IQ: Difference between revisions

2,040 bytes removed ,  14 March
m
→‎IQ skills: Simplify table code
(roundtable class)
m (→‎IQ skills: Simplify table code)
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! Game description
! Game description
! Other notes
! Other notes
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items.
| The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items.
|
|
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.
| If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.
| In the case of [[linked move]]s, Course Checker will only check the first one. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
| In the case of [[linked move]]s, Course Checker will only check the first one. So if the combination is {{m|Growl}}+{{m|Razor Leaf}}, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
|- style="background:#fff"
|-
| 0
| 0
| B
| B
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| The Pokémon will focus on traveling. It will use moves and items less often.
| The Pokémon will focus on traveling. It will use moves and items less often.
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| The Pokémon will use or throw its hold item.
| The Pokémon will use or throw its hold item.
| The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds.
| The main benefit of this skill is that it can be turned off to provide an extra storage space, however, turning the skill off stops the Pokémon from using Reviver Seeds.
|- style="background:#fff"
|-
| 0
| 0
| G
| G
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| The Pokémon will only use moves. It will not use its regular attack.
| The Pokémon will only use moves. It will not use its regular attack.
| This can be used in conjunction with the move menu to get the partner to use a particular attack.
| This can be used in conjunction with the move menu to get the partner to use a particular attack.
|- style="background:#fff"
|-
| 5
| 5
| G
| G
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| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left.
| The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left.
| As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take {{a|Pressure}} into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining.
| As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. This skill doesn't take {{a|Pressure}} into account, resulting in linked moves still becoming delinked when one move has 2 PP remaining.
|- style="background:#fff"
|-
| 10
| 10
| B
| B
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| When battling several foes, the Pokémon will first target Pokémon with the lowest HP.
| When battling several foes, the Pokémon will first target Pokémon with the lowest HP.
| As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
| As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
|- style="background:#fff"
|-
| 25
| 25
| -
| -
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| If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
| If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
|
|
|- style="background:#fff"
|-
| 40
| 40
| -
| -
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| If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends.
| If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends.
|
|
|- style="background:#fff"
|-
| 70
| 70
| E
| E
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| The Pokémon recovers faster from status problems.
| The Pokémon recovers faster from status problems.
| Temporary status conditions will usually not last beyond 3 turns with this skill.
| Temporary status conditions will usually not last beyond 3 turns with this skill.
|- style="background:#fff"
|-
| 100
| 100
| A
| A
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| The Pokémon becomes better at evading attacks and moves.
| The Pokémon becomes better at evading attacks and moves.
|
|
|- style="background:#fff"
|-
| 110
| 110
| A
| A
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| The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage.
| The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage.
|
|
|- style="background:#fff"
|-
| 130
| 130
| B
| B
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| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.
| When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.
|
|
|- style="background:#fff"
|-
| 140
| 140
| D
| D
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| The Pokémon often avoids stepping on visible traps.
| The Pokémon often avoids stepping on visible traps.
| Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
| Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
|- style="background:#fff"
|-
| 160
| 160
| E
| E
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| The Pokémon resists sleep from traps and the moves of foes.
| The Pokémon resists sleep from traps and the moves of foes.
|
|
|- style="background:#fff"
|-
| 200
| 200
| B
| B
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| When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points.
| When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points.
| While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
| While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
|- style="background:#fff"
|-
| 250
| 250
| E
| E
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| The Pokémon's Belly empties slower.
| The Pokémon's Belly empties slower.
|
|
|- style="background:#fff"
|-
| 300
| 300
| F
| F
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| The Pokémon will avoid fiery lava.
| The Pokémon will avoid fiery lava.
| Any non-{{t|fire}} Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
| Any non-{{t|fire}} Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
|- style="background:#fff"
|-
| 400
| 400
| C
| C
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| The Pokémon gains the ability to walk on water, lava, and clouds.
| The Pokémon gains the ability to walk on water, lava, and clouds.
|
|
|- style="background:#fff"
|-
| 500
| 500
| A
| A
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| The Pokémon's regular attacks never miss.
| The Pokémon's regular attacks never miss.
|
|
|- style="background:#fff"
|-
| 600
| 600
| F
| F
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| If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off.
| If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off.
| Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
| Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
|- style="background:#fff"
|-
| 800
| 800
| D
| D
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| The Pokémon avoids monster houses.
