Pokémon Black 2 and White 2 beta: Difference between revisions

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Text replacement - "{{DL|Ability|Hidden Abilities}}" to "Hidden Abilities"
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{{incomplete|2=Missing information}}
{{move|Development leftovers of Pokémon Black 2 and White 2}}
<!--Please add the parts that says a short summary of the beta of game here, and remove this message when it gets added-->
The engine that powers [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], like {{game|Gold and Silver|s}} and {{game3|HeartGold and SoulSilver|their Generation IV remakes|s}}, is directly based on that of its predecessors. Despite this, they still go through similar stages of development as all other [[core series]] games.
 
<!--==Pre-release==-->
<!--==Pre-release==-->
==Post-release research==
==Post-release==
===Pokéstar Studios===
===Pokéstar Studios===
In the coding of the games there is an alternate colored sprite for several [[Pokéstar Studios opponents]], which are presumably {{Shiny}} sprites. However, it isn't possible to encounter the Shiny sprites in the final version of the game.
{{Incomplete|needs=All other unused sprites for Pokéstar Studios including the non-shiny variants}}
There are alternate colored sprites for several [[Pokéstar Studios opponents]] within the internal data, which are presumably {{Shiny}} sprites. However, it isn't possible to encounter the Shiny sprites in the final release.


{| style="margin:auto; {{roundy|20px}} border: 2px solid #{{black 2 color dark}}; background: #{{black 2 color}};"
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{black 2 color dark}}; background: #{{black 2 color}}"
|- align=center
|-
|style="{{roundy|20px}} border: 2px solid #{{white 2 color dark}}; background: #{{white 2 color light}}; width:80px"| [[File:Spr 5b2 F-00 s.png]]
|style="{{roundy|20px}} border: 2px solid #{{white 2 color dark}}; background: #{{white 2 color light}}; width:80px"| [[File:Spr 5b2 F-00 s.png]]
|style="{{roundy|20px}} border: 2px solid #{{white 2 color dark}}; background: #{{white 2 color light}}; width:80px"| [[File:Spr 5b2 F-00 2 s.png]]
|style="{{roundy|20px}} border: 2px solid #{{white 2 color dark}}; background: #{{white 2 color light}}; width:80px"| [[File:Spr 5b2 F-00 2 s.png]]
|- style="text-align: center; font-size: 80%"
|-
| {{color|FFF|The shiny colored F-00}}
| {{color|FFF|The alternate colored F-00}}
| {{color|FFF|The shiny colored F-00 2}}
| {{color|FFF|The alternate colored F-00 2}}
|}
 
===Items===
Every [[Key Item]] sprite since [[Generation III]], including the ones not in [[Generation IV]] such as the [[Fame Checker]], exist in the games' data. Furthermore, item data for all Key Items since {{game|Diamond and Pearl|s}} are still present.
 
===Medals===
Due to recent updates in the online system, some {{OBP|Medal|Black 2 and White 2}}s are no longer obtainable without hacking. Some were made unavailable after the shutdown of the Generation V [[Pokémon Global Link]] in October 2013, while one was made unobtainable after the shutdown of [[Nintendo Wi-Fi Connection]] servers in May 2014.
 
Note that Great Adventurer, Entertainment Master, and Top Medalist can still be obtained if the player earned the other Medals prior to service shutdown.
 
{| class="roundy" style="background:#{{grass color light}}; border: 3px solid #{{grass color}}"
! Medal
! Requirement
|-
! colspan="2"| Adventure Medals
|- style="background:#fff"
| Dozing Capture
| Catch a Pokémon in the Entree Forest for the first time
|- style="background:#fff"
| Sleeping Capture
| Catch 10 or more Pokémon in the Entree Forest
|- style="background:#fff"
| Deep Sleep Capture
| Catch 50 or more Pokémon in the Entree Forest
|- style="background:#fff"
| Sweet Dreamer
| Catch 100 or more Pokémon in the Entree Forest
|- style="background:#fff"
| Great Adventurer
| Obtain all 97 other Adventure Medals
|-
! colspan="2"| Entertainment Medals
|- style="background:#fff"
| Good Night
| Use Game Sync to wake up a tucked-in Pokémon
|- style="background:#fff"
| Global Connection
| Communicate with someone across the world
|- style="background:#fff"
| Entertainment Master
| Obtain all 74 other Entertainment Medals
|-
! colspan="2"| Special Medals
|- style="background:#fff"
| Top Medalist
| Obtain all other Medals
|}
 
===Hidden Abilities===
Some Pokémon are programmed to have [[Hidden Ability|Hidden Abilities]] in Black 2 and White 2; however, the player cannot legally obtain them. These Abilities may have been distributed in a later generation or are currently still not obtainable.
 
