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*Colors: 16.7 million (32,000 on screen) | *Colors: 16.7 million (32,000 on screen) | ||
*Polygons: 150,000 per second | *Polygons: 150,000 per second | ||
*Resolution: | *Resolution: 320×240 pixels or 640×480 pixels | ||
*Sound: 16 to 24-channel | *Sound: 16 to 24-channel | ||
|congen=5 | |congen=5 | ||
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==Peripherals== | ==Peripherals== | ||
*'''{{nw|Expansion Pak}}''' – a memory expansion that replaces the console's ''Jumper Pak'' found in the ''Memory Expansion'' port. It increases available memory from 4MB to 8MB and changes the internal resolution from | *'''{{nw|Expansion Pak}}''' – a memory expansion that replaces the console's ''Jumper Pak'' found in the ''Memory Expansion'' port. It increases available memory from 4MB to 8MB and changes the internal resolution from 320×240 to 640×480 for games that can utilize it. The only Pokémon game that can utilize it fully is [[Pokémon Stadium 2]]. | ||
*'''[[Transfer Pak]]''' – an accessory that plugged into the controller and allowed the Nintendo 64 to transfer data between Game Boy and N64 games. {{eng|Pokémon Stadium}} and Pokémon Stadium 2 are games that rely heavily on the Transfer Pak. | *'''[[Transfer Pak]]''' – an accessory that plugged into the controller and allowed the Nintendo 64 to transfer data between Game Boy and N64 games. {{eng|Pokémon Stadium}} and Pokémon Stadium 2 are games that rely heavily on the Transfer Pak. | ||
*''' [[Nintendo 64DD]]''' – a short lived expansion system for the Nintendo 64. Several Pokémon games that were announced for the N64DD were either canceled or released on cartridge format only. | *''' [[Nintendo 64DD]]''' – a short lived expansion system for the Nintendo 64. Several Pokémon games that were announced for the N64DD were either canceled or released on cartridge format only. | ||
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| Virtual pet | | Virtual pet | ||
| 1998 | | 1998 | ||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
| [[Pokémon Snap]] | | [[Pokémon Snap]] |