Generation II: Difference between revisions

starter → first partner
(official capitalization)
(starter → first partner)
 
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Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.
Generation II introduced a new region to the Pokémon universe, Johto, located directly west of the Kanto region featured in Generation I. Johto's culture is notably more old-fashioned than Kanto's, especially in the more rural areas, which are more plentiful than in Kanto. Like Kanto, it has a sea to the south and mountains to the north.


====Starter Pokémon====
====First partner Pokémon====
The starter Pokémon introduced in Generation II follow the same {{t|Grass}}-{{t|Fire}}-{{t|Water}} alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30|Johto}}.
The [[first partner Pokémon]] introduced in Generation II follow the same {{t|Grass}}-{{t|Fire}}-{{t|Water}} alignment as those of Kanto. Despite this, they are not the same trio as in Generation I. Instead, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30|Johto}}.
 
Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the starter types very early on in the game, unlike in Generation I.


Unlike other generations, where the first Gym is strong against the Fire-type and weak to Grass and Water, in this generation, the first Gym is strong against Grass, while Fire and Water both have an opening. Also, Pokémon available can cover for the weaknesses of the first partner types very early on in the game, unlike in Generation I.


{| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}"
{| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}"
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* This is the only generation:   
* This is the only generation:   
** To not introduce a {{type|Dragon}} [[pseudo-legendary Pokémon]].
** To not introduce a {{type|Dragon}} [[pseudo-legendary Pokémon]].
** Where all of its starters are initially holding an item (in this case, a {{i|Berry}}).
** Where all of its {{pkmn2|first partner}}s are initially holding an item (in this case, a {{i|Berry}}).
** To not introduce a {{t|Fire}}- or {{type|Water}} specialist.
** To not introduce a {{t|Fire}}- or {{type|Water}} specialist.
** To feature a total number of moves equal to the total number of Pokémon at the time (251).
** To feature a total number of moves equal to the total number of Pokémon at the time (251).
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* This generation features the first core series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* This generation features the first core series game, Crystal, whose Japanese title is in katakana only ''and'' that uses an English word, rather than using the Japanese counterpart word in kanji. No game since has been named in kanji.
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].
* Unlike in other generations, should the player use a glitch or cheat in a Generation II game to get into tall grass without a Pokémon, the fight will instantly end (and be treated as a victory in case of Trainers), instead of the player sending out a [[glitch Pokémon]].
* This generation started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than starter Pokémon or its final evolution.
* This generation started the trend of featuring Legendary Pokémon on the boxart of the core series games, rather than first partner Pokémon or their final evolutions.
* Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between Generations where all 151 [[Generation I]] Pokémon had their base stat total increased.
* Because of the introduction of a completely new stat due to the special split, this generation had the most base stat changes between Generations where all 151 [[Generation I]] Pokémon had their base stat total increased.
** Additionally, this generation arguably had the most base stat increases and decreases between Generations as the majority of Pokémon received a different value for their Special Attack and Special Defense while some had both Special stats remain the same.
** Additionally, this generation arguably had the most base stat increases and decreases between Generations as the majority of Pokémon received a different value for their Special Attack and Special Defense while some had both Special stats remain the same.