{{Ability/head|Black 2}}
{{Ability/entry|game=5|144|Articuno|Ice|Flying|Pressure|None|Snow Cloak}}
{{Ability/entry|game=5|145|Zapdos|Electric|Flying|Pressure|None|Lightning Rod}}
{{Ability/entry|game=5|146|Moltres|Fire|Flying|Pressure|None|Flame Body}}
{{Ability/entry|game=5|152|Chikorita|Grass|Grass|Overgrow|None|Leaf Guard}}
{{Ability/entry|game=5|153|Bayleef|Grass|Grass|Overgrow|None|Leaf Guard}}
{{Ability/entry|game=5|154|Meganium|Grass|Grass|Overgrow|None|Leaf Guard}}
{{Ability/entry|game=5|155|Cyndaquil|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|156|Quilava|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|157|Typhlosion|Fire|Fire|Blaze|None|Flash Fire}}
{{Ability/entry|game=5|158|Totodile|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|159|Croconaw|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|160|Feraligatr|Water|Water|Torrent|None|Sheer Force}}
{{Ability/entry|game=5|243|Raikou|Electric|Electric|Pressure|None|Volt Absorb}}
{{Ability/entry|game=5|244|Entei|Fire|Fire|Pressure|None|Flash Fire}}
{{Ability/entry|game=5|245|Suicune|Water|Water|Pressure|None|Water Absorb}}
{{Ability/entry|game=5|377|Regirock|Rock|Rock|Clear Body|None|Sturdy}}
{{Ability/entry|game=5|378|Regice|Ice|Ice|Clear Body|None|Ice Body}}
{{Ability/entry|game=5|379|Registeel|Steel|Steel|Clear Body|None|Light Metal}}
{{Ability/entry|game=5|485|Heatran|Fire|Steel|Flash Fire|None|Flame Body}}
{{Ability/entry|game=5|495|Snivy|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|496|Servine|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|497|Serperior|Grass|Grass|Overgrow|None|Contrary}}
{{Ability/entry|game=5|498|Tepig|Fire|Fire|Blaze|None|Thick Fat}}
{{Ability/entry|game=5|499|Pignite|Fire|Fighting|Blaze|None|Thick Fat}}
{{Ability/entry|game=5|500|Emboar|Fire|Fighting|Blaze|None|Reckless}}
{{Ability/entry|game=5|501|Oshawott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|502|Dewott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|503|Samurott|Water|Water|Torrent|None|Shell Armor}}
{{Ability/entry|game=5|574|Gothita|Psychic|Psychic|Frisk|None|Shadow Tag}}
{{Ability/entry|game=5|599|Klink|Steel|Steel|Plus|Minus|Clear Body}}
{{Ability/entry|game=5|607|Litwick|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|608|Lampent|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|609|Chandelure|Ghost|Fire|Flash Fire|Flame Body|Shadow Tag}}
{{Ability/entry|game=5|627|Rufflet|Normal|Flying|Keen Eye|Sheer Force|Hustle}}
{{Ability/entry|game=5|636|Larvesta|Bug|Fire|Flame Body|None|Swarm}}
{{Ability/entry|game=5|637|Volcarona|Bug|Fire|Flame Body|None|Swarm}}
{{Ability/foot|White 2}}
 
===Shiny Pokémon===
Every Pokémon in the game is programmed to have a {{Shiny}} variant, but some of them cannot be obtained legally. These Shiny Pokémon may have been distributed in a later generation or are currently still not obtainable.
 
{{egglist|{{black 2 color}} color:#fff;|{{white 2 color}}}}
{{Moveentrytm|494|Victini|2|Psychic|Fire|gen=5}}
{{Moveentrytm|643|Reshiram|2|Dragon|Fire|gen=5}}
{{Moveentrytm|644|Zekrom|2|Dragon|Electric|gen=5}}
{{Moveentrytm|647|Keldeo|2|Water|Fighting|gen=5}}
{{Moveentrytm|648|Meloetta|2|Normal|Psychic|gen=5}}
|}
|}
 
===Pokémon World Tournament===
In the internal text file for the [[Pokémon World Tournament]], there are two complete sets of unused text strings for {{ga|Hilbert}} and {{ga|Hilda}}, the {{player|player characters}} of {{game|Black and White|s}}. These strings are located between the ones for [[Volkner]] and the [[Driftveil Tournament]] participants.<ref>[http://projectpokemon.org/rawdb/black2/msg/407.php#entry424 Project Pokemon Raw DB: Pokemon Black2 Message File #407]</ref> This indicates that they were intended to appear as opponents on an unidentified tournament; in the final release, with the exception of multiplayer interactions with either Black or White, neither character appears at all but are frequently referred to by other characters.
 
