Experience: Difference between revisions

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[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]
[[File:ExpToNextLevel.png|300px|thumb|Graph showing experience needed to gain a single level, for each level up to 100. The nature of the Erratic and Fluctuating curves can be seen more clearly here.]]


The amount of '''experience''' (Japanese: '''{{tt|経験|けいけん}}''' ''experience'') an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as '''Experience Points''' (Japanese: '''{{tt|経験値|けいけんち}}''' ''Experience Points''), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in the [[Generation I|first]] [[Generation II|two]] generations, the game will still erroneously state that it has gained experience points).
The amount of '''experience''' (Japanese: '''{{tt|経験|けいけん}}''' ''experience'') an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as '''Experience Points''' (Japanese: '''{{tt|経験値|けいけんち}}''' ''Experience Points''), which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent Pokémon without fainting. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], all the way up to level 100, where a Pokémon will no longer gain experience (in [[Generation I|Generations I]] and {{gen|II}}, the game will still erroneously state that it has gained experience points).


==In the core series==
==In the core series==
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The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[List of Pokémon by evolution family|evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from Eggs.


All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.
All Pokémon [[List of Pokémon by experience type|fall into one]] of six experience groups, four of which were introduced in [[Generation I]], and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are only {{wp|polynomial}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.


The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.
The original four functions, the ones for the Fast, Medium Fast, Medium Slow, and Slow groups, are {{wp|cubic function|cubic}}. The two that were added in Generation III (Erratic and Fluctuating), however, are made by multiplying the cube of the level by a linear function of it (a negative slope one in the case of Erratic, going from 2 to 0.6; and a positive slope one in the case of Fluctuating, going from 0.48 to 1.64), making those functions effectively {{wp|quartic function|quartic}}.
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Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called "cubic", due to its function being a simple cube of the level.
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called "cubic", due to its function being a simple cube of the level.


This experience group actually grows more slowly than the Medium Slow group up until about level 68 (level 47, if considering amount of experience required to reach the next level).
This experience group actually grows more slowly than the Medium Slow group up until level 68 (level 47, if considering amount of experience required to reach the next level).


For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.
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====Medium Slow====
====Medium Slow====
[[File:Expcalc mslow.png|thumb|358px|The equation for the Medium Slow experience group]]
[[File:Expcalc mslow.png|thumb|358px|The equation for the Medium Slow experience group]]
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. This group also contains all of the [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000.
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. This group also contains all of the regional [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).  


The {{wp|inflection point}} for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. In Generations I and II, this mislocation of the inflection point causes the [[#Experience underflow glitch|experience underflow glitch]]. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.


====Slow====
====Slow====
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The full flat and scaled formulas can be seen below on the right. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.
The full flat and scaled formulas can be seen below on the right. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.


Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI, as Exp. Share works differently in those games.
Note that if a Pokémon both participated in battle and was holding an Exp. Share—or, in Generation I, the [[Exp. Share|Exp. All]] is in the [[Bag]]—they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience gained, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI or later, as Exp. Share works differently in those games.


