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:''This article is about glitch overlays of color. For the corruption of screen pixels, see [[Glitch]].'' | :''This article is about glitch overlays of color. For the corruption of screen pixels, see [[Glitch]].'' | ||
---- | ---- | ||
'''Glitch screens''' are [[glitch]]es that [[Generation I]] [[ | '''Glitch screens''' are [[glitch]]es that [[Generation I]] [[glitch Pokémon]] cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area. | ||
==Variants== | ==Variants== | ||
There are four variants of the glitch. | There are <!--five-->four variants of the glitch. | ||
<!-- I'd not be sure of five. That's like listing each different color for any pokemon. --> | |||
===Red-tint=== | ===Red-tint=== | ||
The red-tint is a recoloration of ''only'' pixels that have color. They gain | The red-tint is a recoloration of ''only'' pixels that have color. They gain a red hue. | ||
[[File: | [[File:RBGlitchDexD6.png|thumb|center|Red-tint over [[4 h]] 's Pokédex entry]] | ||
===Purple-Tint=== | ===Purple-Tint=== | ||
====Dark purple and red==== | |||
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. | The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. | ||
When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted. | When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted. | ||
[[File: | [[File:YGlitchDexE2.png|thumb|center|[[(h4to89]] 's Pokédex entry, showing ''very'' heavy tinting. "No. 202" is barely visible]] | ||
[[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]] | |||
====Purple==== | |||
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a bright purple hue. | |||
[[File:YGlitchDexC4.png|thumb|center|[[X ゥ- xゥ,]]'s Pokédex entry with purple tint]] | |||
[[File:Yellow_Hex_E1_Effects.png|thumb|center|[['r 'r 4]]'s in-battle view of the screen]] | |||
===Blackout=== | ===Blackout=== <!-- not quite sure if this is purple but I'll leave it this way --> | ||
Blackout is a recoloration of ''only'' pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player [[black out|blacks out]]. | Blackout is a recoloration of ''only'' pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player [[black out|blacks out]]. <!-- I think a citation is needed here, I'm 90% it swaps a certain adress, instead of changing the pallet --> | ||
[[File:9494hblackout.png|thumb|center| 94 h's front sprite showing Blackout screen, and 94's back sprite showing it also.]] | [[File:9494hblackout.png|thumb|center|[[94 h]]'s front sprite showing Blackout screen, and [[94]]'s back sprite showing it also.]] | ||
===Blackbox=== | <!--===Blackbox=== | ||
Blackbox is a recoloration of ''only'' pixels that have ''no'' color. They are all turned completely black. | Blackbox is a recoloration of ''only'' pixels that have ''no'' color. They are all turned completely black. | ||
[[File:Sprite glitch.png|thumb|center| | [[File:Sprite glitch.png|thumb|center|A black box around [[♀ .]]]]--> | ||
==Circumvention== | |||
Most glitch screens can be avoided by using the [[Game Boy|original Game Boy]] or [[Super Game Boy]] rather than the [[Game Boy Color]]. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the original Game Boy. <!--Not exactly this, but that's the best way to put it: SGB only supports one color under white-->By doing this, players may view the otherwise-obstructed moves of glitch Pokémon. | |||
{{Glitches}} | {{Glitches}}<br> | ||
{{Project Glitchdex notice|no}} | {{Project Glitchdex notice|no}} | ||
[[Category: | [[Category:Glitch effects]] | ||
[[ | |||
[[it:Schermata Glitch]] |