Gardevoir/Gallade (TCG): Difference between revisions

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|era=2007-2009
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'''Gardevoir/Gallade''', with more {{TCG ID|Secret Wonders|Gardevoir|7}}-centric variations known as '''PLOX''' (short for ''Power Lock'' or ''Psychic Lock''), is considered by many to be the most dominant {{TCG|deck archetype}} of its era.  After the release of the {{TCG|Secret Wonders}} expansion, players built on the obvious synergy between Gardevoir and {{TCG ID|Secret Wonders|Gallade|6}} to create early variants of the deck, which performed well in {{TCG|Pokémon Organized Play}} tournaments.  Dominating the competitive play scene, Gardevoir/Gallade went on to win the {{TCG|2008 World Championships}}, played by two-time World Champion [[Jason Klaczynski]]. His variant, packaged as a [[Theme Deck (TCG)#2008 World Championships|world championships deck]], is known officially as ''{{TCG|Psychic Lock}}''. Later versions of the deck used {{TCG ID|Secret Wonders|Weavile|40}} as a means of energy acceleration, although they never performed as well as early versions of Gardevoir/Gallade.
'''Gardevoir/Gallade''', with more {{TCG ID|Secret Wonders|Gardevoir|7}}-centric variations known as '''PLOX''' (short for ''Power Lock'' or ''Psychic Lock''), is considered by many to be the most dominant {{TCG|deck archetype}} of its era.  After the release of the {{TCG|Secret Wonders}} expansion, players built on the obvious synergy between Gardevoir and {{TCG ID|Secret Wonders|Gallade|6}} to create early variants of the deck, which performed well in [[Play! Pokémon]] tournaments.  Dominating the competitive play scene, Gardevoir/Gallade went on to win the {{TCG|2008 World Championships}}, played by two-time World Champion [[Jason Klaczynski]]. His variant, packaged as a [[Theme Deck (TCG)#2008 World Championships|world championships deck]], is known officially as ''{{TCG|Psychic Lock}}''. Later versions of the deck used {{TCG ID|Secret Wonders|Weavile|40}} as a means of energy acceleration, although they never performed as well as early versions of Gardevoir/Gallade.


==Strategy==
==Strategy==
[[File:RareCandy10POPSeries8.png|thumb|left|{{TCG|Rare Candy}}]]
[[File:RareCandy10POPSeries8.png|thumb|left|200px|{{TCG|Rare Candy}}]]
Gardevoir/Gallade focused on preventing the opponent from using {{TCG|Poké-Power}}s through the use of {{TCG ID|Secret Wonders|Gardevoir|7}}'s ''Psychic Lock'' attack and easily knocking out the opponents' heavy attackers with {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psychic Cut''.  Through the use of ''Telepass'' and ''Cosmic Power'', Gardevoir and {{TCG ID|Great Encounters|Claydol|15}}'s respective Poké-Powers, in combination with a variety of searching and drawing {{TCG|Supporter card}}s such as {{TCG|Roseanne's Research}} and {{TCG|Celio's Network}}, Gardevoir/Gallade easily set up.
Gardevoir/Gallade focused on preventing the opponent from using {{TCG|Poké-Power}}s through the use of {{TCG ID|Secret Wonders|Gardevoir|7}}'s ''Psychic Lock'' attack and easily knocking out the opponents' heavy attackers with {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psychic Cut''.  Through the use of ''Telepass'' and ''Cosmic Power'', Gardevoir and {{TCG ID|Great Encounters|Claydol|15}}'s respective Poké-Powers, in combination with a variety of searching and drawing {{TCG|Supporter card}}s such as {{TCG|Roseanne's Research}} and {{TCG|Celio's Network}}, Gardevoir/Gallade easily set up.


