Flail (move): Difference between revisions

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→‎Description: Don't need instructions
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appealsc=2 |
appealsc=2 |
scdesc=Earns double the score on the final performance. |
scdesc=Earns double the score on the final performance. |
category6=Cute |
appeal6=1 |
cdesc6=Works better the later it is used in a turn. |
pokefordex=flail |
pokefordex=flail |
touches=yes |
touches=yes |
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target=anyadjacent |
target=anyadjacent |
footnotes= }}
footnotes= }}
'''Flail''' (Japanese: '''じたばた''' ''Wriggling'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It can be considered a variation of {{m|Reversal}} and the inverse of {{m|Eruption}} and {{m|Water Spout}}.
'''Flail''' (Japanese: '''じたばた''' ''Wriggling'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
Flail inflicts damage and will inflict greater damage when the user's {{stat|HP}} is low. The Base Power of Flail is calculated as follows:
Flail inflicts damage and will inflict greater damage when the user's {{stat|HP}} is low. Flail's power is calculated by the following formula:
{| class="roundy" align="left" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
|- align=center
! style="{{roundytl|5px}};" | User's Remaining HP
! style="{{roundytr|5px}};" | Power
|- style="background:#FFF;"
| 71% - 100%
| 20
|- style="background:#FFF;"
| 36% - 70%
| 40
|- style="background:#FFF;"
| 21% - 35%
| 80
|- style="background:#FFF;"
| 11% - 20%
| 100
|- style="background:#FFF;"
| 5% - 10%
| 150
|-
| style="background:#FFF; {{roundybl|5px}};" | 1HP - 4%
| style="background:#FFF; {{roundybr|5px}};" | 200
|}
<br clear="left">


===Generation V===
P = (48 * CurrentHP) ÷ MaxHP
Flail's base damage is calculated by the following formula:


P = (48 * CurrentHP) ÷ MaxHP
{| class="roundy" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
 