In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.
In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.
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**1.2 if the Pokémon has an [[Affection]] of two hearts or more
**1.2 if the Pokémon has an [[Affection]] of two hearts or more
**1 otherwise
**1 otherwise
*''L'' is the [[level]] of the fainted Pokémon
*''L'' is the [[level]] of the fainted/caught<sup>Gen VI+</sup> Pokémon
*''L<sub>p</sub>'' is the level of the victorious Pokémon
*''L<sub>p</sub>'' is the level of the victorious Pokémon
*''p'' is equal to...
*''p'' is equal to...
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup> or [[O-Power]]<sup>Gen VI</sup>) is active
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, [[Roto Power]]{{sup/7|USUM}}) is active
**If Exp. Point Power [x] is active...
**If Exp. Point Power [x] is active...
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
*** 1.5 for Roto Exp. Points
*''s'' is equal to...
*''s'' is equal to...
**In Generation I...
**In Generation I...
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The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.
The base experience yield of Zekrom is 306, meaning that a level 62 Zekrom will normally yield 3794 experience points, when defeated by another Pokémon at level 62. However, this Venusaur is at level 55, meaning that it will yield 4338 experience points. The constant of 1 is added, giving 4339, and the international trade multiplies this by 1.7, meaning that this Zekrom will yield a total of 7376 experience points.
====Bonus multipliers====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the bonus multipliers mechanic is introduced, which provide more experience to the player's Pokémon based on how a wild Pokémon was captured. The bonus multipliers, in addition, stack on top of the ×1.5 multiplier for [[trade]]d Pokémon and the ×1.2 for Pokémon with high [[friendship]].
{| class="roundy" style="margin: auto; text-align: left; background: #{{Let's Go Pikachu color}}; border: 3px solid #{{Let's Go Eevee color}}"
! Bonus
! Multiplier
! Details
|- style="background:#fff"
| New Pokémon || ×1.1 || Catching a Pokémon not already registered to the [[Pokédex]]
|- style="background:#fff"
| Excellent Throw || ×2.0
| rowspan=3 | Hitting within the target ring at a certain size
|- style="background:#fff"
| Great Throw || ×1.5
|- style="background:#fff"
| Nice Throw || ×1.1
|- style="background:#fff"
| First Throw || ×1.5 || Catching a Pokémon on the first throw
|- style="background:#fff"
| Synchronized Bonus || ×2.0 || Throwing a Poké Ball at the same time as the Support Trainer
|- style="background:#fff"
| rowspan=5 | Combo Bonus
| ×1.1 || [[Catch Combo]] 1 to 10
|- style="background:#fff"
| ×1.5 || [[Catch Combo]] 11 to 20
|- style="background:#fff"
| ×2.0 || [[Catch Combo]] 21 to 30
|- style="background:#fff"
| ×2.5 || [[Catch Combo]] 31 to 40
|- style="background:#fff"
| ×3.0 || [[Catch Combo]] 41+
|- style="background:#fff"
| rowspan=2 | Size Bonus
| ×1.5 || S- or L-sized Pokémon
|- style="background:#fff"
| ×4.0 || XS- or XL-sized Pokémon
|- style="background:#fff"
| Technique Bonus || ×1.1 || Using a Joy-Con or [[Poké Ball Plus]] (if Synchronized Bonus is not applied)
|}


====Apparent Exp. All programming error in Generation I====
====Apparent Exp. All programming error in Generation I====
In Generation I, the behavior of Exp. All seems to be coded wrong.<ref>[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]</ref> The fault is that the experience distributed (evenly among all party members) by the Exp. All, intended to be half the total experience of the whole battle, is based on the experience that ''one'' battling Pokémon received, rather than that received by ''all'' battling Pokémon. This behavior works correctly if only one Pokémon battles while the Exp. All is in the player's bag (for example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and then all five party members will share the remaining 50%, getting another 10% of the experience each, thus in total distributing the whole of the experience). However, if multiple Pokémon are sent into battle, then the total amount of experience received will effectively be decreased (for example, if two Pokémon out of a party of five battle, then the battlers will each get 25% of the experience, but then all five party members will only share 25% instead of the remaining 50%, getting another 5% of the experience each and causing 25% of the experience to be entirely lost).
In Generation I, the behavior of Exp. All seems to be coded wrong<ref>[https://github.com/iimarckus/pokered/blob/master/engine/battle/core.asm Pokered disassembly project on GitHub]</ref>. Presumably, Exp. All is intended to apportion half of the total battle experience for distribution among the Pokémon that battled and half for distribution among the party members. However, the portion distributed among party members is instead equal to the experience that one battling Pokémon received.
 
This works correctly if only one Pokémon battles while the Exp. All is in the player's bag. For example, if one Pokémon out of a party of five battles, then the battler will get 50% of the experience and all five party members will also split 50%, each getting 10% of the total experience, adding up to 100%.
 
However, some battle experience will be lost if multiple Pokémon are sent into one battle. For example, if two Pokémon out of a party of five battle, then the battlers will each get 25% of the experience. All five party members will then also split 25%, each getting 5% of the experience, adding up to only 75%, with the remaining 25% of the experience lost.


===Experience underflow glitch===
===Experience underflow glitch===
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If a Pokémon with experience is defeated using only regular attacks, the experience gain is only half of the base value (rounded down). If at least one move was successfully used against the foe, or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain becomes 1.5× the base value.
If a Pokémon with experience is defeated using only regular attacks, the experience gain is only half of the base value (rounded down). If at least one move was successfully used against the foe, or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain becomes 1.5× the base value.


As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, and is defined differently for each Pokémon. The amount needed to level up is far greater in earlier games in the series. It is not currently known if Pokémon can be grouped by experience growth as in the main games.
As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{P|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series. It's currently unknown if Pokémon can be grouped by experience growth as in the core series games.


===In the Pokémon Ranger series===
===In the Pokémon Ranger series===
In the [[Spin-off Pokémon games#Ranger series|Pokémon Ranger series]], when a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.
In the [[Pokémon Ranger series]], when a Pokémon is successfully captured using the Styler, the Styler will gain experience points, and a certain number of experience points will cause the Styler to level up. However, each Pokémon of the same species will yield exactly the same amount of experience points, as there is no concept of level in the Ranger games.


