Mystery Dungeon game mechanics: Difference between revisions

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* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* The {{Stat|Speed}} stat did not exist prior to {{g|Super Mystery Dungeon}}. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like {{m|Electro Ball}}.
* The {{Stat|Speed}} stat did not exist prior to {{g|Super Mystery Dungeon}}. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like {{m|Electro Ball}}.
* [[Movement speed]] is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the {{Stat|Speed}} stat. Movement speed determines the number of actions that can be taken in a turn. Movement speed can be altered by moves and Abilities that affect Speed in the core series, such as {{m|Agility}}, {{m|Scary Face}}, or {{a|Speed Boost}}. [[Status conditions in the Mystery Dungeon series#Major status conditions|Paralysis]] cuts movement speed in half, and {{type|Ice}} Pokémon will have increased movement speed in [[Weather#In the Pokémon Mystery Dungeon series|snowy weather]].
* [[Travel Speed]] is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the {{Stat|Speed}} stat. Travel Speed determines the number of actions that can be taken in a turn. Travel Speed can be altered by moves and Abilities that affect Speed in the core series, such as {{m|Agility}}, {{m|Scary Face}}, or {{a|Speed Boost}}. [[Status conditions in the Mystery Dungeon series#Major status conditions|Paralysis]] cuts Travel Speed in half, and {{type|Ice}} Pokémon will have increased Travel Speed in [[Weather#In the Pokémon Mystery Dungeon series|snowy weather]].
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.


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* '''Minor changes''' - {{a|Torrent}}, {{a|Blaze}}, {{a|Overgrow}}, and {{a|Swarm}} will double the power of {{t|Water}}, {{t|Fire}}, {{t|Grass}}, and {{type|Bug}} moves, respectively, when the user has reached ¼ of their total HP. {{a|Static}}, {{a|Effect Spore}}, {{a|Flame Body}}, {{a|Cute Charm}}, {{a|Poison Point}}, {{a|Rough Skin}}, {{a|Arena Trap}}, and {{a|Shadow Tag}} only affect adjacent Pokémon, even if the move normally makes contact (e.g. {{m|Quick Attack}}, which can attack from 1 square away).
* '''Minor changes''' - {{a|Torrent}}, {{a|Blaze}}, {{a|Overgrow}}, and {{a|Swarm}} will double the power of {{t|Water}}, {{t|Fire}}, {{t|Grass}}, and {{type|Bug}} moves, respectively, when the user has reached ¼ of their total HP. {{a|Static}}, {{a|Effect Spore}}, {{a|Flame Body}}, {{a|Cute Charm}}, {{a|Poison Point}}, {{a|Rough Skin}}, {{a|Arena Trap}}, and {{a|Shadow Tag}} only affect adjacent Pokémon, even if the move normally makes contact (e.g. {{m|Quick Attack}}, which can attack from 1 square away).
* '''Changes to suit environment''' - {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%, while {{a|Huge Power}} and {{a|Pure Power}} will have a 1/3 chance of dealing 50% more damage.
* '''Changes to suit environment''' - {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%, while {{a|Huge Power}} and {{a|Pure Power}} will have a 1/3 chance of dealing 50% more damage.
* '''Entirely changed''' - {{a|Speed Boost}} increases movement speed by one level every 250 turns while {{a|Swift Swim}} and {{a|Chlorophyll}} use the same attack twice in one turn while it is {{Weather|raining}} or {{Weather|Harsh sunlight|sunny}}, respectively. {{a|Run Away}} is activated at low HP and inflicts the Run Away status, forcing the Pokémon to avoid attacking and travel aimlessly.
* '''Entirely changed''' - {{a|Speed Boost}} increases Travel Speed by one level every 250 turns while {{a|Swift Swim}} and {{a|Chlorophyll}} use the same attack twice in one turn while it is {{Weather|raining}} or {{Weather|Harsh sunlight|sunny}}, respectively. {{a|Run Away}} is activated at low HP and inflicts the Run Away status, forcing the Pokémon to avoid attacking and travel aimlessly.


===Evolution===
===Evolution===