Game freeze: Difference between revisions

1,098 bytes added ,  22 July 2018
→‎"Bar freeze": More details about the crash.
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(→‎"Bar freeze": More details about the crash.)
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=="Bar freeze"==
=="Bar freeze"==
This is caused when a "rst 38" instruction is run in [[Generation I]]. Most of the RAM is corrupted during this freeze being replaced with "00 39" and the save file will disappear without a "the save data was destroyed!" message if the player was in SRAM bank 1.
This is caused when a "rst 38" instruction is run in [[Generation I]]. Most of the RAM is corrupted during this freeze with all accessible memory bytes being replaced with a "00 39" pattern. This includes SRAM which can damage the save data if SRAM was enabled. If the game was in SRAM bank 0 the Hall of Fame data will be corrupted, replacing the Pokémon in the Hall of Fame with level 57 [[Glitch Pokémon]]. If the game was in SRAM bank 1 the Continue option will disappear from the main menu without a "The save data was destroyed!" message showing up. If the game was in SRAM bank 2 or 3 Pokémon in boxes 1-6 or 7-12 respectively in the [[Pokémon Storage System]], excluding Pokémon in the currently selected box, will be deleted.
 
In [[Generation II]], a similar freeze is caused when a "rst 38" instruction is run. Bars will appear for a split second and then disappear. Like in Generation I most of the RAM is corrupted during this freeze, including SRAM, but SRAM is not damaged in [[Pokémon Crystal Version]]. If the game was in SRAM bank 1 the game will show "The save file is corrupted" error message when attempting to continue. If the game was in SRAM bank 2 or 3 boxes 1-7 or 8-14 respectively of the [[Pokémon Storage System]] will be corrupted and the only Pokémon in each of these boxes will be a level 57 [[Primeape]] Glitch Pokémon.


==References==
==References==
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