Ghost (type): Difference between revisions

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* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself.
* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself.
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment.
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment.
* Along with the Dark type, there are no Pokémon with a type combination doubly vulnerable to Ghost, though in generation VI the move {{m|Trick-or-Treat}} can be used to create such a combination ({{t|Psychic}}/Ghost) in-battle -- the only type combination to possess a double vulnerability to itself.
* Along with the Dark type, there are no Pokémon with a type combination doubly vulnerable to Ghost, though in Generation VI the move {{m|Trick-or-Treat}} can be used to create such a combination ({{t|Psychic}}/Ghost) in-battle -- the only type combination to possess a double vulnerability to itself.
* As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost.  The only Pokémon to possess a double resistance in previous generations are {{p|Pawniard}} and {{p|Bisharp}}.
* As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost.  The only Pokémon to possess a double resistance in previous generations are {{p|Pawniard}} and {{p|Bisharp}}. This also applies to {{type|Dark}} attacks.
* The Ghost type is the only type immune to two types: {{t|Normal}} and {{t|Fighting}}.
* The Ghost type is the only type immune to two types: {{t|Normal}} and {{t|Fighting}}.
* Generation VI is the only generation so far to not have a Ghost-type specialist.
* Offensively, the only difference between {{t|Dark}} and Ghost is that Dark type moves are not very effective on {{t|Fighting}} or {{t|Fairy}} and Ghost type moves don't affect {{t|Normal}}, while the other does normal damage to those types.
* Offensively, the only difference between {{t|Dark}} and Ghost is that Dark type moves are not very effective on {{t|Fighting}} or {{t|Fairy}} and Ghost type moves don't affect {{t|Normal}}, while the other does normal damage to those types.
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their [[Belly]] empties at a rate of 5 per turn.
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their [[Belly]] empties at a rate of 5 per turn.
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