Forretress Donk (TCG)
A less consistent version of this deck was played during the Diamond & Pearl era using Secret Wonders Blastoise for the extra Energy attachment. This version lacked the unlimited Energy loop, required more Energy cards, and lacked the consistent healing. In the Unlimited format, Pokémon such as Emboar and Magnezone may provide alternate Energy attachment.
Forretress Donk is designed to win on the very first turn of the game (a Donk City) by taking all prize cards and/or knocking out all of the opponent's Pokémon. The ideal start would be Sableye; its Overearger Poké-BODY allows the player to go first when played in the Active position.
The deck's draw engine allows the player to draw all cards of their deck with a single Energy card. Blastoise and its alternatives allow the player to attach, as often as they like, Energy cards of a respective type to Pokémon in play. The Energy is attached to Shuckle; its Fermenting Liquid Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's Energy Return Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle.
After drawing the needed cards, the next step would be to get out Forretress and Leafeon. The Energy would be attached to Forretress instead of Shuckle. Forretress's Iron Shell Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to the player's Pokémon can be continuously healed with Leafeon's Poké-BODY.
- Forretress - Its Iron Shell Poké-BODY is activated when the player attaches an Energy card to it. The player flips a coin, if it is tails place 2 damage counters on all Pokémon (excluding any Forretress).
- Blastoise - Its Deluge Ability lets the play attach Energies from their hand as often as they like during their turn.
- Espeon - Its Poké-POWER is used to return Energy cards attached to the player's Pokémon, allowing an infinite loop of their utilities.
- Eevee - Eevee's Chain Reaction Pokémon Power forces the Eevee to evolve from the deck when the player evolves one of the other Pokémon. This effectively allows the player to use search resources in other Pokémon.
- Shuckle - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the beginning of your turn).
- Leafeon - When it is the Active Pokémon, it's Energy Refresh Poké-BODY allows the healing of all of the player's Pokémon when an Energy card is attached to Leafeon.
- Uxie - It's Set Up Poké-POWER allows the player to draw cards until they have seven cards in their hand.
- Broken Time-Space - Allows the player to evolve Pokémon on the same turn they are played; this also allows evolution on the first turn.
Typical deck list
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
|1×||Lysandre's Trump Card||Su|
Possible tech cards
These are cards that may or may not be in the deck build depending on the player's style:
Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.
|This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.|