Experience: Difference between revisions

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[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]
[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]


The amount of '''experience''' (Japanese: '''{{tt|経験|けいけん}}''' ''experience'') an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as '''Experience Points''' (Japanese: '''{{tt|経験値|けいけんち}}''' ''Experience Points''), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in [[Generation I|Generations I]] and {{gen|II}}, the game will still erroneously state that it has gained experience points).
The amount of '''experience''' (Japanese: '''{{tt|経験|けいけん}}''' ''experience'') an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as '''Experience Points''' (Japanese: '''{{tt|経験値|けいけんち}}''' ''Experience Points''), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in [[Generation]]s {{gen|I}} and {{gen|II}}, the game will still erroneously state that it has gained experience points).


==In the core series==
==In the core series==
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.
In the [[core series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent's Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon's level, as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was [[outsider Pokémon|caught by another person]] or in [[language of origin|another language]] of the game.


If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and [[Generation II|II]] is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the amount of Exp points.
Other ways to gain experience include [[Rare Candy|Rare Candies]], a {{pkmn|Day Care}}, the [[Pokéwalker]], the [[Poké Pelago]], [[Poké Job]]s, [[Pokémon Camp]], [[Let's Go!]], and [[picnic]]s.
 
If a Pokémon from the [[Virtual Console]] releases of [[Generation I]] and {{gen|II}} is transferred to [[Pokémon Bank]] using [[Poké Transporter]], its [[nature]] will be determined by the remainder of its number of Exp. Points after dividing by 25.


===Relation to level===
===Relation to level===
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.


All Pokémon [[List of Pokémon by experience type|fall into one]] of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.
All Pokémon [[List of Pokémon by experience type|fall into one]] of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. The names used for these groups below are fan descriptions, as they have not received official names.
 
{| class="roundtable" style="border:2px solid #{{soulsilver color dark}}; background:#{{soulsilver color}}"
|-
! Index !! Description !! Exp. Points at level 100
|-
| 0 || {{DL||Medium Fast}} || class="r" | 1,000,000
|-
| rowspan="2" | 1 || {{DL||Erratic}}<sup>Gen. III+</sup> || class="r" | 600,000
|-
| [[#Trivia|Slightly Fast]] <small>(unused)</small><sup>Gen. I-II</sup> || class="r" | 849,970
|-
| rowspan="2" | 2 || {{DL||Fluctuating}}<sup>Gen. III+</sup> || class="r" | 1,640,000
|-
| [[#Trivia|Slightly Slow]] <small>(unused)</small><sup>Gen. I-II</sup> || class="r" | 949,930
|-
| 3 || {{DL||Medium Slow}} || class="r" | 1,059,860
|-
| 4 || {{DL||Fast}} || class="r" | 800,000
|-
| 5 || {{DL||Slow}} || class="r" | 1,250,000
|-
| 6 || Medium Fast <small>(unused)</small><sup>Gen. III+</sup> || class="r" | 1,000,000
|-
| 7 || Medium Fast <small>(unused)</small><sup>Gen. III+</sup> || class="r" | 1,000,000
|}


The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.
All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range. The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.


Although the various experience groups' level-up rates can be calculated using an equation, from Generation III onward, the games use a {{wp|lookup table}}. This ensures that the Medium Fast, Medium Slow, and Slow experience groups have 0 experience at level 1, preventing a glitch associated with the Medium Slow formula at level 1 that occurs in the Generation I and II games.
Although the various experience groups' level-up rates can be calculated using an equation, from Generation III onward, the games use a {{wp|lookup table}}. This ensures that the Medium Fast, Medium Slow, and Slow experience groups have 0 experience at level 1, preventing a glitch associated with the Medium Slow formula at level 1 that occurs in the Generation I and II games.
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<math>EXP = \dfrac{6}{5}n^3 - 15n^2 + 100n - 140</math>
<math>EXP = \dfrac{6}{5}n^3 - 15n^2 + 100n - 140</math>


The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. Most of the Pokémon in this group are part of three-stage evolutionary lines. This group also contains all of the regional [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. Most of the Pokémon in this group are part of three-stage evolutionary lines. This group also contains all of the regional [[first partner Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).


The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 (rounded down from -53.8) experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.


