Forretress Donk (TCG): Difference between revisions

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t1 supporter rule adjustmentts, wont change much though
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|image2=BlastoiseBoundariesCrossed31.jpg
|image2=BlastoiseBoundariesCrossed31.jpg
|caption={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|caption={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|types={{e|Water}}
|types={{e|Metal}}{{e|Water}}
|cards={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|cards={{TCG ID|Legends Awakened|Forretress|28}}, {{TCG ID|Boundaries Crossed|Blastoise|31}} and {{TCG ID|Platinum|Broken Time-Space|104}}
|era=Unlimited
|era=Unlimited
}}
}}
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==History==
==History==
A less consistent version of this deck was played during the Diamond Pearl era using {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Blastoise|2}}. Its ''Waterlog'' Poké-Power provided the Energy attachment for {{TCG ID|Legends Awakened|Forretress|28}}. This older version lacked the unlimited Energy attachment, required more Energy cards, and lacked the unlimited healing ability of Forretress Donk. The release of {{TCG ID|Black & White|Emboar|20}} allowed the creation of Forretress Donk. {{TCG ID|Boundaries Crossed|Blastoise|31}} of {{TCG|Boundaries Crossed}} and {{TCG ID|BREAKthrough|Magnezone|54}} of {{TCG|BREAKthrough}} provide alternate Energy attachment.
A less consistent version of this deck was played during the Diamond & Pearl era using {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Blastoise|2}} for the extra Energy attachment. This version lacked the unlimited Energy loop, required more Energy cards, and lacked the consistent healing. In the Unlimited format, Pokémon such as {{TCG ID|Black & White|Emboar|20}} and {{TCG ID|BREAKthrough|Magnezone|54}} may provide alternate Energy attachment.
 


==Strategy==
==Strategy==
[[File:ShuckleHGSSPromo15.jpg|thumb|right|{{TCG ID|HGSS Promo|Shuckle|15}}]]
[[File:ShuckleHGSSPromo15.jpg|thumb|200px|right|{{TCG ID|HGSS Promo|Shuckle|15}}]]
 
Forretress Donk is designed to win on the very first turn of the game (a Donk City); capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn.


The ideal start would be Sableye; its ''Overearger'' Poké-Body allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise (the player may use Emboar or Magnezone instead), Espeon, and Shuckle.
Forretress Donk is designed to win on the very first turn of the game (a Donk City) by taking all prize cards and/or knocking out all of the opponent's Pokémon. The ideal start would be {{TCG ID|Stormfront|Sableye|48}}; its ''Overearger'' {{TCG|Poké-BODY}} allows the player to go first when played in the Active position.


The deck utilizes a draw engine that allows the player to draw all cards of their deck with a single Energy card. The Abilities of {{TCG ID|Boundaries Crossed|Blastoise|31}}, {{TCG ID|Black & White|Emboar|20}}, or {{TCG ID|BREAKthrough|Magnezone|54}} allow the player to attach, as often as they like, Energy cards of the respective type. The Energy is attached to {{TCG ID|HGSS Promo|Shuckle|15}}; its ''Fermenting Liquid'' Poké-Body lets the player draw a card every time an Energy card is attached to it. {{TCG ID|Aquapolis|Espeon|H9}}'s ''Energy Return'' Poké-Power allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle.
The deck's draw engine allows the player to draw all cards of their deck with a single Energy card. {{TCG ID|Boundaries Crossed|Blastoise|31}} and its alternatives allow the player to attach, as often as they like, Energy cards of a respective type to Pokémon in play. The Energy is attached to {{TCG ID|HGSS Promo|Shuckle|15}}; its ''Fermenting Liquid'' Poké-BODY lets the player draw a card every time an Energy card is attached to it. {{TCG ID|Aquapolis|Espeon|H9}}'s ''Energy Return'' Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle.


After drawing the needed cards, the next step would be to get out {{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Rising Rivals|Leafeon|45}}. The Energy would be attached to Forretress instead of Shuckle. Forretress's ''Iron Shell'' Poké-Body has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise, Espeon, and Leafeon can be continuously healed with Leafeon's Poké-Body.
After drawing the needed cards, the next step would be to get out {{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Rising Rivals|Leafeon|45}}. The Energy would be attached to Forretress instead of Shuckle. Forretress's ''Iron Shell'' Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to the player's Pokémon can be continuously healed with Leafeon's Poké-BODY.


