Magnitude (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox|
{{MoveInfobox
n=222 |
|n=222
name=Magnitude |
|name=Magnitude
jname=マグニチュード |
|jname=マグニチュード
jtrans=Magnitude |
|jtrans=Magnitude
jtranslit=Magunichūdo|
|jtranslit=Magunichūdo
gameimage=Magnitude V.png |
|gameimage=Magnitude V.png
type=Ground |
|type=Ground
damagecategory=Physical |
|damagecategory=Physical
basepp=30 |
|basepp=30
maxpp=48 |
|maxpp=48
power=Varies |
|power=Varies
accuracy=100 |
|accuracy=100
bdesc=??? |
|gen=II
gen=II |
|category=Tough
category=Tough |
|appeal=1
appeal=1 |
|jam=0
jam=0 |
|cdesc=The appeal works best the more the crowd is excited.
cdesc=The appeal works best the more the crowd is excited. |
|appealsc=2
appealsc=2 |
|scdesc=Earn +2 if the Pokémon performs last in the turn.
scdesc=Earn +2 if the Pokémon performs last in the turn. |
|appeal6=1
pokefordex=magnitude |
|jam6=0
touches=no |
|cdesc6=Works better the more the crowd is excited.
protect=yes |
|touches=no
magiccoat=no |
|protect=yes
snatch=no |
|magiccoat=no
mirrormove=yes |
|snatch=no
kingsrock=yes |
|mirrormove=yes
flag7=no |
|kingsrock=yes
flag8=no |
|target=alladjacent
sound=no |
}}
target=alladjacent |
footnotes= }}
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
===Generations II to V===
===Generations II to IV===
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.  
Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.


This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of {{m|Dig}}.
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon.


Base power varies as follows:
Power varies as follows:
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}"
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}"
|-  
|-
! Magnitude
! Magnitude
! Power
! Power
! Probability
! Probability
|- style="background:#FFF;"
|- style="background:#FFF"
|4 || 10 || 5%
|4 || 10 || 5%
|- style="background:#FFF;"
|- style="background:#FFF"
|5 || 30 || 10%
|5 || 30 || 10%
|- style="background:#FFF;"
|- style="background:#FFF"
|6 || 50 || 20%
|6 || 50 || 20%
|- style="background:#FFF;"
|- style="background:#FFF"
|7 || 70 || 30%
|7 || 70 || 30%
|- style="background:#FFF;"
|- style="background:#FFF"
|8 || 90 || 20%
|8 || 90 || 20%
|- style="background:#FFF;"
|- style="background:#FFF"
|9 ||110 || 10%
|9 ||110 || 10%
|- style="background:#FFF;"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5%
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5%
|}
|}


Its effective power for statistical purposes could be considered as the average power, 71.
Its average power is 71.
 
===Generation V onwards===
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, instead of doubling power, damage is technically doubled instead now, resulting in virtually the same effect.


===Generation VI===
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage.
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage.
===Pokémon Mystery Dungeon===
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and {{a|Levitate}} all affect damage.


