Effort values: Difference between revisions

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===Generation III===
===Generation III===
[[Generation III]] completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). At level 100, a Pokémon's stats will be one point higher in a specific stat for every four effort points gained in that stat.
[[Generation III]] completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 '''effort points''' to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the [[Battle Tower]] or if the Pokémon is level 100), Pokémon will not gain any EVs. At level 100, a Pokémon's stats will be one point higher in a specific stat for every four effort points gained in that stat.


Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. Level 100 Pokémon can no longer increase EVs, even using the the [[box trick]].
Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total.


[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.
[[Vitamin]]s add 10 effort points, but cannot raise a stat above 100, or raise the total above 510. A new vitamin, {{DL|Vitamin|Zinc}}, enhances Special Defense.
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