====Slow====
====Slow====
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The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.
The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.


Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the Pokémon is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain "full" experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, however, this was changed so that all Pokémon that participate in battle receive "full" experience.
Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the Pokémon is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain "full" experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, this was changed so that all Pokémon that participate in battle receive "full" experience.


The [[Exp. Share|Exp. All and Exp. Share]] are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.
The [[Exp. Share|Exp. All and Exp. Share]] are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.
* In Generation VI: if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the "full" experience.
* In Generation VI: if Exp. Share is turned on, any Pokémon that did not participate in battle will receive half of the "full" experience.
* In Generations {{gen|II}}-V: if a Pokémon in the player's party is holding an Exp. Share, the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and any Pokémon that were holding Exp. Share will be allotted an even portion (depending on how many are holding an Exp. Share) of 50% of the "full" experience. If a Pokémon both participated in the battle and held Exp. Share, it will receive two separate messages awarding its share of experience from each of those allotments.
* From Generations {{gen|II}} to V: if a Pokémon in the player's party is holding an Exp. Share, the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and any Pokémon that were holding Exp. Share will be allotted an even portion (depending on how many are holding an Exp. Share) of 50% of the "full" experience. If a Pokémon both participated in the battle and held Exp. Share, it will receive two separate messages awarding its share of experience from each of those allotments.
* In [[Generation I]]: if Exp. All is in the [[Bag]], the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and every Pokémon in the player's party also receives experience equal to the amount that a battling Pokémon received (before any bonuses) divided by the number of Pokémon in the player's party (this method of calculation appears to be [[#Apparent Exp. All programming error in Generation I|an error]]).
* In [[Generation I]]: if Exp. All is in the [[Bag]], the Pokémon that participated directly in the battle will receive half of the experience they normally would have, and every Pokémon in the player's party also receives experience equal to the amount that a battling Pokémon received (before any bonuses) divided by the number of Pokémon in the player's party (this method of calculation appears to be [[#Apparent Exp. All programming error in Generation I|an error]]).


In Generation V, VII and VIII, the amount of experience a Pokémon gains is also scaled depending on how its level compares to the opponent's: the higher a defeated opponent's level is compared to the "winner", the more experience points the winner will gain.
From Generation V onward, except in Generation VI, the amount of experience a Pokémon gains is also scaled depending on how its level compares to the opponent's: the higher a defeated opponent's level is compared to the "winner", the more experience points the winner will gain. This does not apply to Pokémon defeated in an {{DL|Let's Go!|Auto Battle}} in Generation IX.


If multiple opponents are knocked out by the same move:
If multiple opponents are knocked out by the same move:
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Various other factors may boost the amount of experience a Pokémon receives. These factors include:
Various other factors may boost the amount of experience a Pokémon receives. These factors include:
*If the Pokémon is an {{pkmn2|outsider}} (was traded); furthermore, in [[Generation IV]] onward, it gains even more EXP if it is additionally from a different language game
*If the Pokémon is an {{pkmn2|outsider}} (was traded); furthermore, in [[Generation IV]] onward, it gains even more EXP if it is additionally from a [[language of origin|different language]] game
*If the battle is a Trainer battle<sup>Gen I-Gen VI</sup>
*If the battle is a Trainer battle<sup>Gen I-Gen VI</sup>
*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI-</sup>{{sup/7|USUM}}/[[friendship]]{{sup/7|PE}} <sup>onward</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI-</sup>{{sup/7|USUM}}/[[friendship]]{{sup/7|PE}} <sup>onward</sup>
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}<sup>Gen VII</sup>, [[Exp. Charm]]{{sup/8|SwSh}}) is active
*If a positive Exp. Point Power ({{DL|Entralink|List of Pass Powers|Pass Power}}<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}<sup>Gen VII</sup>, [[Exp. Charm]]{{sup/8|SwSh}}{{sup/9|TM}}, {{DL|Sandwich|Meal Powers|Meal Power}}<sup>Gen IX</sup>) is active
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V. Pokémon defeated in an {{DL|Let's Go!|Auto Battle}} in Generation IX yield fewer experience points than those defeated otherwise and the experience gained from Auto Battling cannot be boosted by other factors.