|-
{| class="roundy" align="left" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
! P
|- align=center
! ~HP%
! style="{{roundytl|5px}};" | P
! Power
! style="{{roundytr|5px}};" | Power
|- style="background:#FFF"
|- style="background:#FFF;"
| P > 32
| P > 32
| > 66%
| 20
| 20
|- style="background:#FFF;"
|- style="background:#FFF"
| 17 ≤ P ≤ 32
| 17 ≤ P ≤ 32
| 33% - 66%
| 40
| 40
|- style="background:#FFF;"
|- style="background:#FFF"
| 10 ≤ P ≤ 16
| 10 ≤ P ≤ 16
| 20% - 33%
| 80
| 80
|- style="background:#FFF;"
|- style="background:#FFF"
| 5 ≤ P ≤ 9
| 5 ≤ P ≤ 9
| 10% - 20%
| 100
| 100
|- style="background:#FFF;"
|- style="background:#FFF"
| 2 ≤ P ≤ 4
| 2 ≤ P ≤ 4
| 3% - 10%
| 150
| 150
|-
|-
| style="background:#FFF; {{roundybl|5px}};" | P ≤ 1
| style="background:#FFF; {{roundybl|5px}}" | P ≤ 1
| style="background:#FFF; {{roundybr|5px}};" | 200
| style="background:#FFF" | < 3%
| style="background:#FFF; {{roundybr|5px}}" | 200
|}
|}
<br clear="left">
<br clear="left">
Line 94: Line 77:
==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that increases in power if the user's HP is low. It could turn the tide in battle.}}
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that increases in power if the user's HP is low. It could turn the tide in battle.}}
{{movedescentry|{{gameabbrev3|GSC}}|Stronger if the user's HP is low.}}
{{movedescentry|{{gameabbrev2|GSC}}|Stronger if the user's HP is low.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Inflicts more damage when the user’s HP is down.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts more damage when the user's HP is down.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A desperate attack that becomes more powerful the less HP the user has.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A desperate attack that becomes more powerful the less HP the user has.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. The lower the user's HP, the greater the damage.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.}}
{{movedescentry|{{gameabbrev3|XY}}|The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.}}
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Moveheader/Level|Normal|2}}
{{Moveentry/Level2|098|Krabby|1|Water|Water|no|no|45|45|FRLG=49|45}}
{{Moveentry/Level2|098|Krabby|1|Water|Water|no|no|FRLG=49|45|45|45}}
{{Moveentry/Level2|099|Kingler|1|Water|Water|no|no|63|63|FRLG=65|63}}
{{Moveentry/Level2|099|Kingler|1|Water|Water|no|no|FRLG=65|63|63|63}}
{{Moveentry/Level2|118|Goldeen|1|Water|Water|24|24|21|21|21}}
{{Moveentry/Level2|118|Goldeen|1|Water|Water|24|24|21|21|{{tt|21|XY}}<br>{{tt|13|ORAS}}}}
{{Moveentry/Level2|119|Seaking|1|Water|Water|24|24|21|21|21}}
{{Moveentry/Level2|119|Seaking|1|Water|Water|24|24|21|21|{{tt|21|XY}}<br>{{tt|13|ORAS}}}}
{{Moveentry/Level2|129|Magikarp|1|Water|Water|30|30|30|30|30}}
{{Moveentry/Level2|129|Magikarp|1|Water|Water|30|30|30|30|30}}
{{Moveentry/Level2|158|Totodile|1|Water|Water|no|no|no|22|22|PtHGSS=22}}
{{Moveentry/Level2|158|Totodile|1|Water|Water|no|no|no|PtHGSS=22|22|22}}
{{Moveentry/Level2|159|Croconaw|1|Water|Water|no|no|no|24|24|PtHGSS=24}}
{{Moveentry/Level2|159|Croconaw|1|Water|Water|no|no|no|PtHGSS=24|24|24}}
{{Moveentry/Level2|160|Feraligatr|1|Water|Water|no|no|no|24|24|PtHGSS=24}}
{{Moveentry/Level2|160|Feraligatr|1|Water|Water|no|no|no|PtHGSS=24|24|24}}
{{Moveentry/Level2|170|Chinchou|2|Water|Electric|13|13|9|9|9}}
{{Moveentry/Level2|170|Chinchou|2|Water|Electric|13|13|9|9|{{tt|9|XY}}<br>{{tt|31|ORAS}}}}
{{Moveentry/Level2|171|Lanturn|2|Water|Electric|13|13|9|9|9}}
{{Moveentry/Level2|171|Lanturn|2|Water|Electric|13|13|9|9|{{tt|9|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level2|185|Sudowoodo|1|Rock|Rock|10|9|--, 6|--, 6|B2W2=--, 5|--, 5}}
{{Moveentry/Level2|185|Sudowoodo|1|Rock|Rock|10|9|1, 6|1, 6|B2W2=1, 5|1, 5}}
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|53|63|B2W2=49|STAB='''|FRLG=44|49}}
{{Moveentry/Level2|206|Dunsparce|1|Normal|Normal|no|no|FRLG=44|53|63|B2W2=49|49|STAB='''}}
{{Moveentry/Level2|220|Swinub|2|Ice|Ground|no|no|no|no|B2W2=40|40}}
{{Moveentry/Level2|220|Swinub|2|Ice|Ground|no|no|no|no|B2W2=40|40}}
{{Moveentry/Level2|222|Corsola|2|Water|Rock|no|no|no|no|B2W2=52|50}}
{{Moveentry/Level2|222|Corsola|2|Water|Rock|no|no|no|no|B2W2=52|50}}
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|17|17|6|6|6}}
{{Moveentry/Level2|231|Phanpy|1|Ground|Ground|17|17|6|6|6}}
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|17|17|--|no}}
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|17|17|1|no}}
{{Moveentry/Level2|263|Zigzagoon|1|Normal|Normal|no|33|33|37|37|STAB='''}}
{{Moveentry/Level2|263|Zigzagoon|1|Normal|Normal|no|33|33|37|{{tt|37|XY}}<br>{{tt|29|ORAS}}|STAB='''}}
{{Moveentry/Level2|287|Slakoth|1|Normal|Normal|no|43|43|49|49|STAB='''}}
{{Moveentry/Level2|287|Slakoth|1|Normal|Normal|no|43|43|49|{{tt|49|XY}}<br>{{tt|33|ORAS}}|STAB='''}}
{{Moveentry/Level2|289|Slaking|1|Normal|Normal|no|43|43|49|49|STAB='''}}
{{Moveentry/Level2|289|Slaking|1|Normal|Normal|no|43|43|49|{{tt|49|XY}}<br>{{tt|39|ORAS}}|STAB='''}}
{{Moveentry/Level2|324|Torkoal|1|Fire|Fire|no|43|52|52|--, 52}}
{{Moveentry/Level2|324|Torkoal|1|Fire|Fire|no|43|52|52|{{tt|1, 52|XY}}<br>{{tt|42|ORAS}}}}
{{Moveentry/Level2|327|Spinda|1|Normal|Normal|no|49|50|50|50|STAB='''}}
{{Moveentry/Level2|327|Spinda|1|Normal|Normal|no|49|50|50|50|STAB='''}}
{{Moveentry/Level2|349|Feebas|1|Water|Water|no|30|30|30|30}}
{{Moveentry/Level2|349|Feebas|1|Water|Water|no|30|30|30|30}}
{{Moveentry/Level2|370|Luvdisc|1|Water|Water|no|40|46|31|31}}
{{Moveentry/Level2|370|Luvdisc|1|Water|Water|no|40|46|31|{{tt|31|XY}}<br>{{tt|27|ORAS}}}}
{{Moveentry/Level2|413|Wormadam|2|Bug|Grass|no|no|38|38|38}}
{{Moveentry/Level2|413|Wormadam|2|Bug|Grass|no|no|38|38|38}}
{{Moveentry/Level2|438|Bonsly|1|Rock|Rock|no|no|--|6|B2W2=5|5}}
{{Moveentry/Level2|438|Bonsly|1|Rock|Rock|no|no|1|6|B2W2=5|5}}
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|61|61|--, 61}}
{{Moveentry/Level2|480|Uxie|1|Psychic|Psychic|no|no|61|61|1, 61}}
{{Moveentry/Level2|535|Tympole|1|Water|Water|no|no|no|34|34}}
{{Moveentry/Level2|535|Tympole|1|Water|Water|no|no|no|34|34}}
{{Moveentry/Level2|536|Palpitoad|2|Water|Ground|no|no|no|37|37}}
{{Moveentry/Level2|536|Palpitoad|2|Water|Ground|no|no|no|37|37}}
{{Moveentry/Level2|537|Seismitoad|2|Water|Ground|no|no|no|39|39}}
{{Moveentry/Level2|537|Seismitoad|2|Water|Ground|no|no|no|39|39}}
{{Moveentry/Level2|540|Sewaddle|2|Bug|Grass|no|no|no|43|43}}
{{Moveentry/Level2|540|Sewaddle|2|Bug|Grass|no|no|no|43|43}}
{{Moveentry/Level2|550|Basculin|1|Water|Water|no|no|no|46|--, 46}}
{{Moveentry/Level2|550|Basculin|1|Water|Water|no|no|no|46|1, 46}}
{{Moveentry/Level2|557|Dwebble|2|Bug|Rock|no|no|no|41|41}}
{{Moveentry/Level2|557|Dwebble|2|Bug|Rock|no|no|no|41|41}}
{{Moveentry/Level2|558|Crustle|2|Bug|Rock|no|no|no|50|50}}
{{Moveentry/Level2|558|Crustle|2|Bug|Rock|no|no|no|50|50}}
Line 144: Line 125:
{{Moveentry/Level2|613|Cubchoo|1|Ice|Ice|no|no|no|36|36}}
{{Moveentry/Level2|613|Cubchoo|1|Ice|Ice|no|no|no|36|36}}
{{Moveentry/Level2|614|Beartic|1|Ice|Ice|no|no|no|36|36}}
{{Moveentry/Level2|614|Beartic|1|Ice|Ice|no|no|no|36|36}}
{{Moveentry/Level2|618|Stunfisk|2|Electric|Ground|no|no|no|55|--, 55}}
{{Moveentry/Level2|618|Stunfisk|2|Electric|Ground|no|no|no|55|1, 55}}
{{Moveentry/Level2|659|Bunnelby|1|Normal|Normal|no|no|no|no|29|STAB='''}}
{{Moveentry/Level2|659|Bunnelby|1|Normal|Normal|no|no|no|no|29|STAB='''}}
{{Moveentry/Level2|660|Diggersby|2|Normal|Ground|no|no|no|no|31|STAB='''}}
{{Moveentry/Level2|660|Diggersby|2|Normal|Ground|no|no|no|no|31|STAB='''}}
Line 223: Line 204:


