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[[File:Infrared.png|thumb|250px|Infrared interaction between a Pokémon Pikachu 2 GS and a Game Boy Color]] | [[File:Infrared.png|thumb|250px|Infrared interaction between a Pokémon Pikachu 2 GS and a Game Boy Color]] | ||
The '''infrared communication''' (Japanese: '''{{tt|赤外線通信|せきがいせんつうしん}}''' ''infrared communication'') feature allows communication between the [[Pokémon games]] and certain accessories. It was first used in the [[Generation I]] [[Spin-off Pokémon games|spin-off]] game {{ | The '''infrared communication''' (Japanese: '''{{tt|赤外線通信|せきがいせんつうしん}}''' ''infrared communication'') feature allows communication between the [[Pokémon games]] and certain accessories. It was first used in the [[Generation I]] [[Spin-off Pokémon games|spin-off]] game {{vg|Pokémon Trading Card Game}}. | ||
==Core series games== | ==Core series games== | ||
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In the [[Generation VI]] and {{gen|VII}} games, the infrared port on the top of the [[Nintendo 3DS]] is used to quickly identify which player will be communicated with, after which 3DS Wireless Communications are used. | In the [[Generation VI]] and {{gen|VII}} games, the infrared port on the top of the [[Nintendo 3DS]] is used to quickly identify which player will be communicated with, after which 3DS Wireless Communications are used. | ||
Like in Generation V, official tournaments sometimes use infrared for the duration of the battle. [[ | Like in Generation V, official tournaments sometimes use infrared for the duration of the battle. Some [[event Pokémon|event distributions]] are conducted via infrared communications; this is most common in South Korea. | ||
==Spin-off games== | ==Spin-off games== | ||
===Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!=== | ===Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!=== | ||
In {{ | In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], players can send and receive cards and deck configurations or perform a [[Card Pop!]] between two copies of the same game via infrared, using the Infra-Red Communications Port of two [[Game Boy Color]] systems. | ||
Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR! cannot communicate with each other. Attempting to perform a Card Pop! between the two can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version--> | Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR! cannot communicate with each other. Attempting to perform a Card Pop! between the two can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version--> | ||
All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release of Pokémon Trading Card Game. | All multiplayer features are disabled in the [[Nintendo 3DS]] [[Virtual Console]] release of Pokémon Trading Card Game. | ||
===Pokémon Pinball=== | |||
[[Pokémon Pinball]] allows for players to send and receive high score data through infrared communication. The top five high scores for each table between two players will be recorded. | |||
===Pokémon mini=== | ===Pokémon mini=== |