From [[Generation VI]] onward, experience is also obtained by [[caught Pokémon|catching]] a [[wild Pokémon]].
From [[Generation VI]] onward, experience is also obtained by [[caught Pokémon|catching]] a [[wild Pokémon]].


====Gain formula====
====Gain formula====
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]], {{gen|VII}}, and {{gen|VIII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]], {{gen|VII}}, {{gen|VIII}}, and {{gen|IX}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics.


Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI or later, as Exp. Share works differently in those games. Up to [[Generation V]], the result is rounded down after each multiplier. From [[Generation V]] onward, the result is subject to standard rounding after each multiplier, rounding down at 0.5, unless specified otherwise. However, the calculations for the base EXP (minus the scaling factor, in the scaled formula) are rounded down (integer divisions).
Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI or later, as Exp. Share works differently in those games. Up to [[Generation V]], the result is rounded down after each multiplier. From [[Generation V]] onward, the result is subject to standard rounding after each multiplier, rounding down at 0.5, unless specified otherwise. However, the calculations for the base EXP (minus the scaling factor, in the scaled formula) are rounded down (integer divisions).


The flat formula in the first four Generations is <math>\Delta EXP = \dfrac{b \times L}{7} \times \dfrac{1}{s} \times e \times a \times t</math>.
The flat formula in the first four generations is <math>\Delta EXP = \dfrac{b \times L}{7} \times \dfrac{1}{s} \times e \times a \times t</math>.


The flat formula in [[Generation VI]] is <math>\Delta EXP = \dfrac{b \times L}{7} \times a \times \dfrac{1}{s} \times t \times e \times v \times f \times p</math>.
The flat formula in [[Generation VI]] is <math>\Delta EXP = \dfrac{b \times L}{7} \times a \times \dfrac{1}{s} \times t \times e \times v \times f \times p</math>.


The scaled formula in [[Generation V]] is <math>\Delta EXP = \left(\dfrac{b \times L}{5} \times a \times \dfrac{1}{s} \times \left(\dfrac{\Biggl \lfloor \sqrt{2L + 10} \times \left(2L + 10\right)^{2}\Biggr \rfloor }{\Biggl \lfloor \sqrt{L + L_{p} + 10} \times \left(L + L_{p} + 10\right)^{2}\Biggr \rfloor} \right ) +1 \right) \times t \times e \times p</math>, where each square root is rounded to the nearest multiple of 1/4096, subject to standard rounding, rounding up at 0.5. In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.
The scaled formula in [[Generation V]] is <math>\Delta EXP = \left(\dfrac{b \times L}{5} \times a \times \dfrac{1}{s} \times \left(\dfrac{\left \lfloor \sqrt{2L + 10} \times \left(2L + 10\right)^{2}\right \rfloor }{\left \lfloor \sqrt{L + L_{p} + 10} \times \left(L + L_{p} + 10\right)^{2}\right \rfloor} \right ) +1 \right) \times t \times e \times p</math>, where each square root is rounded to the nearest multiple of 1/4096, subject to standard rounding, rounding up at 0.5. In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.