| The Pokémon avoids monster houses.
| While the partner will not wander into Monster Houses on their own, the leader can still activate them.
| While the partner will not wander into Monster Houses on their own, the leader can still activate them.
|- style="background:#fff"
|-
| 990
| 990
| C
| C
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! Game description
! Game description
! Other notes
! Other notes
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off.
| The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off.
|
|
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists.
| If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists.
| Course Checker will only check the first entry of a [[linked move]] combination.
| Course Checker will only check the first entry of a [[linked move]] combination.
|- style="background:#fff"
|-
| 0
| 0
| A,B,D
| A,B,D
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| The Pokémon will focus on traveling. It will use moves and items less often.
| The Pokémon will focus on traveling. It will use moves and items less often.
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
| As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.
| The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks.
| Projectiles like [[Throwing item#Gravelerock|Gravelerocks]] or [[Throwing item#Iron Thorn|Iron Thorns]] can be caught by team members, but not by enemies.
| Projectiles like [[Throwing item#Gravelerock|Gravelerocks]] or [[Throwing item#Iron Thorn|Iron Thorns]] can be caught by team members, but not by enemies.
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| This skill must be turned on for the Pokémon to use [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds. It does not prevent the Pokémon from using {{m|Natural Gift}} with a held Seed or Berry.
| This skill must be turned on for the Pokémon to use [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds. It does not prevent the Pokémon from using {{m|Natural Gift}} with a held Seed or Berry.
|
|
|- style="background:#fff"
|-
| 0
| 0
| -
| -
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| The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time.
| The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time.
| This can be used in conjunction with the move menu to get the partner to use a particular attack, or to simply do nothing.
| This can be used in conjunction with the move menu to get the partner to use a particular attack, or to simply do nothing.
|- style="background:#fff"
|-
| 10
| 10
| E,H
| E,H
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| When near several enemies, the Pokémon will target the one that has the lowest HP.
| When near several enemies, the Pokémon will target the one that has the lowest HP.
| Checks the enemy's HP number, rather than percentage of HP remaining.
| Checks the enemy's HP number, rather than percentage of HP remaining.
|- style="background:#fff"
|-
| 25
| 25
| -
| -
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| The Pokémon will not use moves that cause a status problem if the target already has the same status problem.
| The Pokémon will not use moves that cause a status problem if the target already has the same status problem.
| If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP.
| If Exclusive Move-User is on (and Weak-Type Picker is off), a Pokémon will "watch carefully" and do nothing if its move choice is stopped by Status Checker. This skill also stops the Pokémon from using healing moves unless an ally has a status condition or is at critical HP.
|- style="background:#fff"
|-
| 30
| 30
| B,E
| B,E
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| The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level.
| The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level.
| Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost.
| Works for adjacent allies. Two adjacent allies will boost each other if both of them have Cheerleader, but a Pokémon adjacent to more than one ally with this skill only receive one boost.
|- style="background:#fff"
|-
| 40
| 40
| -
| -
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| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.
| If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends.
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected.
| Also applies during Blinker status. Turning this skill off allows a Pokémon to target its teammates with certain beneficial moves like {{m|Role Play}} and {{m|Sketch}} when affected by these status conditions. Moves that normally damage teammates (like {{m|Earthquake}}) are unaffected.
|- style="background:#fff"
|-
| 50
| 50
| A,G
| A,G
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| When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground.
| When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground.
| This number includes buried items, which are normally inaccessible.
| This number includes buried items, which are normally inaccessible.
|- style="background:#fff"
|-
| 55
| 55
| A,D,F,G,I,J
| A,D,F,G,I,J
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| The Pokémon will occasionally use a move without consuming PP.
| The Pokémon will occasionally use a move without consuming PP.
| 8% activation rate; ignores {{a|Pressure}} but not No-Charger. Conserves PP for all moves in a linked set.
| 8% activation rate; ignores {{a|Pressure}} but not No-Charger. Conserves PP for all moves in a linked set.
|- style="background:#fff"
|-
| 65
| 65
| B,E,H
| B,E,H
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| If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend.
| If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend.
| Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions.