==In other games==
==In other games==
==={{pkmn|Mystery Dungeon}} series===
===[[Pokémon Mystery Dungeon series]]===
Flail does 2× damage if the user is under 75% health, 4× damage if the user is under 50% health, and 8× damage if the user is under 25% HP.
Flail does 2× damage if the user is under 75% health, 4× damage if the user is under 50% health, and 8× damage if the user is under 25% HP.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. The lower the user's HP, the greater the damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.}}
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|Flail avoids the rent charge!}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movep|type=normal|ms=185|pkmn=Sudowoodo|method=Sudowoodo flails its arms and legs around the opponent, hitting it.}}
{{movep|type=normal|ms=185|pkmn=Sudowoodo|method=Sudowoodo flails its arms and legs around the opponent, hitting it.}}
{{movebtmManga|type=normal|user=Gold (Adventures)|user1=Gold's Sudobo|startcode=PS166|startname=Lugia and Ho-Oh on the Loose (Part 2)|notes=Debut}}
{{movebtmManga|type=normal|user=Gold (Adventures)|user1=Gold's Sudobo|startcode=PS166|startname=Lugia and Ho-Oh on the Loose (Part 2)|notes=Debut}}
* In ''[[PS306|Pinsir Me, I Must Be Dreaming]]'', a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Flail by Emerald's [[Pokédex]].