Unlike the [[Memory Link]] references to the player character in the final release, their names are permanently set as '''Hilbert''' and '''Hilda'''. Both sets of text are identical, with the exception of swapping the respective names as necessary.
 
====Quotes====
The moments in the {{player}}'s adventure at which the quotes are labeled to originate from are conjecture, based on the ordering consistency of the text strings used and by associating them with the remaining text strings for the [[Pokémon World Tournament]] used in the regular gameplay.
 
* Announcer's introduction
:''"Meet Hilbert/Hilda, the Trainer some claim to be the strongest of all!"''
 
* Before battle (first round)
:''"Everything can be understood through Pokémon battles! Let's go!"''
 
* Before battle (second round)
:''"Words are the source of all misunderstanding! Everything can be understood through Pokémon battles! Let's go!"''
 
* Before battle (final round)
:''"You communicate with Pokémon using feelings, not words! Everything can be understood through Pokémon battles! Let's go!"''
 
* When defeated
:''"Thank you!"''
 
* If the player is defeated
:''"I just lucked into winning... Isn't that how it felt?"''
 
* After being defeated
:''"Hilbert/Hilda: Make your dreams come true! [[N|Someone]] once encouraged me to do that. Even now, I'm continuing my journey to realize those dreams."''
 
* After winning
:''"Hilbert/Hilda: I'll leave you with words someone told me once. Dream your dream!"''
 
===Unused weather text===
Several lines of unused weather effect text appear within the internal data of {{4v|Black|White|2}}. Notably, quotes for [[fog]] exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as {{rt|15|Unova}}, the fog weather condition does not appear in battles.
 
{| class="roundy" style="background:#{{water color dark}}; border: 3px solid #{{water color}}"
|-
| style="background:#fff; {{roundytop|5px}}" | Fog crept up as thick as soup!
|- style="background:#fff"
| The fog lifted.
|- style="background:#fff"
| The sandstorm rages.
|-
| style="background:#fff; {{roundybottom|5px}}" | The hail crashes down.
|}
|}
<!-- I have a doubt this is true. I believe it is because of a misunderstanding stemming from [http://spriters-resource.com/ds/pkmnbnw2/sheet/48051 this sprite sheet]. If all those sprites truly are within the games programming, feel free to remove this message.
 
== Items ==
===Unused Weather Effects===
Every [[key item]]'s sprite since [[Generation III]], including the ones not in [[Generation IV]] such as the [[Fame Checker]], exist in Black and White 2's data.
{{Incomplete|needs=Images or gifs of the unused weather effects}}
-->
{{p|Tornadus}} and {{p|Thundurus}} cannot be caught in the wild in these games, however; their weather effects were left in the game. As there is no way to normally encounter them in the wild, these weather effects cannot be seen without the use of cheat codes or modifying the game.
 
===Unused Trainer classes===
Several unused Trainer classes are in the internal data of the games. Some were used as names for Trainers instead of as Trainer classes in [[Pokéstar Studios]]. Notably, Trainer classes for the {{player}} when acting are also present.
 
*[[Brycen-Man Series|Hero]] (Japanese: ヒーロー ''Hero'')
*[[Brycen-Man Series|Heroine]] (Japanese: ヒーロー ''Hero'')
*[[Full Metal Cop Series|Ninja]] (Japanese: にんじゃ ''Ninja'')
*[[Full Metal Cop Series|Ninja]] (Japanese: にんじゃ ''Ninja'')
*[[Invaders Series|UDF]] [[Big Monster Series|Trooper]] (Japanese: SFたいいん ''{{tt|SF|UDF}} Trooper'')
*[[Invaders Series|UDF]] [[Big Monster Series|Trooper]] (Japanese: SFたいいん ''{{tt|SF|UDF}} Trooper'')
*[[Timegate Traveler Series|Scientist]] (Japanese: けんきゅういん ''Researcher'')
*[[Timegate Traveler Series|Scientist]] (Japanese: けんきゅういん ''Researcher'')
*[[Love and Battles Series|Guy]] (Japanese: ふだんぎ ''Casual Wear'')
*[[Love and Battles Series|Girl]] (Japanese: ふだんぎ ''Casual Wear'')
*[[Mystery Doors of the Magical Land Series|Prince]] (Japanese: おうじさま ''Prince'')
*[[Mystery Doors of the Magical Land Series|Princess]] (Japanese: おひめさま ''Princess'')
*[[Brycen-Man Series|Brycen Jet]] (Japanese: ハチクかん ''{{tt|Hachiku|Brycen}} Warship'')
*[[Full Metal Cop Series|Mechacombo]] (Japanese: メカコンビ ''Mechacombo'')
*[[Invaders Series|UFO]] (Japanese: UFO ''UFO'')
*[[Invaders Series|Alien]] (Japanese: エイリアン ''Alien'')
*[[Red Fog of Terror Series|Red Fog]] (Japanese: あかいきり ''Red Fog'')
*[[Ghost Eraser Series|Cursed Man]] (Japanese: のろわれたおじさん ''Cursed Man'')
*[[Ghost Eraser Series|Cursed Kid]] (Japanese: のろわれたえんじ ''Cursed Kindergartener'')
*[[Ghost Eraser Series|Old Statue]] (Japanese: こだいぞう ''Ancient Statue'')
*[[Ghost Eraser Series|Cursed Gent]] (Japanese: のろわれたしんし ''Cursed Gentleman'')
*[[Big Monster Series|Divine Maid]] (Japanese: こうごうしいメイド ''Divine Maid'')
*[[Mystery Doors of the Magical Land Series|Witch]] (Japanese: まじょ ''Witch'')
*[[Mystery Doors of the Magical Land Series|Plush Toy]] (Japanese: ぬいぐるみ ''Plush Toy'')
*{{tc|Suit Actor|Guy in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Girl in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Guy in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Girl in Suit}} (Japanese: ダミースーツ ''Dummy'')
 