==Description==
==Description==
{{movedesc|Ground}}
{{movedesc|Ground}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}}
{{movedescentry|{{gameabbrev3|GSC}}|A ground attack with random power.}}
{{movedescentry|{{gameabbrev2|GSC}}|A ground attack with random power.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A ground-shaking attack of random intensity.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A ground-shaking attack of random intensity.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}}
{{movedescentry|{{gameabbrev3|XY}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Ground|2}}
{{Movehead/Level|Ground|2}}
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|no|no|no|no|17|B2W2=17|STAB='''}}
{{Moveentry/6|027|Sandshrew|type=Ground|1|Field|Field||||17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14|STAB='''}}
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|no|no|17|B2W2=17|STAB='''}}
{{Moveentry/6|028|Sandslash|type=Ground|1|Field|Field||||17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14|STAB='''}}
{{Moveentry/Level2|050|Diglett|1|Ground|Ground|9|9|12|15|15|STAB='''}}
{{Moveentry/6|050|Diglett|type=Ground|1|Field|Field|9|9|12|15|15|14|STAB='''}}
{{Moveentry/Level2|051|Dugtrio|1|Ground|Ground|--, 9|9|12|15|15|STAB='''}}
{{Moveentry/6|050A|Diglett|type=Ground|type2=Steel|1|Field|Field||||||14|STAB='''|form=Alola Form}}
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|16|16|15|15|15|STAB='''}}
{{Moveentry/6|051|Dugtrio|type=Ground|1|Field|Field|1, 9|9|12|15|15|14|STAB='''}}
{{Moveentry/Level2|075|Graveler|2|Rock|Ground|--, 16|16|15|15|15|STAB='''}}
{{Moveentry/6|051A|Dugtrio|type=Ground|type2=Steel|1|Field|Field||||||14|STAB='''|form=Alola Form}}
{{Moveentry/Level2|076|Golem|2|Rock|Ground|--, 16|16|15|15|15|STAB='''}}
{{Moveentry/6|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|no|no|19|19|19|STAB='''}}
{{Moveentry/6|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|1, 16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|322|Numel|2|Fire|Ground|no|19|11|11|B2W2=8|8|STAB='''}}
{{Moveentry/6|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|1, 16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|323|Camerupt|2|Fire|Ground|no|--, 19|--, 11|--, 11|B2W2=--, 8|--, 8|STAB='''}}
{{Moveentry/6|232|Donphan|type=Ground|1|Field|Field|||19|19|19{{sup/6|XY}}<br>30{{sup/6|ORAS}}|30|STAB='''}}
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|16|26|26|26|STAB='''}}
{{Moveentry/6|322|Numel|type=Fire|type2=Ground|1|Field|Field||19|11|11{{sup/5|BW}}<br>8{{sup/5|B2W2}}|8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|16|26|26|26|STAB='''}}
{{Moveentry/6|323|Camerupt|type=Fire|type2=Ground|1|Field|Field||1, 19|1, 11|1, 11{{sup/5|BW}}<br>1, 8{{sup/5|B2W2}}|1, 8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12|STAB='''}}
{{Moveentry/Level2|622|Golett|2|Ground|Ghost|no|no|no|25|25|STAB='''}}
{{Moveentry/6|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20|STAB='''}}
{{Moveentry/Level2|623|Golurk|2|Ground|Ghost|no|no|no|25|25|STAB='''}}
{{Moveentry/6|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20|STAB='''}}
{{Movefooter|Ground|2}}
{{Moveentry/6|622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30|STAB='''}}
{{Moveentry/6|623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30|STAB='''}}
{{Movefoot|Ground|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Ground|2}}
{{Movehead/Breed|Ground|2}}
{{Moveentry/Breed2|108|Lickitung|1|Normal|Normal|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|{{MSP|111|Rhyhorn}}|note=Chain breeding}}
{{Moveentry/6|108|Lickitung|type=Normal|1|Monster|Monster|||||||note=Chain breeding}}
{{Moveentry/Breed2|111|Rhyhorn|2|Ground|Rock|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|B2W2={{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|STAB='''}}
{{Moveentry/6|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|||||||STAB='''}}
{{Moveentry/Breed2|299|Nosepass|1|Rock|Rock|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}}
{{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral||||||}}
{{Moveentry/Breed2|369|Relicanth|2|Water|Rock|no|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}|{{MSP|339|Barboach}}{{MSP|340|Whiscash}}}}
{{Moveentry/6|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||||||}}
{{Moveentry/Breed2|498|Tepig|1|Fire|Fire|no|no|no|{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|B2W2={{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}|{{MSP|027|Sandshrew}}{{MSP|028|Sandslash}}{{MSP|050|Diglett}}{{MSP|051|Dugtrio}}{{MSP|232|Donphan}}{{MSP|322|Numel}}{{MSP|323|Camerupt}}}}
{{Moveentry/6|498|Tepig|type=Fire|1|Field|Field||||||}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}}
{{Moveentry/6|524|Roggenrola|type=Rock|1|Mineral|Mineral||||||}}
{{Movefooter|Ground|2}}
{{Moveentry/6|749|Mudbray|type=Ground|1|Field|Field|||||||STAB='''}}
{{Movefoot|Ground|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and {{a|Levitate}} all affect damage.
 
===Description===
{{movedesc|Ground}}
{{movedescentry|{{gameabbrevmd|RB}}|Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=ground|
{{movegen
genII=Magnitude II|
|type=ground
genIII=Magnitude III|
|genII=Magnitude II
genIV=Magnitude IV|
|genIII=Magnitude III
|genIV=Magnitude IV
}}
}}
 
===Spin-off series games===
{{Movegen|
{{movegen
type=Ground|
|type=Ground
PMDRB=Magnitude PMD RB|
|Stad2=Magnitude Stad2
|Colo=Magnitude Colo
|XD=Magnitude XD
|PBR=Magnitude PBR
}}
}}


{{movegen|
{{Movegen
type=Ground|
|type=Ground
Stad2=Magnitude Stad2|
|PMDRB=Magnitude PMD RB
}}
}}


==Trivia==
==Trivia==
* Despite being introduced in [[Generation II]], no Generation II Pokémon could learn Magnitude until [[Generation IV]].
* Despite being introduced in [[Generation II]], no Pokémon introduced in Generation II could learn Magnitude until [[Generation IV]].
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves.
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with {{m|Constrict}} as being the least damaging move, if [[STAB]] is not included.
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired).
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired).


==In other languages==
==In other languages==
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}
|zh_cmn=震級 ''{{tt|Zhènjí|Magnitude}}''
|zh_yue=震级 ''{{tt|Jankāp|Magnitude}}''
|zh_cmn=震级 / 震级 ''{{tt|Zhènjí|Magnitude}}''
|nl=Grootheid
|fi=Järistys
|fi=Järistys
|fr=Ampleur
|fr=Ampleur
Line 163: Line 179:
|ko=매그니튜드 ''Magnitude''
|ko=매그니튜드 ''Magnitude''
|sr=Magnituda
|sr=Magnituda
|es=Magnitud}}
|ru=Магнитуда ''Magnituda''
{{-}}  
|es=Magnitud
|vi=Cường Độ Động Đất
}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that have variable power]]
[[Category:Moves that power up]]


[[de:Intensität]]
[[de:Intensität]]
[[es:Magnitud]]
[[fr:Ampleur]]
[[fr:Ampleur]]
[[it:Magnitudo (mossa)]]
[[it:Magnitudo (mossa)]]
[[ja:マグニチュード]]
[[ja:マグニチュード]]
[[pt:Magnitude]]
[[zh:震级(招式)]]
[[zh:震级(技能)]]