The scaled formula in [[Generation VII]] onward is <math>\Delta EXP = \left(\dfrac{b \times L}{5} \times \dfrac{1}{s} \times \left(\dfrac{2L + 10}{L + L_{p} + 10}\right)^{2.5} +1 \right) \times t \times e \times v \times f \times p</math>.
The scaled formula in [[Generation VII]] onward is <math>\Delta EXP = \left(\dfrac{b \times L}{5} \times \dfrac{1}{s} \times \left(\dfrac{2L + 10}{L + L_{p} + 10}\right)^{2.5} +1 \right) \times t \times e \times v \times f \times p</math>.
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*''L<sub>p</sub>'' is the level of the victorious Pokémon
*''L<sub>p</sub>'' is the level of the victorious Pokémon
*''p'' is equal to...
*''p'' is equal to...
**1 if no Exp. Point Power or other boost ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}, [[Exp. Charm]]{{sup/8|SwSh}}) is active (this is rounded down to the nearest integer after multiplying):
**1 if no Exp. Point Power or other boost ({{DL|Entralink|List of Pass Powers|Pass Power}}<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}, [[Exp. Charm]]{{sup/8|SwSh}}{{sup/9|TM}}) is active (this is rounded down to the nearest integer after multiplying):
**If an Exp. Point Power is active...
**If an Exp. Point Power is active...
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
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****Twice the number of Pokémon that participated and have not fainted, ''when calculating the experience of a Pokémon that participated in battle''
****Twice the number of Pokémon that participated and have not fainted, ''when calculating the experience of a Pokémon that participated in battle''
****Twice the number of Pokémon that participated and have not fainted '''times''' the number of Pokémon in the player's party, ''when calculating the experience given by Exp. All''
****Twice the number of Pokémon that participated and have not fainted '''times''' the number of Pokémon in the player's party, ''when calculating the experience given by Exp. All''
**In Generations II-V...
**From Generations II to V...
***If no Pokémon in the party is holding an [[Exp. Share]]...
***If no Pokémon in the party is holding an [[Exp. Share]]...
****The number of Pokémon that participated in the battle and have not fainted
****The number of Pokémon that participated in the battle and have not fainted
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*''t'' is equal to...
*''t'' is equal to...
**1 if the winning Pokémon's current owner is its Original Trainer
**1 if the winning Pokémon's current owner is its Original Trainer
**1.5 if the Pokémon was gained in a domestic trade
**1.5 if the Pokémon is an [[outsider Pokémon]] (i.e. its current owner is not its Original Trainer)
**''Generation IV+ only'': 1.7 if the Pokémon was gained in an international trade (in Generation V+, this is instead approximated very closely as 6963/4096)
**''Generation IV+ only'': 1.7 if the Pokémon is an outsider Pokémon and has a different [[language of origin]] (in Generation V+, this is instead approximated very closely as 6963/4096)
*''v'' is equal to...
*''v'' is equal to...
**''Generation VI+ only'': 4915/4096 (~1.2) if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not
**''Generation VI+ only'': 4915/4096 (~1.2) if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not
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=====Example (Generations II to IV)=====
=====Example (Generations II to IV)=====
An originally owned {{p|Skitty}} holding a [[Lucky Egg]] and an internationally traded {{p|Meowth}} have just defeated a Level 78 Trainer-owned {{p|Garchomp}}, with an originally owned {{p|Salamence}} in the winner's [[party]] holding an [[Exp. Share]].
In an English game, an originally owned {{p|Skitty}} holding a [[Lucky Egg]] and a French outsider {{p|Meowth}} have just defeated a Level 78 Trainer-owned {{p|Garchomp}}, with an originally owned {{p|Salamence}} in the winner's [[party]] holding an [[Exp. Share]].


The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points.
The base experience yield of a Garchomp is 218, meaning that a Level 78 Garchomp will normally yield 2429 experience points.


Since the Exp. Share in is effect, half the experience points are given to the battling Pokémon, which is halved again due to being split between Skitty and Meowth, so each starts with 607. The Lucky Egg and Trainer battle bonus boost apply 1.5× multipliers, earning the Skitty 1365 experience points. Meowth gets a 1.5× Trainer battle bonus, and then a 1.7× international trade bonus, earning it 1547 experience points.
Since the Exp. Share in is effect, half the experience points are given to the battling Pokémon, which is halved again due to being split between Skitty and Meowth, so each starts with 607. The Lucky Egg and Trainer battle bonus boost apply 1.5× multipliers, earning the Skitty 1365 experience points. Meowth gets a 1.5× Trainer battle bonus, and then a 1.7× inter-language outsider bonus, earning it 1547 experience points.


Lastly, the Exp. Share gives the remaining half of the initial experience points to the Salamence, which is 1214 experience points, boosted to 1821 with the 1.5× Trainer battle bonus.
Lastly, the Exp. Share gives the remaining half of the initial experience points to the Salamence, which is 1214 experience points, boosted to 1821 with the 1.5× Trainer battle bonus.


=====Example (Generation V)=====
=====Example (Generation V)=====
An internationally traded, level 55 {{p|Venusaur}} has just defeated a wild, level 62 {{p|Zekrom}}.
In an English game, a level 55 Japanese {{p|Venusaur}} has just defeated a wild, level 62 {{p|Zekrom}}.


The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by (roughly) 1.7, meaning that this Zekrom will yield a total of 7376 experience points.
The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the inter-language outsider bonus multiplies this by (roughly) 1.7, meaning that this Zekrom will yield a total of 7376 experience points.


