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[[File:Frozen Pokémon.png|thumb|250px|[[Iris's Excadrill]] frozen in the {{pkmn|anime}}]] | [[File:Frozen Pokémon.png|thumb|250px|[[Iris's Excadrill]] frozen in the {{pkmn|anime}}]] | ||
The '''freeze''' condition (FRZ) (Japanese: '''{{tt|凍|こお}}り''' ''Ice''), also called '''ice''' in the [[Pokémon Stadium series]], causes a Pokémon to be unable to make a move. It is the only [[status condition]] that does not have a [[move]] that will always cause it or an [[Ability]] that can cause it, and because of this, it is arguably the most uncommon. | The '''freeze''' condition (FRZ) (Japanese: '''{{tt|凍|こお}}り''' ''Ice''), also called '''ice''' in the [[Pokémon Stadium series]], causes a {{OBP|Pokémon|species}} to be unable to make a move. It is the only [[status condition]] that does not have a [[move]] that will always cause it or an [[Ability]] that can cause it, and because of this, it is arguably the most uncommon. | ||
It is associated with the {{t|Ice}} type, as the majority of moves that can freeze are of this type. {{type|Ice}} Pokémon are usually immune to being frozen, except from {{m|Tri Attack}} in [[Generation II]]. In [[Generation V]], Pokémon glow blue and stop moving when frozen. | It is associated with the {{t|Ice}} type, as the majority of moves that can freeze are of this type. {{type|Ice}} Pokémon are usually immune to being frozen, except from {{m|Tri Attack}} in [[Generation II]]. In [[Generation V]], Pokémon glow blue and stop moving when frozen. | ||
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Starting in Generation VI, if a frozen Pokémon is successfully hit by {{m|Scald}} or {{m|Steam Eruption}}, it will be immediately thawed; since Pokémon with the Ability {{a|Water Absorb}}, {{a|Dry Skin}}, or {{a|Storm Drain}} do not take damage from Scald or Steam Eruption, they cannot be thawed by them. | Starting in Generation VI, if a frozen Pokémon is successfully hit by {{m|Scald}} or {{m|Steam Eruption}}, it will be immediately thawed; since Pokémon with the Ability {{a|Water Absorb}}, {{a|Dry Skin}}, or {{a|Storm Drain}} do not take damage from Scald or Steam Eruption, they cannot be thawed by them. | ||
A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Fusion Flare}}, {{m|Scald}}, {{m|Steam Eruption}}, | A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Fusion Flare}}, {{m|Scald}}, {{m|Steam Eruption}}, {{m|Burn Up}}, and {{m|Pyro Ball}} while frozen; these moves will thaw the user, then execute normally. They will thaw out the user even if they are {{cat|Protection moves|blocked}}, miss, deal no damage due an Ability like {{a|Flash Fire}}, or are prevented from being executed by {{m|Powder}}, [[Rain|heavy rain]] or [[Harsh sunlight|extremely harsh sunlight]]; however, they cannot thaw out the user if they would fail (such as a non-Fire-type Pokémon using Burn Up). | ||
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the freeze condition from all Pokémon in the user's party. In Generation I only, using {{m|Haze}} cures the opponent from the freeze condition. | The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the freeze condition from all Pokémon in the user's party. In Generation I only, using {{m|Haze}} cures the opponent from the freeze condition. |
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