MissingNo.: Difference between revisions

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| species=???
| species=???
| height-ftin={{tt|3'3"{{sup/1|RGB}}|1m}}<br>{{tt|10'0"{{sup/1|RBY}}|3.3m}}
| height-ftin={{tt|3'3"{{sup/1|RGB}}|1m}}<br>{{tt|10'0"{{sup/1|RBY}}|3.3m}}
| weight-lbs={{tt|22.1{{sup/1|RGB}} lbs.|10kg}}<br>{{tt|3507.2{{sup/1|RBY}}|1590.8kg}}
| weight-lbs={{tt|22.0{{sup/1|RGB}} lbs.|10kg}}<br>{{tt|3507.2{{sup/1|RBY}}|1590.8kg}}
| games={{3v2|Red|Blue|Yellow}}
| games={{3v2|Red|Blue|Yellow}}
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B8|Ghost MissingNo. and a variant of the Yellow form}}
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B8|Ghost MissingNo. and a variant of the Yellow form}}
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* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
* Encountering this MissingNo. form is '''not''' safe, as it usually causes the game to freeze or get stuck.
* Encountering this MissingNo. form is '''not''' safe, as it usually causes the game to freeze or get stuck.


===Fossil and ghost MissingNo.===
===Fossil and ghost MissingNo.===
The [[Fossil]] and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the [[Ghost (literal)|ghosts from the Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy {{pkmn|Trainer}} sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).
The [[Fossil]] and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the {{OBP|ghost|Pokémon Tower}}s of [[Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy {{pkmn|Trainer}} sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).


The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.
The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.
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* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Tyranitar}}.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Tyranitar}}.


===={{OBP|Ghost|literal}} form====
===={{OBP|Ghost|Pokémon Tower}} form====
[[File:Ghost I.png|thumb]]
[[File:Ghost I.png|thumb]]
MissingNo.'s Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)
MissingNo.'s Ghost form uses the sprite of the {{OBP|ghost|Pokémon Tower}}s found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)


In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased {{p|Marowak}} use the hiragana ゆうれい ('[[wikipedia:Yūrei|yuurei]]') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.
In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including {{OBP|Marowak|ghost|the deceased Marowak}} use the hiragana ゆうれい ('[[wikipedia:Yūrei|yuurei]]') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.


* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player's chosen name.
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In the trade center, MissingNo., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the [[List of Pokémon by index number (Generation I)]].) If the player tries to trade MissingNo., a message will appear stating "''Your <name> appears abnormal''." and the trade will automatically be cancelled. <!--Rarely, if a MissingNo. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a MissingNo.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a MissingNo.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.-->
In the trade center, MissingNo., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the [[List of Pokémon by index number (Generation I)]].) If the player tries to trade MissingNo., a message will appear stating "''Your <name> appears abnormal''." and the trade will automatically be cancelled. <!--Rarely, if a MissingNo. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a MissingNo.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a MissingNo.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.-->


In the [[Nintendo 3DS]] [[Virtual Console]] versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to [[Pokémon Bank]] via [[Poké Transporter]], the following error message will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but [[glitch Pokémon]] (such as MissingNo.) will not.
In the [[Nintendo 3DS]] [[Virtual Console]] versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to [[Pokémon Bank]] via [[Poké Transporter]], one of the following error messages will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but [[glitch Pokémon]] (such as MissingNo.) will not.
<blockquote>Attention!<br>There is at least one Pokémon in the Box that cannot be sent.
<blockquote>Attention!<br>There is at least one Pokémon in the Box that cannot be sent.
A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.
A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.
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The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> led to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with MissingNo. being deleted entries.
The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> led to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with MissingNo. being deleted entries.


Supporting this theory was the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values.<ref>[http://iimarck.us/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they were not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).
Supporting this theory was the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values.<ref>[https://iimarckus.org/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they were not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).


