difference between revisions

→‎Aesthetic changes: Legendary beasts in the overworld
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(→‎Aesthetic changes: Legendary beasts in the overworld)
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** A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}}, were recolored to more closely match their official artwork.
** A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}}, were recolored to more closely match their official artwork.
** Several of the Pokémon that were redrawn have different back sprites.
** Several of the Pokémon that were redrawn have different back sprites.
** The [[Legendary beasts]] now appear in the overworld as the three separate sprites [[File:243 C OD.png]][[File:244 C OD.png]][[File:245 C OD.png]], instead of all sharing the same overworld sprite [[File:MS Animal II.png]] (each with their own color palette) like in Gold and Silver. However, when they are caught in Crystal, they still appear in the [[party]] as the [[File:MS Animal II.png]] [[List of Pokémon icons (Generations I–II)|icon]].
* Certain Trainers have different dialogue to Gold and Silver.
* Certain Trainers have different dialogue to Gold and Silver.
* Raikou, Entei, and Suicune have their own unique battle theme when the player encounters them in the wild, making Crystal the first game to sport special [[Legendary Pokémon]] battle music.
* Raikou, Entei, and Suicune share an unique [[List of battle music themes|battle theme]] when the player encounters them in the wild, making Crystal the first [[core series]] game to sport special [[Legendary Pokémon]] battle music.
* The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.
* The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.