Nightmare (move): Difference between revisions

m
no edit summary
(GSC Nightmare bypass accuracy unless the opponent is semi-invulnerable)
mNo edit summary
(31 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Ability|Bad Dreams}}
{{samename|Ability|Bad Dreams}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox
{{MoveInfobox
|n=171
|n=171
Line 8: Line 7:
|jtrans=Nightmare
|jtrans=Nightmare
|jtranslit=Akumu
|jtranslit=Akumu
|gameimage=Nightmare.png
|gameimage=Nightmare VII.png
|gameimagewidth=286
|gameimagewidth=300
|type=Ghost
|type=Ghost
|damagecategory=Status
|damagecategory=Status
Line 15: Line 14:
|maxpp=24
|maxpp=24
|power=—
|power=—
|accuracy=100
|accuracy={{tt|100|— in Generations II and III}}
|gen=II
|gen=II
|category=Smart
|category=Smart
Line 40: Line 39:
|target=anyadjacent
|target=anyadjacent
}}
}}
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.


==Effect==
==Effect==
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles.}}
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?}}
If the target is {{status|Sleep|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
 
===Generation II===
===Generation II===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn. Nightmare bypass accuracy checks to always hit, unless the target is under the semi-invulnerable turn of {{m|Dig}}/{{m|Fly}}.
If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn, except on a turn where the target causes an opponent to faint. The target Pokémon takes Nightmare damage after it or its Trainer takes an action or at the end of the turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.


In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.


===Generation III onward===
===Generation III===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn. Nightmare now has 100% accuracy.
Nightmare now always inflicts damage to the Pokémon at the end of the turn. Additionally, Nightmare inflicts damage even on the turn where the Pokémon knocks out an opponent.


In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
===Generations IV to VII===
Nightmare now has 100% accuracy.


Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.


If powered up by a {{DL|Z-Crystal|Ghostium Z}} into Z-Nightmare, the user's {{stat|Special Attack}} stat raises one stage.
If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat rises by one stage.
 
===Generation VIII===
Nightmare cannot be selected in a battle.


==Description==
==Description==
Line 67: Line 71:
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 74: Line 79:
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ghost|2}}
{{Movehead/Level|Ghost|2}}
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous||41{{sup/3|FRLG}}|43|47|47|47}}
{{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous||41{{sup/3|FRLG}}|43|47|47|47{{sup/7|SMUSUM}}|}}
{{Moveentry/6|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61}}
{{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61{{sup/7|SMUSUM}}|}}
{{Moveentry/6|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61}}
{{Moveentry/7|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous||53{{sup/3|FRLG}}|55|61|61|61{{sup/7|SMUSUM}}|}}
{{Moveentry/6|097|Hypno|type=Psychic|1|Human-Like|Human-Like||1{{sup/3|FRLG}}|1|1|1|1}}
{{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like||1{{sup/3|FRLG}}|1|1|1|1{{sup/7|SMUSUM}}|}}
{{Moveentry/6|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered|||38|38|38|38}}
{{Moveentry/7|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered|||38|38|38|38|}}
{{Moveentry/6|517|Munna|type=Psychic|1|Field|Field||||29|29|29}}
{{Moveentry/7|517|Munna|type=Psychic|1|Field|Field||||29|29|29|}}
{{Movefoot|Ghost|6}}
{{Movefoot|Ghost|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Ghost|2}}
{{Movehead/Breed|Ghost|2}}
{{Moveentry/6|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||||✔|✔|✔}}
{{Moveentry/7|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||||✔|✔|✔|}}
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔}}
{{Moveentry/7|562|Yamask|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔|}}
{{Moveentry/6|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔}}
{{Moveentry/7|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔|}}
{{Movefoot|Ghost|6}}
{{Movefoot|Ghost|7}}