| Works for allies below 25% HP when an attack is used. Only works against single-target attacks. If an ally falls below 25% HP during a move with multiple hits, a Pokémon with Bodyguard will take the remaining attacks. The skill will not activate if the Pokémon with Bodyguard is affected by certain status conditions.
|- style="background:#fff"
|-
| 70
| 70
| D,F,G,H,I
| D,F,G,H,I
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| The Pokémon recovers faster than usual from status problems.
| The Pokémon recovers faster than usual from status problems.
| Volatile status conditions last for half as many turns (rounded up).
| Volatile status conditions last for half as many turns (rounded up).
|- style="background:#fff"
|-
| 100
| 100
| C,E,H
| C,E,H
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| The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off.
| The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off.
| Increases maximum HP by 10.
| Increases maximum HP by 10.
|- style="background:#fff"
|-
| 105
| 105
| A,B,C,F
| A,B,C,F
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| The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage.
| The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage.
| Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero.
| Super-effective attacks have a 40% chance to score a critical hit. Other critical-hit rate bonuses are ignored, except for those that would set it to 100% or zero.
|- style="background:#fff"
|-
| 125
| 125
| F,J
| F,J
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| When near several enemies, the Pokémon will target the one that has a type disadvantage.
| When near several enemies, the Pokémon will target the one that has a type disadvantage.
| Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack.
| Causes allies to consider all of its moves when deciding on what to do, rather than only a single move at random per turn and the regular attack.
|- style="background:#fff"
|-
| 130
| 130
| C,E,I
| C,E,I
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| The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage.
| The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage.
| Increases throwing damage dealt by 50%. Does not affect fixed damage items like [[Throwing item#Geo Pebble|Geo Pebbles]], or [[Throwing item#Gravelerock|Gravelerocks]], but causes thrown sticky items and [[Throwing item#Unown Stones|Unown Stones]] to inflict 3 damage instead of 2 and 90 damage instead of 60, respectively.
| Increases throwing damage dealt by 50%. Does not affect fixed damage items like [[Throwing item#Geo Pebble|Geo Pebbles]], or [[Throwing item#Gravelerock|Gravelerocks]], but causes thrown sticky items and [[Throwing item#Unown Stones|Unown Stones]] to inflict 3 damage instead of 2 and 90 damage instead of 60, respectively.
|- style="background:#fff"
|-
| 140
| 140
| A,C,E,I
| A,C,E,I
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| The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.
| The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food.
| Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects.
| Increases Belly gained by 10% (rounded up). 50% chance to consume Grimy Food with no ill effects.
|- style="background:#fff"
|-
| 150
| 150
| A,B,H
| A,B,H
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| The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual.
| The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual.
| Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill.
| Increases money earned from picking up coins by 20% (rounded down). Only applies to coins directly picked up by a Pokémon with this IQ skill.
|- style="background:#fff"
|-
| 160
| 160
| A,B,C
| A,B,C
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| The Pokémon resists sleep inflicted on it from traps and enemy moves.
| The Pokémon resists sleep inflicted on it from traps and enemy moves.
| Prevents the Pokémon from falling asleep for any reason, including [[Seed#Sleep Seed|Sleep Seed]] and {{m|Rest}}.
| Prevents the Pokémon from falling asleep for any reason, including [[Seed#Sleep Seed|Sleep Seed]] and {{m|Rest}}.
|- style="background:#fff"
|-
| 170
| 170
| B,D,F,J
| B,D,F,J
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| The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off.
| The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off.
| Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls.
| Disabling Course Checker may also cause ally Pokémon to waste PP trying to attack enemies through walls.
|- style="background:#fff"
|-
| 175
| 175
| B,E,H
| B,E,H
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| The Pokémon recovers more HP than usual if it uses an HP-healing move or item.
| The Pokémon recovers more HP than usual if it uses an HP-healing move or item.
| Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down).
| Increases HP gained from Oran Berries, Sitrus Berries, and moves by 15% (rounded down).
|- style="background:#fff"
|-
| 180
| 180
| E,F,H,J
| E,F,H,J
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| If the Pokémon misses its attack, it takes a step back to distance itself from its target.
| If the Pokémon misses its attack, it takes a step back to distance itself from its target.
| Also applies to self-targeting moves like {{m|Protect}}, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends status effects which prohibit travel. Pokémon that step into tiles they cannot normally enter (such as water or lava) will warp randomly.
