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==Effect== | ==Effect== | ||
Heart Swap switches any increase and/or decrease in [[ | Heart Swap switches any increase and/or decrease in [[statistic|stat]] changes with the target. It bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Heart Swap, the user's [[critical hit]] rate increases. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user employs its psychic power to switch stat changes with the foe.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user employs its psychic power to switch stat changes with the foe.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user employs its psychic power to switch stat changes with the target.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Learnlistspecial|Psychic}} | {{Learnlistspecial|Psychic}} | ||
{{Moveentryspecial|490|Manaphy|1|Water|Water|{{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Toys "R" Us Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Nintendo World Store Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|E for All Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|JB Hi-Fi Manaphy}}<br>{{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation IV|Nintendo Zone Manaphy}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Pokémon Love Manaphy}}||||50}} | {{Moveentryspecial|490|Manaphy|1|Water|Water|{{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Toys "R" Us Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Nintendo World Store Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|E for All Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|JB Hi-Fi Manaphy}}<br>{{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation IV|Nintendo Zone Manaphy}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Pokémon Love Manaphy}}||||50}} | ||
{{Learnlist/footer}} | |||
====[[Generation VI]]==== | |||
{{Learnlistspecial|Psychic}} | |||
{{Moveentryspecial|490|Manaphy|1|Water|Water|{{DL|List of Korean region serial code event Pokémon distributions in Generation VI|Water Tribe Manaphy}}||||1}} | |||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | ==In other games== | ||
===[[Super Smash Bros.]] series=== | ===[[Super Smash Bros.]] series=== | ||
[[File:Heart Swap SSBB.png|thumb|Manaphy swaps {{zw|Princess Zelda|Zelda}}'s and {{dk|Donkey Kong}}'s heart.]] | [[File:Heart Swap SSBB.png|thumb|200px|Manaphy swaps {{zw|Princess Zelda|Zelda}}'s and {{dk|Donkey Kong}}'s heart.]] | ||
In [[Super Smash Bros. Brawl]], {{p|Manaphy}} uses Heart Swap when coming out of a [[Poké Ball]]. This switches the controls of the players of the two characters closest to Manaphy when it launches the attack. Damage meters are also swapped, and if a character is knocked out, the player controlling the character at that time loses a stock (instead of the player who originally controlled that character). After approximately 15-30 seconds, the controls will be returned to normal. | In [[Super Smash Bros. Brawl]], {{p|Manaphy}} uses Heart Swap when coming out of a [[Poké Ball]]. This switches the controls of the players of the two characters closest to Manaphy when it launches the attack. Damage meters are also swapped, and if a character is knocked out, the player controlling the character at that time loses a stock (instead of the player who originally controlled that character). After approximately 15-30 seconds, the controls will be returned to normal. | ||