Poison (status condition): Difference between revisions

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m (Maverick Nate moved page Poison (status ailment) to Poison (status condition))
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[[File:Poisoned Pokémon.png|right|thumb|250px|{{AP|Gliscor}} poisoned]]
[[File:Poisoned Pokémon.png|right|thumb|250px|{{AP|Gliscor}} poisoned]]
The '''poison''' condition (PSN) (Japanese: '''どく''' ''Poison'') is a non-volatile [[status ailment]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type|Poison}}, and some Abilities. Poison and {{type|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status ailment to be ineffective against more than one type; however, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.
The '''poison''' condition (PSN) (Japanese: '''どく''' ''Poison'') is a non-volatile [[status condition]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type|Poison}}, and some Abilities. Poison and {{type|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status condition to be ineffective against more than one type; however, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.
[[File:Bad Poison Effect.png|250px|thumb|right|{{AP|Pignite}} badly poisoned]]
[[File:Bad Poison Effect.png|250px|thumb|right|{{AP|Pignite}} badly poisoned]]
Along with the poison status, a Pokémon can also be '''badly poisoned'''; the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.
Along with the poison status, a Pokémon can also be '''badly poisoned'''; the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.
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Whether a Pokémon is poisoned or badly poisoned, prevention and curing remain unchanged.
Whether a Pokémon is poisoned or badly poisoned, prevention and curing remain unchanged.


Items and Berries that solely cure poisoning include {{DL|Status ailment healing item|Antidote}}, [[PSNCureBerry]] ([[Generation II]] only), [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]]. Items and Berries that cure poison as well as other status ailments include {{DL|Status ailment healing item|Full Heal}}, {{DL|Status ailment healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status ailment healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], [[MiracleBerry]] (Generation II only), {{DL|Status ailment healing item|Casteliacone}}, and [[Sacred Ash]]. Moves that can be used to cure poisoning are: {{m|Refresh}}, {{m|Rest}}, {{m|Psycho Shift}} (inflicts the user's status ailment on the target), {{m|Heal Bell}} and {{m|Aromatherapy}}. The Abilities {{a|Hydration}} (in heavy rain), {{a|Shed Skin}} (has a 30% chance of curing a status ailment each turn), {{a|Natural Cure}} (upon switching out), and {{a|Healer}} (has a 30% chance of healing allies of status ailments in [[Double Battle]]s and [[Triple Battle]]s) can all cure poison.
Items and Berries that solely cure poisoning include {{DL|Status condition healing item|Antidote}}, [[PSNCureBerry]] ([[Generation II]] only), [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]]. Items and Berries that cure poison as well as other status conditions include {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], [[MiracleBerry]] (Generation II only), {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. Moves that can be used to cure poisoning are: {{m|Refresh}}, {{m|Rest}}, {{m|Psycho Shift}} (inflicts the user's status condition on the target), {{m|Heal Bell}} and {{m|Aromatherapy}}. The Abilities {{a|Hydration}} (in heavy rain), {{a|Shed Skin}} (has a 30% chance of curing a status condition each turn), {{a|Natural Cure}} (upon switching out), and {{a|Healer}} (has a 30% chance of healing allies of status conditions in [[Double Battle]]s and [[Triple Battle]]s) can all cure poison.


{{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. {{m|Safeguard}} will prevent the user's team from being afflicted by any status ailment for five turns, and a Pokémon behind a {{m|substitute}} cannot be poisoned (other than by holding a Toxic Orb). Poisoning can be prevented with the Abilities {{a|Immunity}} and {{a|Leaf Guard}} (in intense sunlight).
{{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns, and a Pokémon behind a {{m|substitute}} cannot be poisoned (other than by holding a Toxic Orb). Poisoning can be prevented with the Abilities {{a|Immunity}} and {{a|Leaf Guard}} (in intense sunlight).


The Ability {{a|Magic Guard}} will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.
The Ability {{a|Magic Guard}} will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.


==Advantages==
==Advantages==
While poisoning and badly poisoning, like all major status ailments, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status ailment excluding {{status|sleep}} and {{status|freeze}}; however, in [[Generation IV]], sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50%, and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. A Pokémon with {{a|Poison Heal}} will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the [[catch rate]] of any given Pokémon.
While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding {{status|sleep}} and {{status|freeze}}; however, in [[Generation IV]], sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50%, and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. A Pokémon with {{a|Poison Heal}} will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the [[catch rate]] of any given Pokémon.


In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status ailments; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not viable in the [[Pokémon Stadium series]], as Pokémon were restored to full health before battle in these games.
In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon's total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not viable in the [[Pokémon Stadium series]], as Pokémon were restored to full health before battle in these games.


==Other in-game effects==
==Other in-game effects==
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===Pokémon Conquest===
===Pokémon Conquest===
Like the main series, a Pokémon inflicted with poison is protected from other status ailments and does not wear off over time. It can be inflicted by attacks, abilities, or by a Pokémon ending their turn in a poison bog, but as in the main series, Steel-types are immune to poison and all methods that would inflict it. Poison can be cured through certain [[Warrior Skill]]s, items, or by ending a Pokémon's turn in a hot spring or a water bucket.
Like the main series, a Pokémon inflicted with poison is protected from other status conditions and does not wear off over time. It can be inflicted by attacks, abilities, or by a Pokémon ending their turn in a poison bog, but as in the main series, Steel-types are immune to poison and all methods that would inflict it. Poison can be cured through certain [[Warrior Skill]]s, items, or by ending a Pokémon's turn in a hot spring or a water bucket.


Pokémon afflicted with poison lose 1/8th their max HP, rounded down, at the end of their side's turn, even if the poisoned Pokémon itself took no action. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.
Pokémon afflicted with poison lose 1/8th their max HP, rounded down, at the end of their side's turn, even if the poisoned Pokémon itself took no action. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.
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