Go Power: Difference between revisions

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(→‎Comparison to effort values: converted to use of Math extension rather than using an image)
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Like [[effort values|EVs]], AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.
Like [[effort values|EVs]], AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.


<math>HP = \Bigl\lfloor {(2 \times Base + IV + \lfloor \tfrac{EV}{4} \rfloor) \times Level \over 100} \Bigr\rfloor + Level + 10</math>
<math>HP = \left\lfloor {(2 \times Base + IV + \left\lfloor \tfrac{EV}{4} \right\rfloor) \times Level \over 100} \right\rfloor + Level + 10</math>


<math>OtherStat = \Biggl\lfloor \biggl( \Bigl\lfloor {(2 \times Base + IV + \lfloor \tfrac{EV}{4} \rfloor) \times Level \over 100} \Bigr\rfloor + 5 \biggr) \times Nature \Biggr\rfloor</math>
<math>OtherStat = \left\lfloor \left( \left\lfloor {(2 \times Base + IV + \left\lfloor \tfrac{EV}{4} \right\rfloor) \times Level \over 100} \right\rfloor + 5 \right) \times Nature \right\rfloor</math>


Under the EV system, 4 EVs are required for a one-point increase to a stat at level 100, assuming a neutral [[nature]]. With a beneficial nature, 4 EVs will sometimes boost a stat by a second point, while a hindering nature will cause some blocks of 4 EVs to fail to increase the stat at all. Since the effect of EVs are scaled by level, boosts in stats by EVs are less frequent at lower levels, so at level 50 each increase requires 8 EVs, and at level 10 it requires 40.  
Under the EV system, 4 EVs are required for a one-point increase to a stat at level 100, assuming a neutral [[nature]]. With a beneficial nature, 4 EVs will sometimes boost a stat by a second point, while a hindering nature will cause some blocks of 4 EVs to fail to increase the stat at all. Since the effect of EVs are scaled by level, boosts in stats by EVs are less frequent at lower levels, so at level 50 each increase requires 8 EVs, and at level 10 it requires 40.  
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<math>HP = \left\lfloor {(2 \times Base + IV) \times Level \over 100} \right\rfloor + Level + 10 + AV</math>
<math>HP = \left\lfloor {(2 \times Base + IV) \times Level \over 100} \right\rfloor + Level + 10 + AV</math>


<math>OtherStat = \Biggl\lfloor \biggl( {(2 \times Base + IV) \times Level \over 100} + 5 \biggr) \times Nature \times Friendship \Biggr\rfloor + AV</math>
<math>OtherStat = \left\lfloor \left( \left\lfloor {(2 \times Base + IV) \times Level \over 100} \right\rfloor + 5 \right) \times Nature \times Friendship \right\rfloor + AV</math>


Under the AV system, only one AV is required for a one-point increase to a stat. Since AVs are added in last, after all other calculations are made, the one-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.  
Under the AV system, only one AV is required for a one-point increase to a stat. Since AVs are added in last, after all other calculations are made, the one-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.