==Key cards==
==Key cards==
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' -  Its ''Iron Shell'' Poké-Body is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' -  Its ''Iron Shell'' Poké-BODY is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - Its ''Deluge'' Ability lets the play attach Water Energy Cards as often as they like during their turn.
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - Its ''Deluge'' {{TCG|Ability}} lets the play attach {{e|Water}} Energies from their hand as often as they like during their turn.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - Its Poké-Power is used to return Energy cards attached to Shuckle, Forretress, and Leafeon; allowing an infinite loop of each one's Poké-Body.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - Its Poké-POWER is used to return Energy cards attached to the player's Pokémon, allowing an infinite loop of their utilities.
*'''{{TCG ID|Wizards Promo|Eevee|11}}''' - This is the best Eevee to use. It's Pokémon Power ''Chain Reaction'' forces the Eevee to evolve from the deck when the player evolves one of the other Pokémon. This effectively allows the player to use search resources in other Pokémon.
*'''{{TCG ID|Wizards Promo|Eevee|11}}''' - Eevee's ''Chain Reaction'' Pokémon Power  forces the Eevee to evolve from the deck when the player evolves one of the other Pokémon. This effectively allows the player to use search resources in other Pokémon.
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - When it is the Active Pokémon, it's ''Energy Refresh'' Poké-Body allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - When it is the Active Pokémon, it's ''Energy Refresh'' Poké-BODY allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - It's ''Set Up'' Poké-Power allows the player to draw cards until they have seven cards in their hand.
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - It's ''Set Up'' Poké-POWER allows the player to draw cards until they have seven cards in their hand.
*'''{{TCG ID|Base Set|Professor Oak|88}}''' - Essentially a souped-up ''Set Up''.
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve Pokémon on the same turn they are played; this also allows evolution on the first turn.
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve Pokémon on the same turn they are played; this also allows evolution on the first turn.


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{{DeckArchetype}}
{{DeckArchetype}}
{{decklist/header}}
{{decklist/header}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Porygon|48}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|49}}|Colorless||Uncommon}}
{{decklist/entry|2|{{TCG ID|HGSS Promo|Shuckle|15}}|Fighting||None}}
{{decklist/entry|2|{{TCG ID|Wizards Promo|Eevee|11}}|Colorless||None}}
{{decklist/entry|2|{{TCG ID|Aquapolis|Espeon|H9}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Leafeon|45}}|Grass||Uncommon}}
{{decklist/entry|2|{{TCG ID|Boundaries Crossed|Squirtle|29}}|Water||Common}}
{{decklist/entry|2|{{TCG ID|Boundaries Crossed|Squirtle|29}}|Water||Common}}
{{decklist/entry|2|{{TCG ID|Unleashed|Wartortle|42}}|Water||Uncommon}}
{{decklist/entry|2|{{TCG ID|Unleashed|Wartortle|42}}|Water||Uncommon}}
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{{decklist/entry|1|{{TCG ID|Legends Awakened|Forretress|28}}|Metal||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Forretress|28}}|Metal||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Uncommon}}
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Uncommon}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Porygon|48}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|49}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Rattata|66}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Wizards Promo|Eevee|11}}|Colorless||None}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Leafeon|45}}|Grass||Uncommon}}
{{decklist/entry|2|{{TCG ID|Aquapolis|Espeon|H9}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|HGSS Promo|Shuckle|15}}|Fighting||None}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Rattata|66}}|Colorless||Common}}
{{decklist/entry|1|{{TCG ID|Base Set|Computer Search|71}}|Item||Rare Ace}}
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG ID|Plasma Storm|Bicycle|117}}|Item||Uncommon}}
{{decklist/entry|3|{{TCG ID|Skyridge|Oracle|138}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG ID|Next Destinies|Level Ball|89}}|Item||Uncommon}}
{{decklist/entry|1|{{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}|Supporter ||Uncommon}}
{{decklist/entry|4|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Gym Heroes|Secret Mission|118}} |Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Gym Heroes|Secret Mission|118}} |Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
{{decklist/entry|1|{{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/entry|4|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}
{{decklist/footer}}
 
{{-}}
 
==Possible tech cards==
==Variable tech cards==
These are cards that may or may not be in the deck build depending on the player's style:
These are cards that may or may not be in the deck build depending on the player's style:
*'''{{TCG ID|Roaring Skies|Healing Scarf|84}}''' - An alternative healing method to Leafeon.
*'''{{TCG ID|Roaring Skies|Healing Scarf|84}}''' - An alternative healing method to Leafeon.
*'''{{TCG ID|Fossil|Mr. Fuji|58}}''' - Allows the player to shuffle a Benched Pokémon into the deck. This is useful for making more room on the Bench.
*'''{{TCG ID|Fossil|Mr. Fuji|58}}''' - Allows the player to shuffle a Benched Pokémon into the deck. This is useful for making more room on the Bench.
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}''' - Switches a Basic Pokémon in play with a Basic Pokémon in the deck.
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}''' - Switches a Basic Pokémon in play with a Basic Pokémon in the deck.


==Restriction==
==Restriction==
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{{-}}
{{-}}
{{Project TCG notice}}
{{Project TCG notice}}
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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