====Bonus multipliers====
====Bonus multipliers====
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====Apparent Exp. All programming error in Generation I====
====Apparent Exp. All programming error in Generation I====
In Generation I, the behavior of Exp. All seems to be coded wrong<ref>[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]</ref>. Presumably, Exp. All is intended to apportion half of the total battle experience for distribution among the Pokémon that battled and half for distribution among the party members. However, the portion distributed among party members is instead equal to the experience that one battling Pokémon received.
In Generation I, the behavior of Exp. All seems to be coded wrong.<ref>[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]</ref> Presumably, Exp. All is intended to apportion half of the total battle experience for distribution among the Pokémon that battled and half for distribution among the party members. However, the portion distributed among party members is instead equal to the experience that one battling Pokémon received.


This works correctly if only one Pokémon battles while the Exp. All is in the player's bag. For example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and all five party members will also split 50%, each getting 10% of the total experience, adding up to 100%.
This works correctly if only one Pokémon battles while the Exp. All is in the player's bag. For example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and all five party members will also split 50%, each getting 10% of the total experience, adding up to 100%.
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As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{p|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series.<!--confirm that this applies to the entire series, and not just a few entries--> It is currently unknown if Pokémon can be grouped by experience growth as in the core series games.
As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{p|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series.<!--confirm that this applies to the entire series, and not just a few entries--> It is currently unknown if Pokémon can be grouped by experience growth as in the core series games.
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], most Pokémon are in the same experience group, subject to a constant multiplier. For example, for any given level, [[Charmander]] requires 1.0360948 times the experience that [[Bulbasaur]] requires, rounded to the nearest integer. All first partner Pokémon are in this experience group, as are the majority of Pokémon in the game, but certain Pokémon, such as [[Kecleon]] and [[Solrock]] are not in this group.
{| class="wikitable"
|-
! Level
! Experience (Bulbasaur)
! Experience (Charmander)
|-
| style="text-align:right;"| 10
| style="text-align:right;"| 1711
| style="text-align:right;"| 1773
|-
| style="text-align:right;"| 20
| style="text-align:right;"| 38,528
| style="text-align:right;"| 39,919
|-
| style="text-align:right;"| 30
| style="text-align:right;"| 120,511
| style="text-align:right;"| 124,861
|-
| style="text-align:right;"| 50
| style="text-align:right;"| 577,298
| style="text-align:right;"| 598,135
|-
| style="text-align:right;"| 100
| style="text-align:right;"| 2,547,402
| style="text-align:right;"| 2,639,350
|}
If a Pokémon levels up with a [[Joy Seed]] or [[Golden Seed]], its EXP will change to the EXP requirement for the new level. If a Pokémon levels down with a [[Doom Seed]], its EXP will change to the number that is one less than the level's requirement. For example, if a [[Bulbasaur]] eats a Doom Seed while at Level 10, it will drop to Level 9 with 1,710 experience points, with only one experience point away from Level 10.
Temporary team members, such as job clients and accompanying team members (such as Bidoof and Grovyle during the main story), cannot gain experience points.


In [[Pokémon Mystery Dungeon: Gates to Infinity]], all recruited Pokémon receive any EXP that the active party gains, but they will not level up from the accumulated EXP until brought into a dungeon.
In [[Pokémon Mystery Dungeon: Gates to Infinity]], all recruited Pokémon receive any EXP that the active party gains, but they will not level up from the accumulated EXP until brought into a dungeon.
In [[Pokémon Mystery Dungeon: Rescue Team DX]], all recruited Pokémon receive any EXP that the active party gains.


