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Starting in Generation VI, if a frozen Pokémon is successfully hit by {{m|Scald}} or {{m|Steam Eruption}}, it will be immediately thawed; since Pokémon with the Ability {{a|Water Absorb}}, {{a|Dry Skin}}, or {{a|Storm Drain}} do not take damage from Scald or Steam Eruption, they cannot be thawed by them. | Starting in Generation VI, if a frozen Pokémon is successfully hit by {{m|Scald}} or {{m|Steam Eruption}}, it will be immediately thawed; since Pokémon with the Ability {{a|Water Absorb}}, {{a|Dry Skin}}, or {{a|Storm Drain}} do not take damage from Scald or Steam Eruption, they cannot be thawed by them. | ||
A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Fusion Flare}}, {{m|Scald}}, {{m|Steam Eruption}}, | A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, {{m|Fusion Flare}}, {{m|Scald}}, {{m|Steam Eruption}}, {{m|Burn Up}}, and {{m|Pyro Ball}} while frozen; these moves will thaw the user, then execute normally. They will thaw out the user even if they are {{cat|Protection moves|blocked}}, miss, deal no damage due an Ability like {{a|Flash Fire}}, or are prevented from being executed by {{m|Powder}}, [[Rain|heavy rain]] or [[Harsh sunlight|extremely harsh sunlight]]; however, they cannot thaw out the user if they would fail (such as a non-Fire-type Pokémon using Burn Up). | ||
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the freeze condition from all Pokémon in the user's party. In Generation I only, using {{m|Haze}} cures the opponent from the freeze condition. | The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the freeze condition from all Pokémon in the user's party. In Generation I only, using {{m|Haze}} cures the opponent from the freeze condition. |
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