The cry values are as follows:
The cry values are as follows:
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([https://www.youtube.com/watch?v=ZYEeLYSM5P0 Video of the cries])
([https://www.youtube.com/watch?v=ZYEeLYSM5P0 Video of the cries])
Fans noted that the number 151+39 comes to 190; a round number that very well could have been the initial number of Generation I Pokémon considered. This was eventually supported by [http://www.smogon.com/forums/threads/there-were-190-pok%C3%A9mon.78267/ a thread] on [[Smogon]] where user Zog claimed that Pokémon designer [[Shigeki Morimoto]] confirmed that there were 190 Pokémon, and that 'the rest were saved for later'.


These theories were finally confirmed in 2020, with {{wp|2020-2021_Nintendo_data_leak|the Nintendo data leak of that year}}. Among the game material leaked was the source code for the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]], which contained many internal development assets, such as map sources, moveset lists, cry data, and the back sprites for every Pokémon in the game in Generation I order, including previously-unseen sprites occupying the same index numbers populated by MissingNo. in the released games.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#MissingNo._List The Cutting Room Floor - Pokémon Red and Blue/Missingno.]</ref> Some of these sprites match the design and index number of Pokémon previously only shown on [[Satoshi Tajiri]]'s [[Satoshi Tajiri: The Man Who Created Pokémon|biographical manga]], while most of the others correspond to Pokémon that had never been seen before.
These theories were finally confirmed in 2020, with {{wp|2020-2021_Nintendo_data_leak|the Nintendo data leak of that year}}. Among the game material leaked was the source code for the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]], which contained many internal development assets, such as map sources, moveset lists, cry data, and the back sprites for every Pokémon in the game in Generation I order, including previously-unseen sprites occupying the same index numbers populated by MissingNo. in the released games.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#MissingNo._List The Cutting Room Floor - Pokémon Red and Blue/Missingno.]</ref> Some of these sprites match the design and index number of Pokémon previously only shown on [[Satoshi Tajiri]]'s [[Satoshi Tajiri: The Man Who Created Pokémon|biographical manga]], while most of the others correspond to Pokémon that had never been seen before.
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[[Nintendo]] has an official description of MissingNo. listed in their Customer Service troubleshooting section:
[[Nintendo]] has an official description of MissingNo. listed in their Customer Service troubleshooting section:


<blockquote>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprites|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].<br>
<blockquote><p>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprites|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].</p>


<p>To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one."<ref name="NintendoTroubleshooting">[https://web.archive.org/web/20221001001612/https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp Nintendo - Customer Service]</ref></p></blockquote>


To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one." <ref name="NintendoTroubleshooting">[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]</ref></blockquote>
Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[Item duplication glitch]].


Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[Item duplication glitch]].
The title of the statement also refers to MissingNo. as "Pokémon 000" in reference to its Pokédex number.


==Game data==
==Game data==
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|name1=MissingNo.
|name1=MissingNo.
|forme1=RB
|forme1=RB
|loc1=36 index numbers.
|loc1=36 index numbers
|type1-1=Bird
|type1-1=Bird
|type2-1=Normal
|type2-1=Normal
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|sprite2=Missingno_Y
|sprite2=Missingno_Y
|forme2=Yellow
|forme2=Yellow
|loc2=36 index numbers.
|loc2=36 index numbers
|type1-2=Normal
|type1-2=Normal
|type2-2=999
|type2-2=999
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{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Ghost_I
|sprite1=Spr 1b 141 f
|name1=MissingNo.
|name1=MissingNo.
|forme1=Ghost
|forme1=Kabutops Fossil
|loc1=182
|loc1=182
|type1-1=Bird
|type1-1=Bird
|type2-1=Normal
|type2-1=Normal
|disptype1-1=unknown}}
|disptype1-1=unknown}}
{{GlitchEvobox
|family=Normal
|sprite1=YGlitch053
|name1=Z ゥ
|type1-1=Normal
|evotype1=Level
|level1=224
|sprite2=MissingNo. Z Yellow
|name2=MissingNo.
|type1-2=???}}
<center>''This MissingNo. is hex B8, the Ghost form.''</center>