===Pokémon Ranger series===
===Pokémon Ranger series===
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===Pokémon Shuffle===
===Pokémon Shuffle===
Pokémon in [[Pokémon Shuffle]] gain experience when they are used as a Support Pokémon to play a stage. Typically, Main Stages grants experience equal to the number of moves they allow the player to make, [[Expert Stages]] grant 10 experience, and [[Special Stages]] grant 5 experience. If the player runs out of moves or time, experience is only awarded in proportion with the damage done to the opponent's HP (for example, depleting 20% of its HP would translate to 20% of the normal experience). If the stage is cleared, the Support Pokémon whose icons were cleared most (identified by a crown on its head) receives twice as much experience.
[[File:Shuffle experience.png|thumb|Experience distributed after clearing a 15-move stage. Mewtwo has the crown, so it received double experience.]]
Pokémon in [[Pokémon Shuffle]] gain experience when they are used as a Support Pokémon to play a [[Stage (Shuffle)|stage]]. Typically, main stages grant experience equal to the number of moves they allow the player to make, [[Expert Stages]] grant 10 experience, and [[special stage]]s grant 5 experience. If the player runs out of moves or time, experience is only awarded in proportion with the damage done to the opponent's HP (for example, depleting 20% of its HP would translate to 20% of the normal experience). If the stage is cleared, the Support Pokémon whose icons were cleared most (identified by a crown on its head) receives twice as much experience.
 
The item [[File:Exp. Points x1.5.png|20px|link=]] Exp. Points ×1.5 can increase the experience Pokémon earn from a single stage, while the [[List of items (Shuffle)#Enhancement|Enhancement]] Exp. Booster ([[File:Exp Booster S.png|20px|link=]] S, [[File:Exp Booster M.png|20px|link=]] M, or [[File:Exp Booster L.png|20px|link=]] L) can directly increase a Pokémon's experience (by 50, 200, or 1,000 respectively).
 
Additionally, using a [[File:Level Up.png|20px|link=]] Level Up will grant just enough experience for a Pokémon to reach the next level, without any extra experience carried over.
 
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
|-
! style="background-color:#{{beauty color light}}" | Item
! style="background-color:#{{beauty color light}}" | Experience points granted
|-
| [[File:Exp Booster S.png|20px|link=]] Exp. Booster S || 50 Experience Points
|-
| [[File:Exp Booster M.png|20px|link=]] Exp. Booster M || 200 Experience Points
|-
| [[File:Exp Booster L.png|20px|link=]] Exp. Booster L || 1,000 Experience Points
|-
| [[File:Level Up.png|20px|link=]] Level Up || The amount of Experience needed to reach the next level
|}
 
The amount of experience each Pokémon needs to level up depends on the Attack power it has at Level 1. The table below details the required experience for each level, based on a Pokémon's Level 1 Attack power.


The item Exp. Points x1.5 can increase the experience Pokémon earn from a single stage, while the Enhancement Exp. Booster (S, M, or L) can directly increase a Pokémon's experience.
By default, a Pokémon has a level cap of 10. To reach levels higher than this, the Pokémon must use a [[File:Raise Max Level.png|20px|link=]] Raise Max Level item to unlock each additional level. Each Pokémon has its own limit to how many Raise Max Levels it can use, varying from 5 to 20.
* For a list of all Pokémon with their attack power, as well as their Raise Max Level limits, see [[List of Pokémon by Pokémon Shuffle list number]].


The amount of experience each Pokémon needs to level up depends on [[List of Pokémon by Pokémon Shuffle list number|its species]] and corresponds to the Attack power it has at Level 1. Pokémon can only reach levels greater than 10 with the use of the item Raise Max Level; however, not all Pokémon can increase their maximum level, and those that can may have different limits to how much they can increase their maximum. The table below details the required experience for each level based on a Pokémon's Level 1 Attack power.
The experience required to advance from any level to the next can be written as a multiple of the experience required for advancing from Level 1 to Level 2, with multiples for the same level being the same across the experience groups.