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* '''{{TCG ID|Secret Wonders|Gallade|6}}''' - Gallade had the ability to knock out almost any Pokémon in the game in one shot for only {{e|Psychic}}{{e}}{{e}} with ''Psychic Cut''.  It required the player to flip over any amount of his or her prize cards, and did 60 damage plus 20 more damage for each prize card flipped.  This allowed Gallade to hit for up to 180 damage once, 100 damage three times, 80 damage six times, and so on.  Against decks that built up one main attacker and attempted to keep it alive, Gallade's ability to OHKO virtually anything was a tremendous threat.  In its day, ''Psychic Cut'' was an incredible attack.  Gallade also possessed ''Sonic Blade'' which, for {{e|Fighting}}{{e}}, put damage counters on the Defending Pokémon until it was 50 HP away from being knocked out.  It also forced the opponent to switch it with one of his or her Benched Pokémon. ''Sonic Blade'' could set up even the bulkiest of Defending Pokémon for a KO the next turn with ''Psychic Cut'' or {{TCG ID|Secret Wonders|Gardevoir LV.X|131}}'s ''Bring Down''.
* '''{{TCG ID|Secret Wonders|Gallade|6}}''' - Gallade had the ability to knock out almost any Pokémon in the game in one shot for only {{e|Psychic}}{{e}}{{e}} with ''Psychic Cut''.  It required the player to flip over any amount of his or her prize cards, and did 60 damage plus 20 more damage for each prize card flipped.  This allowed Gallade to hit for up to 180 damage once, 100 damage three times, 80 damage six times, and so on.  Against decks that built up one main attacker and attempted to keep it alive, Gallade's ability to OHKO virtually anything was a tremendous threat.  In its day, ''Psychic Cut'' was an incredible attack.  Gallade also possessed ''Sonic Blade'' which, for {{e|Fighting}}{{e}}, put damage counters on the Defending Pokémon until it was 50 HP away from being knocked out.  It also forced the opponent to switch it with one of his or her Benched Pokémon. ''Sonic Blade'' could set up even the bulkiest of Defending Pokémon for a KO the next turn with ''Psychic Cut'' or {{TCG ID|Secret Wonders|Gardevoir LV.X|131}}'s ''Bring Down''.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - While Gardevoir's ''Telepass'' could utilize searching Supporter cards in the opponent's discard pile, Claydol provided Gardevoir/Gallade's main drawpower. Claydol's ''Cosmic Power'' simply sped up the deck's ability to get an attacker up and running.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - While Gardevoir's ''Telepass'' could utilize searching Supporter cards in the opponent's discard pile, Claydol provided Gardevoir/Gallade's main drawpower. Claydol's ''Cosmic Power'' simply sped up the deck's ability to get an attacker up and running.
[[File:DoubleRainbowEnergy.jpg|thumb|right|{{TCG|Double Rainbow Energy}}]]
[[File:DoubleRainbowEnergyEXTeamMagmavsTeamAqua88.jpg|thumb|right|200px|{{TCG|Double Rainbow Energy}}]]


* '''{{TCG|Rare Candy}}''' - Since Gardevoir and Gallade were both Stage 2 evolved Pokémon, Rare Candy's ability to skip the {{TCG ID|Secret Wonders|Kirlia|53}} stage of evolution was an important asset to Gardevoir/Gallade's quick setup.
* '''{{TCG|Rare Candy}}''' - Since Gardevoir and Gallade were both Stage 2 evolved Pokémon, Rare Candy's ability to skip the {{TCG ID|Secret Wonders|Kirlia|53}} stage of evolution was an important asset to Gardevoir/Gallade's quick setup.
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==Possible Tech Cards==
==Possible Tech Cards==
[[File:WeavileSecretWonders40.jpg|thumb|left|{{TCG ID|Secret Wonders|Weavile|40}}]]
[[File:WeavileSecretWonders40.jpg|thumb|left|200px|{{TCG ID|Secret Wonders|Weavile|40}}]]
* '''{{TCG ID|EX Crystal Guardians|Jirachi ex|94}}''' - Jirachi ex was generally used in variants that focused more on locking the opponent's Poké-Powers than taking prizes quickly.  Jirachi ex's ''Shield Beam'' attack, which cost only {{e|Psychic}} when the opponent had any Stage-2 evolved Pokémon or {{TCG|Pokémon-ex}} in play, did 30 damage and prevented the opponent from using any Poké-Powers during his or her next turn.  Jirachi ex was essentially a faster but less powerful version of {{TCG ID|Secret Wonders|Gardevoir|7}} to be used when the latter was not available.
* '''{{TCG ID|EX Crystal Guardians|Jirachi ex|94}}''' - Jirachi ex was generally used in variants that focused more on locking the opponent's Poké-Powers than taking prizes quickly.  Jirachi ex's ''Shield Beam'' attack, which cost only {{e|Psychic}} when the opponent had any Stage-2 evolved Pokémon or {{TCG|Pokémon-ex}} in play, did 30 damage and prevented the opponent from using any Poké-Powers during his or her next turn.  Jirachi ex was essentially a faster but less powerful version of {{TCG ID|Secret Wonders|Gardevoir|7}} to be used when the latter was not available.
* '''[[Jolteon ☆ (EX Power Keepers 101)|Jolteon]]''' {{Star}} - Although it was not an especially common tech card, [[Jason Klaczynski]] used Jolteon {{Star}} in Gardevoir/Gallade to help the deck knock out Pokémon with an odd-number of HP in one shot. Since {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psychic Cut'' attack did damage in multiples of 20, it needed to flip over three prize cards to knock out a Defending Pokémon with 120 HP, but four to knock out a Pokémon with 130 HP.  Jolteon {{Star}}'s ''Yellow Ray'' Poké-Power allowed Gallade to knock out Pokémon with odd HP by flipping over one less prize.
* '''[[Jolteon ☆ (EX Power Keepers 101)|Jolteon]]''' {{Star}} - Although it was not an especially common tech card, [[Jason Klaczynski]] used Jolteon {{Star}} in Gardevoir/Gallade to help the deck knock out Pokémon with an odd-number of HP in one shot. Since {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psychic Cut'' attack did damage in multiples of 20, it needed to flip over three prize cards to knock out a Defending Pokémon with 120 HP, but four to knock out a Pokémon with 130 HP.  Jolteon {{Star}}'s ''Yellow Ray'' Poké-Power allowed Gallade to knock out Pokémon with odd HP by flipping over one less prize.
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