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|name=Hyperspace Hole | |name=Hyperspace Hole | ||
|jname=いじげんホール | |jname=いじげんホール | ||
|jtrans= | |jtrans=Interdimensional Hole | ||
|jtranslit=Ijigen Hōru | |jtranslit=Ijigen Hōru | ||
|gameimage=Hyperspace Hole | |gameimage=Hyperspace Hole IX.png | ||
|gameimage2=Hyperspace Hole | |gameimage2=Hyperspace Hole IX 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
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}} | }} | ||
'''Hyperspace Hole''' (Japanese: '''いじげんホール''' '' | '''Hyperspace Hole''' (Japanese: '''いじげんホール''' ''Interdimensional Hole'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Hoopa}} [[List of Pokémon with form differences#Hoopa|Confined]]. | ||
==Effect== | ==Effect== | ||
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It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is {{type|Dark}}). It hits through a {{m|substitute}}. | It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is {{type|Dark}}). It hits through a {{m|substitute}}. | ||
===Generation VIII=== | |||
Hyperspace Hole cannot be selected in a battle. | |||
===Generation IX=== | |||
Hyperspace Hole now functions the same as it did in past generations. | |||
===Other effects=== | |||
In {{g|Scarlet and Violet}}, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with {{m|Hyperspace Fury}}. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev6|XYORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}} | {{movedescentry|{{gameabbrev6|XYORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}} | ||
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}} | {{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move | {{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none}} | ||
{{Moveentry/ | {{Moveentry/3|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Confined|1, 85|1, 85|85|STAB='''}} | ||
{{Movefoot|Psychic| | {{Movefoot|Psychic|3}} | ||
==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | |||
Hyperspace Hole inflicts damage, and bypasses the enemy's {{m|Protect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Mat Block}}, {{m|King's Shield}}, or {{m|Spiky Shield}}. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5). | |||
{{Template:MDMoveheader|type=psychic}} | |||
{{Template:MDMoveRow|game=SMD|pow=50|pp=5|ppmax=30|acc=—%|range=4 tiles away|target=Enemy|cuts=Yes}} | |||
{{Template:MDMovefoot|type=psychic|SMD=yes}} | |||
===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! <small>Cost in move-gauge slots</small> | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! style=" | ! Description | ||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|Hyperspace Hole | |||
{{statustable|Special}} | {{statustable|Special}} | ||
|4 | |4 | ||
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|Sure Hit | |Sure Hit | ||
|Never misses. | |Never misses. | ||
| | |{{sync|Lear|Hoopa}} | ||
|- style="background:#{{psychic color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move|Sync move}} | |||
|- style="background: #{{psychic color light}}" | |||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Singularity Hyperspace Hole | |||
{{statustable|Special}} | |||
| colspan=2 | Default<hr>'''6★ EX''' | |||
| 200<hr>'''300''' | |||
| 240<hr>'''360''' | |||
| colspan=2 | An opponent | |||
| — | |||
| This attack's power increases when none of the target's stats are raised. | |||
| style="{{roundybr|5px}}" | {{sync|Lear|Hoopa}} | |||
|} | |} | ||
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==In other generations== | ==In other generations== | ||
===Core series games=== | ===Core series games=== | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
genVI=Hyperspace Hole VI| | |genVI=Hyperspace Hole VI | ||
genVI2=Hyperspace Hole VI 2 | |genVI2=Hyperspace Hole VI 2 | ||
|genVII=Hyperspace Hole VII | |||
|genVII2=Hyperspace Hole VII 2 | |||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
{{Movegen| | {{Movegen| | ||
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[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
[[Category:Moves that break | [[Category:Moves that break protection]] | ||
[[Category:Moves | [[Category:Moves unusable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Dimensionsloch]] | [[de:Dimensionsloch]] |
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