==In other generations==
==In other generations==
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PMDRB=Flail PMD RB|
PMDRB=Flail PMD RB|
}}
}}
{{Movegen|
type=Normal|
Stad2=Flail Stad2|
Colo=Flail Colo|
XD=Flail XD|
}}
==Trivia==
* Despite the fact that the move's description in [[Generation]]s {{gen|IV}}, {{gen|V}}, and {{gen|VI}} says that the user flails "aimlessly" while using the move, the move has a 100% accuracy.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=手足慌亂 ''{{tt|Shǒuzú Huāngluàn|Flailing Hands and Feet}}''
|zh_cmn=手足慌亂 ''{{tt|Shǒuzú Huāngluàn|Flailing Hands and Feet}}''
|nl=Huppel
|fi=Läpsyttely
|fi=Läpsyttely
|fr=Fléau
|fr=Fléau
Line 263: Line 265:
|it=Flagello
|it=Flagello
|ko=바둥바둥 ''Badungbadung''
|ko=바둥바둥 ''Badungbadung''
|pt_br=Debater
|pl=Bicz
|pt_br=Espancar<br>Ataque de Cauda ({{TCG|Secret Wonders}}-{{TCG|Boundaries Crossed}})<br>Mangual ({{TCG|Flashfire}}-present)
|ro=Biciul
|sr=Mlaćenje
|sr=Mlaćenje
|es=Azote
|es=Azote
|ro=Biciul
}}
|pl=Bicz}}


{{-}}
{{-}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that have variable power]]


[[de:Dreschflegel]]
[[de:Dreschflegel]]
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[[ja:じたばた]]
[[ja:じたばた]]
[[pl:Flail]]
[[pl:Flail]]
[[pt:Flail]]
[[zh:手足慌乱(招式)]]
[[zh:手足慌乱(技能)]]