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(→Aesthetic changes: Legendary beasts in the overworld) |
m ("a" and "an" are based on vowel sound, not letter :) Also, as the article is about Crystal, I felt like that clarification is unneeded^^) |
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** A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}}, were recolored to more closely match their official artwork. | ** A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}}, were recolored to more closely match their official artwork. | ||
** Several of the Pokémon that were redrawn have different back sprites. | ** Several of the Pokémon that were redrawn have different back sprites. | ||
** The [[Legendary beasts]] now appear in the overworld as the three separate sprites [[File:243 C OD.png]][[File:244 C OD.png]][[File:245 C OD.png]], instead of all sharing the same overworld sprite [[File:MS Animal II.png]] (each with their own color palette) like in Gold and Silver. However, when they are caught | ** The [[Legendary beasts]] now appear in the overworld as the three separate sprites [[File:243 C OD.png]][[File:244 C OD.png]][[File:245 C OD.png]], instead of all sharing the same overworld sprite [[File:MS Animal II.png]] (each with their own color palette) like in Gold and Silver. However, when they are caught, they still appear in the [[party]] as the [[File:MS Animal II.png]] [[List of Pokémon icons (Generations I–II)|icon]]. | ||
* Certain Trainers have different dialogue to Gold and Silver. | * Certain Trainers have different dialogue to Gold and Silver. | ||
* Raikou, Entei, and Suicune share | * Raikou, Entei, and Suicune share a unique [[List of battle music themes|battle theme]] when the player encounters them in the wild, making Crystal the first [[core series]] game to sport special [[Legendary Pokémon]] battle music. | ||
* The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color. | * The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color. | ||
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