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'''Leech Seed''' is a slightly inaccurate non-damaging {{t|Grass}}-type move introduced in [[Generation I]]. | '''Leech Seed''' is a slightly inaccurate non-damaging {{t|Grass}}-type move introduced in [[Generation I]]. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | |||
==Generation I== | |||
Leech Seed plants a seed on the opponent. At the end of each of its turns that it is under the | |||
effect of Leech Seed, 1/16th of the opponent's HP will be drained, and the same amount of HP | |||
will be restored to your active pokémon (even if it was not the pokémon that originally used | |||
the attack). Recurrent Leech Seed draining will not occur if the seeded pokémon knocks out an | |||
opponent. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the | |||
opponent's current HP. | |||
If the opponent has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining | |||
will occur even if the seeded pokémon knocks itself out with crash damage, recoil damage, or | |||
self-inflicted confusion damage, or by making a substitute before the end of its turn. Draining | |||
from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn | |||
damage. Leech Seed can be removed by Haze or switching. If the opponent is seeded during a | |||
round that it switches in, it will take recurrent damage during that round, but only if its | |||
speed is less than or equal to the user's speed. | |||
If the opponent is also under the effect of Toxic, Leech Seed will increase the N value of | |||
of Toxic by 1 per turn. If the current HP of the recepient of Leech Seed's HP-restoring effect | |||
is greater than its maximum HP, its current HP will be set equal to its maximum HP. | |||
Leech Seed will not work against grass types. | |||
In Stadium, Leech Seed will not work against a substitute. | |||
= Learnset = | = Learnset = |
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