Instruct (move): Difference between revisions

→‎Effect: there appears to still be one end of turn (burn, hail etc.), but two "attack segments" (sleep, Truant, and most likely sleep/confusion counters, Round etc.)
(→‎Effect: there appears to still be one end of turn (burn, hail etc.), but two "attack segments" (sleep, Truant, and most likely sleep/confusion counters, Round etc.))
Line 29: Line 29:


==Effect==
==Effect==
{{MoveResearch|Can a move be used that has since been {{m|disable}}d or forgotten, or a status move after being {{m|taunt}}ed?<br>Are all effects that of two turns (burn damage etc.)? Are there more moves that cannot be called?}}
{{MoveResearch|Can a move be used that has since been {{m|disable}}d or forgotten, or a status move after being {{m|taunt}}ed?<br>If a Pokémon uses {{m|Round}} a second time this turn, is its power doubled? Are there more moves that cannot be called?}}
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. If the target has yet not made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. If the target has yet not made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.


Instruct will fail if the target has not made any move, is in the middle of a {{cat|consecutively executed moves|consecutively executed move}} (such as {{m|Outrage}}) or {{m|Bide}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]]. If the instructed move is {{m|Fake Out}} or {{m|First Impression}}, the target will use them, but the moves will fail.
Instruct will fail if the target has not made any move, is in the middle of a {{cat|consecutively executed moves|consecutively executed move}} (such as {{m|Outrage}}) or {{m|Bide}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]]. If the instructed move is {{m|Fake Out}} or {{m|First Impression}}, the target will use them, but the moves will fail.


When instructed to use a move, it counts as another turn; the target can individually be prevented from executing the instructed move (e.g. by {{status|sleep}}, {{status|confusion}}, or {{a|Truant}}).
Using an instructed move is a separate action; the instructed Pokémon can individually be prevented from executing the instructed move (e.g. by {{status|sleep}}, {{status|confusion}}, or {{a|Truant}}).


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.