{| class="roundy" style="margin: auto; background: #ddf; border: 5px solid #ccf"
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
|-
|-
|
! rowspan=2 style="background-color:#{{beauty color light}}" | Level
{| border=1 width="100%" class="roundy" style="margin: auto; background: #fff; border: 1px solid #ddf; border-collapse: collapse"
! colspan=7 style="background-color:#{{beauty color light}}" | Experience to next level
|- style="background: #ddf"
! rowspan=2 | Level || colspan=7 | Experience to next level
|- style="background: #ddf"
|- style="background: #ddf"
! 30 Attack || 40 Attack || 50 Attack || 60 Attack || 70 Attack || 80 Attack || 90 Attack
! 30 Attack || 40 Attack || 50 Attack || 60 Attack || 70 Attack || 80 Attack || 90 Attack
|-
|-
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 1 || 50 || 55 || 60 || 65 || 70 || 75 || 80
|-
|-
| 2 || 50 || 55 || 60 || 65 || 70 || 75 || 80
| 2 || 100 || 110 || 120 || 130 || 140 || 150 || 160
|-
|-
| 3 || 100 || 110 || 120 || 130 || 140 || 150 || 160
| 3 || 150 || 165 || 180 || 195 || 210 || 225 || 240
|-
|-
| 4 || 150 || 165 || 180 || 195 || 210 || 225 || 240
| 4 || 150 || 165 || 180 || 195 || 210 || 225 || 240
|-
|-
| 5 || 150 || 165 || 180 || 195 || 210 || 225 || 240
| 5 || 450 || 495 || 540 || 585 || 630 || 675 || 720
|-
| 6 || 750 || 825 || 900 || 975 || 1050 || 1125 || 1200
|-
| 7 || 900 || 990 || 1080 || 1170 || 1260 || 1350 || 1440
|-
| 8 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680
|-
| 9 || 1200 || 1320 || 1440 || 1560 || 1680 || 1800 || 1920
|-
| 10 || 1350 || 1485 || 1620 || 1755 || 1890 || 2025 || 2160
|-
| 11 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680
|-
| 12 || 1500 || 1650 || 1800 || 1950 || 2100 || 2250 || 2400
|-
| 13 || 1800 || 1980 || 2160 || 2340 || 2520 || 2700 || 2880
|-
| 14 || 2100 || 2310 || 2520 || 2730 || 2940 || 3150 || 3360
|-
| 15 || 2250 || 2475 || 2700 || 2925 || 3150 || 3375 || 3600
|-
|-
| 6 || 450 || 495 || 540 || 585 || 630 || 675 || 720
| 16 || 2400 || 2640 || 2880 || 3120 || 3360 || 3600 || 3840
|-
|-
| 7 || 750 || 825 || 900 || 975 || 1050 || 1125 || 1200
| 17 || 2550 || 2805 || 3060 || 3315 || 3570 || 3825 || 4080
|-
|-
| 8 || 900 || 990 || 1080 || 1170 || 1260 || 1350 || 1440
| 18 || 2700 || 2970 || 3240 || 3510 || 3780 || 4050 || 4320
|-
|-
| 9 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680
| 19 || 3000 || 3300 || 3600 || 3900 || 4200 || 4500 || 4800
|-
|-
| 10 || 1200 || 1320 || 1440 || 1560 || 1680 || 1800 || 1920
| 20 || 3150 || 3465 || 3780 || 4095 || 4410 || 4725 || 5040
|-
|-
| 11 || 1350 || 1485 || 1620 || 1755 || 1890 || 2025 || 2160
| 21 || 3300 || 3630 || 3960 || 4290 || 4620 || 4950 || 5280
|-
|-
| 12 || 1050 || 1155 || 1260 || 1365 || 1470 || 1575 || 1680
| 22 || 3450 || 3795 || 4140 || 4485 || 4830 || 5175 || 5520
|-
|-
| 13 || 1500 || 1650 || 1800 || 1950 || 2100 || 2250 || 2400
| 23 || 3600 || 3960 || 4320 || 4680 || 5040 || 5400 || 5760
|-
|-
| 14 || 1800 || 1980 || 2160 || 2340 || 2520 || 2700 || 2880
| 24 || 3750 || 4125 || 4500 || 4875 || 5250 || 5625 || 6000
|-
|-
| 15 || 2100 || 2310 || 2520 || 2730 || 2940 || 3150 || 3360
| 25 || 3900 || 4290 || 4680 || 5070 || 5460 || 5850 || 6240
|-
|-
| 16 || 2250 || 2475 || 2700 || 2925 || 3150 || 3375 || 3600
| 26 || 4050 || 4455 || 4860 || 5265 || 5670 || 6075 || 6480
|-
|-
| 17 || 2400 || 2640 || 2880 || 3120 || 3360 || 3600 || 3840
| 27 || 4200 || 4620 || 5040 || 5460 || 5880 || 6300 || 6720
|-
|-
| 18 || 2550 || 2805 || 3060 || 3315 || 3570 || 3825 || 4080
| 28 || 4350 || 4785 || 5220 || 5655 || 6090 || 6525 || 6960
|-
|-
| 19 || 2700 || 2970 || 3240 || 3510 || 3780 || 4050 || 4320
| 29 || 4500 || 4950 || 5400 || 5850 || 6300 || 6750 || 7200
|-
|-
| 20 || 3000 || 3300 || 3600 || 3900 || 4200 || 4500 || 4800
| 30 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|}
|}
|}
The experience required to advance from any level to the next can be written as a multiple of the experience required for advancing from Level 1 to Level 2, with multiples for the same level being the same across the experience groups.


