History of Pokémon: Difference between revisions

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On February 7, 2010, [[Pokémon Sunday]] revealed a new Pokémon: {{p|Zoroark}}. [[Generation V]] was dawning, and it quickly became clear that even though the new games, {{game|Black and White|s}}, would again be on the Nintendo DS platform, everything about them would be quite new. In an unexpected move, Nintendo revealed that no old Pokémon would be available in the games until the main storyline had been completed, effectively giving both new and old Trainers in [[Unova]], a region based on the New York City metropolitan area, rather than Japan, a completely fresh experience. On September 18, 2010, when the games were released in Japan, {{cat|Generation V Pokémon|156 new Pokémon}} were introduced, making this the biggest Pokémon generation yet.
On February 7, 2010, [[Pokémon Sunday]] revealed a new Pokémon: {{p|Zoroark}}. [[Generation V]] was dawning, and it quickly became clear that even though the new games, {{game|Black and White|s}}, would again be on the Nintendo DS platform, everything about them would be quite new. In an unexpected move, Nintendo revealed that no old Pokémon would be available in the games until the main storyline had been completed, effectively giving both new and old Trainers in [[Unova]], a region based on the New York City metropolitan area, rather than Japan, a completely fresh experience. On September 18, 2010, when the games were released in Japan, {{cat|Generation V Pokémon|156 new Pokémon}} were introduced, making this the biggest Pokémon generation yet.


Maintaining the innovations of Generation IV, Black and White added further to the time system that had been introduced more than ten years prior, now having the [[seasons]] change, and with them, Pokémon distribution and the time of day, with days being longer during summer and shorter during winter. The sprite animation system introduced in Generation III with Emerald was also done away with, returning Pokémon sprites to a system more like that of Crystal in Generation II - though now Pokémon move throughout the battle. Pokémon Contests have disappeared completely, with [[Pokémon Musical]] taking their place, though [[move]]s and [[Contest condition|condition]]s have no purpose in these competitions. [[Triple Battle]]s, an expansion on the Double Battle concept introduced two generations prior, made position, as well as team cohesiveness, an important part of battle.
Maintaining the innovations of Generation IV, Black and White added further to the time system that had been introduced more than ten years prior, now having the [[Season (mechanic)|seasons]] change, and with them, Pokémon distribution and the time of day, with days being longer during summer and shorter during winter. The sprite animation system introduced in Generation III with Emerald was also done away with, returning Pokémon sprites to a system more like that of Crystal in Generation II - though now Pokémon move throughout the battle. Pokémon Contests have disappeared completely, with [[Pokémon Musical]] taking their place, though [[move]]s and [[Contest condition|condition]]s have no purpose in these competitions. [[Triple Battle]]s, an expansion on the Double Battle concept introduced two generations prior, made position, as well as team cohesiveness, an important part of battle.


Unlike previous paired games, which generally differed only in Pokémon distribution, and ultimately, the availability of [[game mascot|the Pokémon on the boxart]] at the conclusion of the main storyline, Black and White feature greater differences between the worlds of the opposite versions on level with those between paired and third version of earlier generations - [[Opelucid City]] in Black is highly technological, while in White it is laid-back and traditional, whereas two version-exclusive locations, [[Black City]] and [[White Forest]], appear in the same location in their same-name version.
Unlike previous paired games, which generally differed only in Pokémon distribution, and ultimately, the availability of [[game mascot|the Pokémon on the boxart]] at the conclusion of the main storyline, Black and White feature greater differences between the worlds of the opposite versions on level with those between paired and third version of earlier generations - [[Opelucid City]] in Black is highly technological, while in White it is laid-back and traditional, whereas two version-exclusive locations, [[Black City]] and [[White Forest]], appear in the same location in their same-name version.
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