{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
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{{GlitchEvobox/Formes
{{GlitchEvobox/Formes
|sprite1=Spr 1b 141 f
|sprite1=Ghost_I
|name1=MissingNo.
|name1=MissingNo.
|forme1=Kabutops Fossil
|forme1=Ghost
|loc1=184
|loc1=184
|type1-1=Bird
|type1-1=Bird
|type2-1=Normal
|type2-1=Normal
|disptype1-1=unknown}}
|disptype1-1=unknown}}
{{GlitchEvobox
|family=Normal
|sprite1=YGlitch053
|name1=Z ゥ
|type1-1=Normal
|evotype1=Level
|level1=224
|sprite2=MissingNo. Z Yellow
|name2=MissingNo.
|type1-2=???}}
<center>''This MissingNo. is hex B8, the Ghost form.''</center>


==Sprites==
==Sprites==
===In Red/Green===
{{GlitchSpriteBox|
fimage=Ketsuban.png |
fsize=56px |
bimage=RBGlitchMissingno. b.png |
bsize=56px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=normal |
}}
===In Red/Blue===
===In Red/Blue===
{{GlitchSpriteBox|
{{GlitchSpriteBox|
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==Trivia==
==Trivia==
[[File:Ketsuban.png|thumb|Sprite of MissingNo. in Pokémon Red and Green]]
[[File:MissingNo artwork.jpg|thumb|175px|The now-deleted fan art by TOKIYA]]
[[File:GenIVKetsuban.png|thumb|right|Gene- ration IV sprite]]
* The {{game|Yellow}} normal form MissingNo. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.
* The {{game|Yellow}} normal form MissingNo. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.
* In the Spanish versions of Pokémon Red and Blue, viewing the stat screen of any Pokémon in the player's party changes MissingNo.'s sprite.<ref>[https://www.youtube.com/watch?v=4T1j_BV7NMM Change the sprite of MissingNo with view the stats of any Pokémon in your team]</ref>
* In the Spanish versions of Pokémon Red and Blue, viewing the stat screen of any Pokémon in the player's party changes MissingNo.'s sprite.<ref>[https://www.youtube.com/watch?v=4T1j_BV7NMM Change the sprite of MissingNo with view the stats of any Pokémon in your team]</ref>
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* Normal form MissingNo.'s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.<ref name="TheSmogIssue27">[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]</ref>
* Normal form MissingNo.'s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.<ref name="TheSmogIssue27">[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]</ref>
* MissingNo. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
* MissingNo. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
* In the [[Generation IV]] games, there is a sprite that contains text that reads {{tt|欠番|けつばん}}, MissingNo.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* In the [[Generation IV]] games, there is a sprite ([[File:GenIVKetsuban.png]]) that contains text that reads {{ruby|欠番|けつばん}}, MissingNo.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* MissingNo. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
* MissingNo. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
* In August 2016, TCG artist [[TOKIYA]] put art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil forms, and default sprite in [[Pokémon Red and Green]] on his Twitter;<ref name="TOKIYAMissingNoArt">[https://twitter.com/TOKIYA/status/760264929307799552 Art by TOKIYA on Twitter] [https://web.archive.org/web/20170403110029if_/https://twitter.com/TOKIYA/status/760264929307799552 (Archive)]</ref> MissingNo. is therefore the only glitch Pokémon to have an intentional depiction by a franchise artist.
** The only Pokémon to legitimately have the number 000 in any Pokédex listing is {{p|Victini}}, whose number in the [[Unova Pokédex]] is 000.
* In August 2016, TCG artist [[TOKIYA]] posted (now-deleted) fan art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil appearances, and default sprite in [[Pokémon Red and Green]] on her Twitter;<ref name="TOKIYAMissingNoArt">[https://twitter.com/TOKIYA/status/760264929307799552 Art by TOKIYA on Twitter] [https://web.archive.org/web/20170403110029if_/https://twitter.com/TOKIYA/status/760264929307799552 (Archive)]</ref> MissingNo. is therefore the only known glitch Pokémon to have an intentional depiction by a franchise artist.


==Name origin==
==Name origin==
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==External links==
==External links==
* {{wp|MissingNo.|Article on Wikipedia}}
* {{wp|MissingNo.|Article on Wikipedia}}
* [http://iimarck.us/i/missing-number/ Missing Number on IIMarck.us]


==References==
==References==