Focus Band: Difference between revisions

→‎Effect: I'm pretty sure Focus Band cannot protect from recoil damage | Apparently Focus Band only works for confusion for Gen III onward https://github.com/Zarel/Pokemon-Showdown/issues/1919 | I'm skeptical of Doom Desire/Future Sight difference in 3
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(→‎Effect: I'm pretty sure Focus Band cannot protect from recoil damage | Apparently Focus Band only works for confusion for Gen III onward https://github.com/Zarel/Pokemon-Showdown/issues/1919 | I'm skeptical of Doom Desire/Future Sight difference in 3)
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===Effect===
===Effect===
====Generation II====
====Generation II====
When hit with a move that will cause the holder to faint, there is a ~12% (30/256) chance it can survive with 1 HP. This can also also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. Focus Band only needs to trigger once to protect from all strikes from a [[multi-strike move]]. It cannot protect from damage from {{m|Future Sight}}.
If the a Pokémon holding a Focus Band is hit by a damaging move that would cause it to faint, there is a ~12% (30/256) chance the Focus Band will activate and cause its holder to survive with 1 HP. It cannot activate as a result of self-inflicted {{status|confusion}} damage or {{m|Future Sight}} damage.
 
If Focus Band activates as a result of a [[multi-strike move]], the holder does not faint from any of the strikes.


====Generation III====
====Generation III====
The chances of Quick Claw activating are decreased to 10%. Unlike Future Sight, Focus Band can protect the holder from {{m|Doom Desire}}.
The Focus Band now has a 10% chance to activate. Focus Band now allows its holder to endure self-inflicted {{status|confusion}} damage.
 
Unlike Future Sight, Focus Band can protect the holder from {{m|Doom Desire}}.


====Generation IV====
====Generation IV====