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(→Effect: I'm pretty sure Focus Band cannot protect from recoil damage | Apparently Focus Band only works for confusion for Gen III onward https://github.com/Zarel/Pokemon-Showdown/issues/1919 | I'm skeptical of Doom Desire/Future Sight difference in 3) |
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===Effect=== | ===Effect=== | ||
====Generation II==== | ====Generation II==== | ||
If the a Pokémon holding a Focus Band is hit by a damaging move that would cause it to faint, there is a ~12% (30/256) chance the Focus Band will activate and cause its holder to survive with 1 HP. It cannot activate as a result of self-inflicted {{status|confusion}} damage or {{m|Future Sight}} damage. | |||
If Focus Band activates as a result of a [[multi-strike move]], the holder does not faint from any of the strikes. | |||
====Generation III==== | ====Generation III==== | ||
The | The Focus Band now has a 10% chance to activate. Focus Band now allows its holder to endure self-inflicted {{status|confusion}} damage. | ||
Unlike Future Sight, Focus Band can protect the holder from {{m|Doom Desire}}. | |||
====Generation IV==== | ====Generation IV==== |