===By [[TM]]===
===By [[TM]]===
{{Movehead/TM|Ghost|2|no|TM50|no|no|no|no|no}}
{{Movehead/TM|Ghost|2|no|TM50|no|no|no|no|no|no}}
{{Moveentry/6|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|||}}
{{Moveentry/7|012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|||}}
{{Moveentry/6|035|Clefairy|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/7|035|Clefairy|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/6|036|Clefable|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/7|036|Clefable|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/6|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/7|039|Jigglypuff|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/6|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/7|040|Wigglytuff|type=Normal|1|Fairy|Fairy|✔|||}}
{{Moveentry/6|052|Meowth|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/7|052|Meowth|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/6|053|Persian|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/7|053|Persian|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/6|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/7|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/6|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/7|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/6|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/7|093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/6|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/7|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/6|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}}
{{Moveentry/7|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}}
{{Moveentry/6|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}}
{{Moveentry/7|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|||}}
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster|✔|||}}
{{Moveentry/7|108|Lickitung|type=Normal|1|Monster|Monster|✔|||}}
{{Moveentry/6|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|||}}
{{Moveentry/7|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|||}}
{{Moveentry/6|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/7|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|||}}
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|||}}
{{Moveentry/7|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|||}}
{{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|✔|||}}
{{Moveentry/7|137|Porygon|type=Normal|1|Mineral|Mineral|✔|||}}
{{Moveentry/6|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/7|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/6|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/7|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/6|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|174|Igglybuff|type=Normal|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|174|Igglybuff|type=Normal|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/7|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/6|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/7|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/6|190|Aipom|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/7|190|Aipom|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/6|196|Espeon|type=Psychic|1|Field|Field|✔|||}}
{{Moveentry/7|196|Espeon|type=Psychic|1|Field|Field|✔|||}}
{{Moveentry/6|197|Umbreon|type=Dark|1|Field|Field|✔|||}}
{{Moveentry/7|197|Umbreon|type=Dark|1|Field|Field|✔|||}}
{{Moveentry/6|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/7|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|||}}
{{Moveentry/6|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/7|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|||}}
{{Moveentry/6|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/7|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|||}}
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|||}}
{{Moveentry/7|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|||}}
{{Moveentry/6|206|Dunsparce|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/7|206|Dunsparce|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|||}}
{{Moveentry/7|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|||}}
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|||}}
{{Moveentry/7|228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|||}}
{{Moveentry/6|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|||}}
{{Moveentry/7|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|||}}
{{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|||}}
{{Moveentry/7|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|||}}
{{Moveentry/6|234|Stantler|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/7|234|Stantler|type=Normal|1|Field|Field|✔|||}}
{{Moveentry/6|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|||}}
{{Moveentry/7|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|||}}
{{Moveentry/6|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|249|Lugia|type=Psychic|type2=Flying|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|250|Ho-Oh|type=Fire|type2=Flying|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/6|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|✔|||}}
{{Moveentry/7|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|✔|||}}
{{Movefoot|Ghost|6}}
{{Movefoot|Ghost|7}}


===By [[Move Tutor]]===
===By [[Move Tutor]]===
Line 225: Line 230:
{{movedesc|Ghost}}
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.{{tt|*|Move Summary}}<br>It causes an enemy to have a nightmare.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 232: Line 241:
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movebtmManga|type=ghost|user=Camper (Trainer class)|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}
{{movebtmManga|type=ghost|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}


==In other generations==
==In other generations==
Line 248: Line 257:
|BW=Nightmare BW
|BW=Nightmare BW
|B2W2=Nightmare B2W2
|B2W2=Nightmare B2W2
|genVI=Nightmare
}}
}}
===Spin-off series games===
===Side series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
Line 257: Line 267:
|PBR=Nightmare PBR
|PBR=Nightmare PBR
}}
}}
 
===Spin-off series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
Line 264: Line 274:


==Trivia==
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}.
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}.
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}.
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}.
Line 288: Line 299:


[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]


[[de:Nachtmahr]]
[[de:Nachtmahr]]
[[es:Pesadilla]]
[[fr:Cauchemar]]
[[fr:Cauchemar]]
[[it:Incubo (mossa)]]
[[it:Incubo]]
[[ja:あくむ]]
[[ja:あくむ]]
[[zh:恶梦(招式)]]
[[zh:恶梦(招式)]]
1,971

edits