| Also applies to self-targeting moves like {{m|Protect}}, but not to line-of-sight moves. Triggers upon at least one miss. Absorbed/nullified moves count as a miss. Immediately ends status effects which prohibit travel. Pokémon that step into tiles they cannot normally enter (such as water or lava) will warp randomly.
|- style="background:#fff"
|-
| 185
| 185
| C,D,J
| C,D,J
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| The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however.
| The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however.
| All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with {{m|Blizzard}}) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. {{a|No Guard}}'s effect prevents this skill from working, even for the user.
| All moves with 5 accuracy stars (and some moves with 4 accuracy stars, along with {{m|Blizzard}}) will no longer miss under normal conditions. Overrides the accuracy bonus granted to female Pokémon. {{a|No Guard}}'s effect prevents this skill from working, even for the user.
|- style="background:#fff"
|-
| 190
| 190
| B,E,H,I
| B,E,H,I
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| When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves.
| When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves.
| 1 PP is restored per floor. This affects a random move among those that do not have full PP.
| 1 PP is restored per floor. This affects a random move among those that do not have full PP.
|- style="background:#fff"
|-
| 195
| 195
| C,D,G,I,J
| C,D,G,I,J
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| When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn.
| When the Pokémon fails to hit the target with an attack or move, its Attack and Special Attack get boosted for only the next turn.
| Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit.
| Attack and Special Attack are boosted until the Pokémon successfully deals damage or the next turn ends (whichever occurs first). In the case of multi-target moves or multi-strike moves, the boost only applies to a single hit.
|- style="background:#fff"
|-
| 200
| 200
| C,G,I
| C,G,I
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| When near several enemies, the Pokémon will target the one that is worth the most Exp. Points.
| When near several enemies, the Pokémon will target the one that is worth the most Exp. Points.
| Outlaws are worth 0 Exp. Points.
| Outlaws are worth 0 Exp. Points.
|- style="background:#fff"
|-
| 220
| 220
| C,I
| C,I
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| The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however.
| The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however.
| Stacks with Counter Basher and an ally's Cheerleader.
| Stacks with Counter Basher and an ally's Cheerleader.
|- style="background:#fff"
|-
| 230
| 230
| E,J
| E,J
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| The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however.
| The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however.
|
|
|- style="background:#fff"
|-
| 240
| 240
| D,G
| D,G
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| The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking.
| The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking.
|
|
|- style="background:#fff"
|-
| 250
| 250
| E,J
| E,J
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| The Pokémon's Belly empties slower.
| The Pokémon's Belly empties slower.
| Belly lasts 33% longer.
| Belly lasts 33% longer.
|- style="background:#fff"
|-
| 260
| 260
| D,F,I
| D,F,I
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| Boosts the critical-hit ratios of the Pokémon's moves and attacks.
| Boosts the critical-hit ratios of the Pokémon's moves and attacks.
| Increases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack.
| Increases critical-hit rate by a flat 15%. Identical to [[Scope Lens]], with which it does not stack.
|- style="background:#fff"
|-
| 270
| 270
| F,G,J
| F,G,J
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| The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move.
| The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move.
| Ignores counterattacks 33% of the time.
| Ignores counterattacks 33% of the time.
|- style="background:#fff"
|-
| 280
| 280
| C
| C
Line 553: Line 553:
| The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however.
| The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however.
| 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects.
| 12% chance to counterattack adjacent foe for 100% of damage taken. Cuts corners, and stacks with other Counter effects.
|- style="background:#fff"
|-
| 290
| 290
| E,G,H,I
| E,G,H,I
Line 560: Line 560:
| The Pokémon's natural HP-recovery speed is boosted.
| The Pokémon's natural HP-recovery speed is boosted.
| Natural HP recovery speed is doubled. Gives the same benefit as the [[Scarves#Heal Ribbon|Heal Ribbon]], with which it does not stack.
| Natural HP recovery speed is doubled. Gives the same benefit as the [[Scarves#Heal Ribbon|Heal Ribbon]], with which it does not stack.
|- style="background:#fff"
|-
| 300
| 300
| -
| -
Line 567: Line 567:
| The Pokémon will avoid walking on fiery lava.
| The Pokémon will avoid walking on fiery lava.