In [[Pokémon Ranger: Shadows of Almia]], certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.
In [[Pokémon Ranger: Shadows of Almia]], certain bonuses can be applied to the experience points gained under certain conditions, such as if the capture was made using only one line, or multiple Pokémon were captured at once.
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[[File:Pokémon GO level up.png|thumb|200px|Leveling up]]
[[File:Pokémon GO level up.png|thumb|200px|Leveling up]]
In [[Pokémon GO]], the player earns experience (abbreviated XP), rather than the Pokémon. As the player gains experience they gain levels. Leveling up awards the player with items, and certain levels unlock particular items. After reaching level 5, the player can choose a team, which allows them to use {{OBP|Gym|GO}}s.
In [[Pokémon GO]], the player earns experience (abbreviated XP), rather than the Pokémon. As the player gains experience they gain levels. Leveling up awards the player with items, and certain levels unlock particular items. After reaching level 5, the player can choose a team, which allows them to use {{OBP|Gym|GO}}s.
Pokémon can be strengthened by [[Power Up|Powering Up]], which is the equivalent to raising their levels in the core series. Rather than by battling, this is done using {{OBP|Stardust|GO}} and [[Candy]].
{{-}}
{{-}}


==Trivia==
==Trivia==
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a base yield of 608. The Pokémon with the lowest base experience yield are {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}}, with a base yield of 28.
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28.  
* The highest possible number of experience points that can be gained in a single battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle in Black and White, using an internationally traded Pokémon at level 1 that is holding a [[Lucky Egg]], with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a single battle, provided that it was in the Erratic experience group. <!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points-->
* The highest possible number of experience points that can be gained in a single battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle in Black and White, using an internationally traded Pokémon at level 1 that is holding a [[Lucky Egg]], with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a single battle, provided that it was in the Erratic experience group. <!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points-->
** A Pokémon in the Fast experience group would advance to level 83.
** A Pokémon in the Fast experience group would advance to level 83.
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* In [[Generation I]], it is possible to receive zero experience points. This is done by having six Pokémon in the party and fighting a level 2 Pokémon with the Exp. All in the bag. When the battle ends, the experience given to the other participants will be zero.
* In [[Generation I]], it is possible to receive zero experience points. This is done by having six Pokémon in the party and fighting a level 2 Pokémon with the Exp. All in the bag. When the battle ends, the experience given to the other participants will be zero.
* Pokémon Gold and Silver have [https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unused_Experience_Groups two unused Experience Groups]. Both groups have a similar range to Medium Slow, but require fewer experience points to reach level 100.
* Pokémon Gold and Silver have [https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver#Unused_Experience_Groups two unused Experience Groups]. Both groups have a similar range to Medium Slow, but require fewer experience points to reach level 100.
==See also==
* [[List of Pokémon by effort value yield]]
* [[List of Pokémon by experience type]]


==In other languages==
==In other languages==
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|es=Experiencia
|es=Experiencia
|sv=Erfarenhet
|sv=Erfarenhet
|vi = Kinh nghiệm
|pt=Experiência
}}
}}
|
|
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|zh_cmn=經驗值 / 经验值 ''{{tt|Jīngyàn Zhí|Experience Points}}''
|zh_cmn=經驗值 / 经验值 ''{{tt|Jīngyàn Zhí|Experience Points}}''
|da=Erfaringspoint<br>Erfaringsniveau{{tt|*|EP031}}
|da=Erfaringspoint<br>Erfaringsniveau{{tt|*|EP031}}
|nl=Ervaringspunten{{tt|*|Pokémon Emerald manual}}
|fr_ca=Points d'expérience{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_ca=Points d'expérience{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_eu=Points Expérience
|fr_eu=Points Expérience
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|es=Puntos de Experiencia
|es=Puntos de Experiencia
|sv=Erfarenhetspoäng
|sv=Erfarenhetspoäng
|vi = Điểm kinh nghiệm
|pt=Pontos de Experiência{{tt|*|Blue Rescue Team manual}}
}}
}}
|}
|}
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[[de:Erfahrung]]
[[de:Erfahrung]]
[[es:Experiencia]]
[[fr:Expérience]]
[[fr:Expérience]]
[[it:Esperienza]]
[[it:Esperienza]]
[[ja:経験値]]
[[ja:経験値]]
[[pl:Doświadczenie]]
[[zh:经验值]]
[[zh:经验值]]
86,550

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