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(→Generation III: Added info on how gen3 outbreaks are generated) |
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In Generation III, in addition to making rare Pokémon temporarily more common, this feature can be combined with [[record mixing]] to allow the player to catch Pokémon that cannot be caught at all normally. | In Generation III, in addition to making rare Pokémon temporarily more common, this feature can be combined with [[record mixing]] to allow the player to catch Pokémon that cannot be caught at all normally. | ||
Every time the player wins a battle, there is a ~0.5% (0x147/0xffff) chance that the game will generate an outbreak. This does not apply to the player's first battle, the Wally catching tutorial, link battles, e-Reader battles, the Safari Zone, or the Battle Tower/Frontier. After an outbreak is generated, the television program announcing it will appear the next day. Once the television program has been watched, the outbreak becomes active.<ref>https://twitter.com/starla4444/status/937089825093627904</ref> Outbreaks last until the end of the day after they became active, during which time the swarming Pokémon will have an appearance rate of 50%. | |||
The [[record mixing]] feature of {{game2|Ruby|Sapphire|Emerald}} allows players to give an outbreak they've seen to other players, regardless of whether that outbreak would [[game-exclusive Pokémon|naturally occur in the player's game]]. The traded outbreaks will be announced on television in the following days after mixing records. | The [[record mixing]] feature of {{game2|Ruby|Sapphire|Emerald}} allows players to give an outbreak they've seen to other players, regardless of whether that outbreak would [[game-exclusive Pokémon|naturally occur in the player's game]]. The traded outbreaks will be announced on television in the following days after mixing records. |
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