Mystery Dungeon game mechanics: Difference between revisions

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* Duration of status conditions may also differ between Mystery Dungeon and the core series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however all status conditions are removed upon entering the next floor of a dungeon. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Duration of status conditions may also differ between Mystery Dungeon and the core series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however all status conditions are removed upon entering the next floor of a dungeon. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
* Mystery Dungeon introduces a new, exclusive status called hunger. Hunger occurs when the Pokémon's [[Belly]] drops to zero. Before the player's belly drops to zero, starting at 20 percent belly, the game will begin displaying the message "Getting hungry...". Then, at 15, 10, and 5 percent, the game will display "Getting dizzy from hunger...". Once the player's Belly reaches zero, the screen will begin flashing yellow around the perimeter, with the game displaying "Oh, no, your belly's empty! Hurry! You have to eat something! You'll faint from hunger!" From this point forward, each step will cause the player to lose 1HP per step, eventually causing the player to faint. Eating a food item such as an [[apple]] will remedy this status condition.
* Mystery Dungeon introduces a new, exclusive status called hunger. Hunger occurs when the Pokémon's [[Belly]] drops to zero. Before the player's belly drops to zero, starting at 20 Belly, the game will begin displaying the message "Getting hungry...". Then, at 10 Belly, the game will display "Getting dizzy from hunger...". Once the player's Belly reaches zero, the screen will begin flashing yellow around the perimeter, with the game displaying "Oh, no! Your Belly's empty!" / "Hurry! You've got to eat something!" / "You'll faint from hunger!" From this point forward, the Pokémon cannot recover HP naturally, and each turn that passes while the Pokémon's Belly is empty, it will lose 1HP, eventually causing the Pokémon to faint. Eating a food item such as an [[Apple]] will remedy this status condition.


===Experience===
===Experience===
2,380

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