===Pokémon GO===
===Pokémon GO===
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* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's starter wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[starter Pokémon]] in the series.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's first partner Pokémon wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[first partner Pokémon]] in the series.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having an internationally traded unevolved Pokémon that's at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having a different language, outsider, unevolved Pokémon that is at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 internationally traded Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 different language, outsider Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.
* The lowest possible number of experience points for a single Pokémon to obtain in a single battle is one. This can be done in Generation V by defeating a {{pkmn2|wild}} level 1 {{p|Patrat}}, {{p|Purrloin}}, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.
* The lowest possible number of experience points for a single Pokémon to obtain in a single battle is one. This can be done in Generation V by defeating a {{pkmn2|wild}} level 1 {{p|Patrat}}, {{p|Purrloin}}, or any other Pokémon with a base experience yield lower than 100, using a level 99 Pokémon.
** Before [[Generation V]], this could be done by defeating a {{pkmn2|wild}} level 1 {{p|Magikarp}} and splitting the experience points between two or more battling Pokémon.
** Before [[Generation V]], this could be done by defeating a {{pkmn2|wild}} level 1 {{p|Magikarp}} and splitting the experience points between two or more battling Pokémon.
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** The first group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 10n^2 - 30</math>. It requires 849970 experience to reach level 100.
** The first group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 10n^2 - 30</math>. It requires 849970 experience to reach level 100.
** The second group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 20n^2 - 70</math>. It requires 949930 experience to reach level 100.
** The second group's total experience at level n is equal to <math display="inline">\tfrac{3 n^3}{4} + 20n^2 - 70</math>. It requires 949930 experience to reach level 100.
* It is possible, with the scaled experience formula, to receive less experience points than expected. This is since, to apply the scaling factor, the game internally calculates a numerator, multiplies the base EXP (potentially itself modified by the Trainer battle bonus in Gen V) by it, then calculates a denominator and divides the result by it and rounds down, adding 1 after doing so. When multiplying by the numerator, if the result is greater than 4,294,967,295 (the highest value that can be stored in an unsigned four byte integer), it will overflow, since the operation only uses four bytes max. For instance, a level 84 {{p|Blissey}} will have the result overflow to a considerably lower value, so much that it will only give 54 experience points if knocked out by a level 84 Pokémon. This is only possible via hacks/modding, however; the highest value this result could be legitimately (against {{tc|Nurse}} Carol's level 67 {{p|Blissey}} in {{g|Black 2 and White 2}} in [[Challenge Mode]]) is only just barely greater than 3 billion, not enough to trigger the overflow.


==See also==
==See also==
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==In other languages==
==In other languages==
{|
<div style="display: inline-block; vertical-align:top">
|- style="vertical-align:top"
|
''Experience''
''Experience''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color=ddf|bordercolor=ccf
Line 1,838: Line 1,936:
|pt=Experiência
|pt=Experiência
}}
}}
|
</div>
<div style="display: inline-block; vertical-align: top">
''Experience Points''
''Experience Points''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color=ddf|bordercolor=ccf
Line 1,859: Line 1,958:
|pt=Pontos de Experiência{{tt|*|Blue Rescue Team manual}}
|pt=Pontos de Experiência{{tt|*|Blue Rescue Team manual}}
}}
}}
|}
</div>


==References==
==References==
<references>
<references/>
</references>
 
==External links==
* [https://www.neoseeker.com/pokemon-mystery-dungeon-explorers-of-the-sky/faqs/3075118-pokemon-mystery-dungeon-explorers-of-sky-level.html Pokémon Mystery Dungeon: Explorers of Sky Level Stats and Experience Guide]


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