|
|
|- style="background:#fff"
|-
| 310
| 310
| A,F,J
| A,F,J
Line 574: Line 574:
| The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off.
| The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off.
| Increases maximum PP of all moves by 5.
| Increases maximum PP of all moves by 5.
|- style="background:#fff"
|-
| 320
| 320
| F,G
| F,G
Line 581: Line 581:
| The Pokémon earns extra Exp. Points after defeating enemies.
| The Pokémon earns extra Exp. Points after defeating enemies.
| Additive 10% bonus to experience gained.
| Additive 10% bonus to experience gained.
|- style="background:#fff"
|-
| 330
| 330
| D,E
| D,E
Line 588: Line 588:
| The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions.
| The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions.
| 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects.
| 12% chance to counterattack adjacent foe for 1/4 of damage taken. Cuts corners, and stacks with other Counter effects.
|- style="background:#fff"
|-
| 340
| 340
| C,G
| C,G
Line 595: Line 595:
| The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!
| The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon!
| Multipliers for super-effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player.
| Multipliers for super-effective/not very effective/ineffective damage change from 140%/70%/50% to 170%/50%/25%, respectively. Skill can be turned off to lessen the negative impacts of a type disadvantage, unless the enemy also has Erratic Player.
|- style="background:#fff"
|-
| 350
| 350
| A,B
| A,B
Line 602: Line 602:
| The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells.
| The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells.
| Sell prices are 20% higher, and buy prices are 20% lower.
| Sell prices are 20% higher, and buy prices are 20% lower.
|- style="background:#fff"
|-
| 360
| 360
| C,D
| C,D
Line 609: Line 609:
| If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels.
| If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels.
| Activates below 25% HP. {{a|No Guard}}'s effect prevents this skill from working, even for the user.
| Activates below 25% HP. {{a|No Guard}}'s effect prevents this skill from working, even for the user.
|- style="background:#fff"
|-
| 370
| 370
| A
| A
Line 616: Line 616:
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.
| When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better.
| Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow.
| Improves treasure box drop rate to 1 in 9. Only applies if the Pokémon with Collector dealt the finishing blow.
|- style="background:#fff"
|-
| 400
| 400
| A,F,H,I
| A,F,H,I
Line 623: Line 623:
| The Pokémon gains the ability to cross water and lava and walk through gulleys.
| The Pokémon gains the ability to cross water and lava and walk through gulleys.
| Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile.
| Pokémon that can normally pass through walls will lose the ability to do so. Pokémon will warp if this skill is disabled while occupying a normally-inaccessible tile.
|- style="background:#fff"
|-
| 420
| 420
| A,B,F,H
| A,B,F,H
Line 630: Line 630:
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles.
| The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects Wonder Tiles.
| 33% chance to destroy a trap instead of triggering its effect.
| 33% chance to destroy a trap instead of triggering its effect.
|- style="background:#fff"
|-
| 440
| 440
| D,G,H
| D,G,H
Line 637: Line 637:
| The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact.
| The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact.
| Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}.
| Provides the same effect as {{a|Battle Armor}} and {{a|Shell Armor}}.
|- style="background:#fff"
|-
| 480
| 480
| A,D,F,G,J
| A,D,F,G,J
Line 644: Line 644:
| When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is.
| When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is.
| Points towards one of eight directions.
| Points towards one of eight directions.
|- style="background:#fff"
|-
| 500
| 500
| E,J
| E,J
Line 651: Line 651:
| The Pokémon's regular attacks never miss.
| The Pokémon's regular attacks never miss.
|
|
|- style="background:#fff"
|-
| 520
| 520
| C,D,I
| C,D,I
Line 658: Line 658:
| The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one.
| The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one.
| 33% chance to use regular attack twice.
| 33% chance to use regular attack twice.
|- style="background:#fff"
|-
| 540
| 540
| D,G,H,I
| D,G,H,I
Line 665: Line 665:
| The Pokémon becomes better at evading attacks and moves.
| The Pokémon becomes better at evading attacks and moves.
| Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%.
| Most attacking moves have two associated accuracy values that are multiplied together; Quick Dodger reduces both by a flat 10%.
|- style="background:#fff"
|-
| 550
| 550
| B,H
| B,H
Line 672: Line 672:
| Improves the chances that defeated enemies will want to join the exploration team.
