Miracle Eye (move): Difference between revisions

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Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


===Generations V to VII===
===Generation V to VII===
Miracle Eye can now be reflected with {{m|Magic Coat}}.
Miracle Eye can now be reflected with {{m|Magic Coat}}.


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If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage.
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage.


===Generation VIII===
===Generation VIII onwards===
Miracle Eye cannot be selected in a battle.
Miracle Eye cannot be selected in a battle.


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{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|4}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/6|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23{{sup/7|SMUSUM}}|}}
{{Moveentry/4|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/6|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23{{sup/7|SMUSUM}}|}}
{{Moveentry/4|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/6|150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29{{sup/7|SMUSUM}}|}}
{{Moveentry/4|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29|}}
{{Moveentry/6|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}}
{{Moveentry/4|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}}
{{Moveentry/6|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}}
{{Moveentry/4|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}}
{{Moveentry/6|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/6|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/6|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}}
{{Moveentry/4|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}}
{{Moveentry/6|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}}
{{Moveentry/4|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}}
{{Moveentry/6|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}}
{{Moveentry/4|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}}
{{Moveentry/6|678|Meowstic|type=Psychic|1|Field|Field|||31|31||form=Male}}
{{Moveentry/4|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||31|31|}}
{{Movefoot|Psychic|6}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|4}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/6|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}}
{{Moveentry/4|0238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}}
{{Moveentry/6|574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}}
{{Moveentry/4|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}}
{{Movefoot|Psychic|6}}
{{Movefoot|Psychic|4}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Miracle Eye is a move with 27PP that ignores accuracy and evasion checks. The user targets enemy in front, resetting any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Dark}} moves. This move is affected by {{m|Taunt}}.
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict the {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Psychic}} moves. This status condition lasts for the duration of the floor.
 
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=TDS|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=30|ppmax=40|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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==Trivia==
==Trivia==
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves.
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves.
* Miracle Eye may be a reference to ''{{wp|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark type's (known in Japanese as the "Evil type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
* Miracle Eye may be a reference to ''{{wp|Nazar (amulet)|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
* Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.


==In other languages==
==In other languages==
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[[Category:Moves that remove some type immunities]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


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[[de:Wunderauge]]
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