Mystery Dungeon game mechanics: Difference between revisions

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===Damage===
===Damage===
{{main|Damage modification (Mystery Dungeon)}}
{{main|Damage modification (Mystery Dungeon)}}
* [[Type effectiveness]] has been greatly changed:
* {{DL|Type|Type effectiveness}} has been greatly changed:
**"'''Super effective'''" attacks will only deal 1.4× damage instead of 2× damage as in the core games.
** "'''Super effective'''" attacks will only deal 1.4× damage instead of 2× damage as in the core games.
**Attacks that are "'''not very effective'''" will deal 0.7× damage instead of 0.5× as in the core games.
** Attacks that are "'''not very effective'''" will deal 0.7× damage instead of 0.5× as in the core games.
**Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 0.5× damage instead of no damage as in the core games. However, as in the core games, Pokémon may be immune to certain status conditions based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type|Ground}} attacks still have no effect against Pokémon who can {{a|Levitate}}).
** Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 0.5× damage instead of no damage as in the core games. However, as in the core games, Pokémon may be immune to certain status conditions based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type|Ground}} attacks still have no effect against Pokémon who can {{a|Levitate}}).
* The damage bonus that [[critical hit]]s provide is only 1.5× instead of 2× in the core games prior to Generation VI.
* The damage bonus that [[critical hit]]s provide is only 1.5× instead of 2× in the core games prior to Generation VI.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that special attacks used within a few turns become Critical Hits.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that special attacks used within a few turns become Critical Hits.
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