Instruct (move): Difference between revisions

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==Effect==
==Effect==
{{incomplete|2=Full list of moves}}
{{MoveResearch|Can a move be used that has since been {{m|disable}}d or forgotten, or a status move after being {{m|taunt}}ed?<br>Are all effects that of two turns (burn damage etc.)? Are there more moves that cannot be called?}}
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. When hit by this move, it counts as another turn, so the target can be prevented from moving by sleep, confusion, {{a|Truant}}, and similar effects. It doesn't work if the target is in the middle of {{m|Bide}}, {{m|Outrage}}, {{m|Uproar}}, or similar moves. If the Instructed move is {{m|Fake Out}} or {{m|First Impression}}, the target will use them, but the moves will fail.
Instruct causes the target to repeat its most recent move immediately; {{PP}} will be deducted from moves used in this manner. If the target has yet not made a move this turn when instructed to use its most recent move, it may still use the move it originally selected afterwards.


Instruct will fail if the target used Instruct itself, Bide, {{m|Struggle}}, {{m|Hyper Beam}} or a similar move, a [[Z-Move]], a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a move that has no PP left.
Instruct will fail if the target has not made any move, is in the middle of a {{cat|consecutively executed moves|consecutively executed move}} (such as {{m|Outrage}}) or {{m|Bide}}, or when the instructed move's PP is depleted. It will also fail if the target's most recent move is Instruct itself, Bide, {{m|Struggle}}, a {{cat|Moves that require recharging|move that requires recharging}} (such as {{m|Hyper Beam}}), a {{cat|moves that call other moves|move that calls another move}} (such as {{m|Metronome}}), or a [[Z-Move]]. If the instructed move is {{m|Fake Out}} or {{m|First Impression}}, the target will use them, but the moves will fail.
 
When instructed to use a move, it counts as another turn; the target can individually be prevented from executing the instructed move (e.g. by {{status|sleep}}, {{status|confusion}}, or {{a|Truant}}).


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Instruct, the user's {{stat|Special Attack}} rises one stage.