| Improves the chances that defeated enemies will want to join the exploration team.
| Boosts recruitment chance by 5%. Required along with [[Golden Mask]] and a level 99+ leader for recruiting {{p|Kecleon}}.
| Boosts recruitment chance by 5%. Required along with [[Golden Mask]] and a level 99+ leader for recruiting {{p|Kecleon}}.
|- style="background:#fff"
|-
| 560
| 560
| C,E,I,J
| C,E,I,J
Line 679: Line 679:
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.
| Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition.
| 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. Can affect allies if they target the Intimidator with a close-ranged move for any reason.
| 33% chance to cancel an incoming close-ranged attack, regardless of the direction the attacker is facing. PP is still deducted from the attacker. Attackers with {{a|Inner Focus}} are unaffected. Does not affect line-of-sight moves, room-range moves, or thrown items. Can affect allies if they target the Intimidator with a close-ranged move for any reason.
|- style="background:#fff"
|-
| 570
| 570
| C,F
| C,F
Line 687: Line 687:
| When the Pokémon's attack frequency is boosted by {{a|Unburden}}, {{a|Swift Swim}}, or {{a|Chlorophyll}}, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total.
| When the Pokémon's attack frequency is boosted by {{a|Unburden}}, {{a|Swift Swim}}, or {{a|Chlorophyll}}, the second instant use of an affected move will cost an additional 1 PP, consuming 3 PP total.
|
|
|- style="background:#fff"
|-
| 580
| 580
| A,G,J
| A,G,J
Line 694: Line 694:
| The Pokémon is able to sense the layout of the dungeon floor.
| The Pokémon is able to sense the layout of the dungeon floor.
| Does not reveal the location of the stairs.
| Does not reveal the location of the stairs.
|- style="background:#fff"
|-
| 600
| 600
| B,D,G
| B,D,G
Line 701: Line 701:
| The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible.
| The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible.
| Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps.
| Partners will never trigger invisible traps even without Trap Seer, but they will be revealed if Trap Seer is on. Other Pokémon without Trap Avoider may trigger visible traps.
|- style="background:#fff"
|-
| 750
| 750
| D,G
| D,G
Line 708: Line 708:
| The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one.
| The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one.
| Only affects the regular A-button attack. Does not stack with Extra Striker.
| Only affects the regular A-button attack. Does not stack with Extra Striker.
|- style="background:#fff"
|-
| 800
| 800
| A,B,E,F,H,I,J
| A,B,E,F,H,I,J
Line 715: Line 715:
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.
| The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House.
| Only applicable to Pokémon that are separated from the leader.
| Only applicable to Pokémon that are separated from the leader.
|- style="background:#fff"
|-
| 850
| 850
| A,B,C,F
| A,B,C,F
Line 722: Line 722:
| Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.
| Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way.
| Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding [[Glasses|Lockon Specs]].
| Includes Gummis and vitamins. Thrown items may still miss, unless the leader throws an item while holding [[Glasses|Lockon Specs]].
|- style="background:#fff"
|-
| 900
| 900
| B,H
| B,H
Line 729: Line 729:
| The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader.
| The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader.
| Does not include [[Seed#Blast Seed|Blast Seeds]], [[Lookalike item#Dough Seed|Dough Seeds]], or [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds when eaten from the Treasure Bag. Seeds and Berries thrown at a leader with this skill are unaffected, even if the leader threw them at a Pokémon holding a [[Scarves#Bounce Band|Bounce Band]] or at themselves with a [[Scarves#Curve Band|Curve Band]].
| Does not include [[Seed#Blast Seed|Blast Seeds]], [[Lookalike item#Dough Seed|Dough Seeds]], or [[Seed#Reviver Seed|Reviver]] and [[Lookalike item#Reviser Seed|Reviser]] Seeds when eaten from the Treasure Bag. Seeds and Berries thrown at a leader with this skill are unaffected, even if the leader threw them at a Pokémon holding a [[Scarves#Bounce Band|Bounce Band]] or at themselves with a [[Scarves#Curve Band|Curve Band]].
|- style="background:#fff"
|-
| 950
| 950
| I
| I
Line 736: Line 736:
| The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active.
| The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active.
|
|
|- style="background:#fff"
|-
| 990
| 990
| J
| J