===Unused Xtransceiver dialogue===
Several locations have responses programmed for them when the player's {{OBP|mom|Black 2 and White 2}} is asked about the following locations over the [[Xtransceiver]], but cannot actually be selected because the Xtransceiver is not usable in those locations. Additionally, some of the duplicate locations used in the [[Entralink]] and {{OBP|Victory Road|Black and White}} in Black and White have different responses programmed than the normally accessible locations.
 
*"{{rt|10|Unova}}?"
:''"Ah, I liked Route 10. There was something lyrical about it..."''
*"[[Royal Unova]]?"
:''"The Royal Unova? A cruise ship from Castelia! You're getting pretty fancy! So, which is it going to be? Are you going to have fun battling... or enjoy the sights?"''
*"[[Battle Subway]]?"
:''"Battle Subway! You sure like challenges. Keeping a winning streak going is really hard. But the knowledge and experience you gain from battle will make you stronger!"''
*"[[Entralink]]?"
:''"Entralink? I don't know about that... Is there a place like that in the Unova region?"''
*"{{OBP|Victory Road|Black and White|Trial Chamber}}?"
:''"The Trial Chamber? A Trainer might have told me about it a long time ago. Was it the little room on Victory Road?"''
*"{{DL|Entralink|Entree Forest}}?"
:''"Entree Forest? I'm not familiar with it, I'm afraid. You say there's a place like that in the Unova region?"''
*"[[Plasma Frigate]]?"
:''"What? The Plasma Frigate? Never heard of it. Should I go have a look and see what it's like?"''
*"{{rt|5|Unova}}?" <!-- Entralink version -->
:''"I used to slip out of the [[Pokémon Center]] from time to time to watch the performers on Route 5. Isn't there {{DL|Item maniac|Gourmet maniac|a girl there who buys items}}?"''
*"[[Undella Town]]?" <!-- Entralink version -->
:''"Undella Town, Undella Town. {{tc|The Riches|A very rich family}} used to live there, but it looks like everyone moved. Now there are fewer manors there. It's a little sad."''
 
===Route 10===
The maps used for {{rt|10|Unova}} weren't entirely removed, as the textures, models and collision data remains, although the scripts, text, wild Pokémon data and building data are no longer present. By reverse engineering the game and using a walk through walls [[cheating|cheat]], Route 10 can be accessed again, although the original entrance to the Badge check gates has been replaced with a rock, impeding progression towards the [[Victory Road (Black and White)|original Victory Road]]. {{rt|6|Unova}}’s theme will play instead of Route 10’s.
 
The game still identifies the location as "Route 10" in the save menu. However, when entering the route, no location change indicator is shown, and when viewing the Town Map, the arrow pointer defaults to the center of the map. This is because the route technically doesn't exist in the game anymore.
 
{{youtubevid|cKIS86BTEYc|wvistaultimate|black 2}}
{{youtubevid|nNVAVN2lqqs|grandmaster101587458|white 2}}
 
===Anti-Piracy===
The game will freeze very often and Pokémon will be unable to gain [[experience]] if the game detects it is being played on an emulator or flash cart making progressing the game past a certain [[level]] or point impossible.
 
==References==
<references/>
 
==See Also==


{{beta|black 2|white 2}}<br>
{{beta|black 2|white 2}}<br>
{{Project Games notice}}
{{Project Games notice}}


[[Category:Pokémon meta]]
[[de:Pokémon Schwarz 2 und Weiß 2 (Vorabversion)]]
[[Category:Games]]
 
[[it:Pokémon Nero 2 e Bianco 2 beta]]
[[it:Pokémon Nero 2 e Bianco 2 beta]]