Cry: Difference between revisions

32 bytes removed ,  8 May 2023
→‎In the core series: Maybe the overview first and then the usage list
(→‎Trivia: a bit redundant)
(→‎In the core series: Maybe the overview first and then the usage list)
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==In the core series==
==In the core series==
The cry usually consists of an electronic noise. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[generation]]s ({{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many [[List of Pokémon with form differences|alternate forms]], such as those of {{p|Shaymin}}, {{p|Kyurem}}, and the [[Forces of Nature]], also have different cries.
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
Before [[Generation VI]], six pairs of [[Generation I]] Pokémon shared identical or near-identical cries:
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 seconds.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 seconds.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 seconds.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 seconds.
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
In the {{g|Stadium series}}, many original cries were remade through the [[Nintendo 64]]'s technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
In [[Generation III]], [[Generation VII]], and [[Pokémon Legends: Arceus]], cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
In some games, the [[Game mascot]]'s cry will be heard when "Start" or "A" are pressed at the title screen.
In [[Pokémon Sword and Shield]], the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
The [[Ultra Beasts]] and [[Paradox Pokémon]] both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of {{p|Koraidon}} and {{p|Miraidon}}), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.
===Pikachu's cry===
Although {{p|Pikachu}} has a traditional cry, in some games, it has been given special cries, similar to the anime. This makes it the only Pokémon to have multiple cries without changing forms.
In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.
In Pokémon Yellow, Pikachu's [[Pokédex]] entry uses the regular chiptune cry like in earlier games, instead of Ikue Ohtani's vocalization. A non-[[Original Trainer|OT]] Pikachu (traded from other games or received in events) uses the chiptune cry as well.
The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in [[Pokémon-Amie]]. This was retained in later [[core series]] games with the exceptions of {{g|Legends: Arceus}} and {{g|Scarlet and Violet}}.
===Eevee's cry===
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], {{P|Eevee}} was given special cries voiced by [[Aoi Yūki]]. This was also retained in [[Pokémon Sword and Shield|Sword, Shield]], [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl]] but not in {{g|Legends: Arceus}} or {{g|Scarlet and Violet}}.
===Pokémon cry usage===
===Pokémon cry usage===
{{incomplete|section|Check if the Pokémon cry is heard anywhere else}}
{{incomplete|section|Check if the Pokémon cry is heard anywhere else}}
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In {{game|FireRed and LeafGreen|s}}, {{game|Emerald}}, and in Generations {{gen|IV}} and {{gen|V}}, a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical {{stat|HP}} (half HP or below, such that the HP bar is yellow or red) or a [[status condition]] when entering a {{pkmn|battle}}, when its [[summary]] is checked{{sup/3|FRLG}}{{sup/3|E}}, or when it breaks out of a [[Poké Ball]]{{sup/4|DPPt}}{{sup/4|HGSS}}.
In {{game|FireRed and LeafGreen|s}}, {{game|Emerald}}, and in Generations {{gen|IV}} and {{gen|V}}, a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical {{stat|HP}} (half HP or below, such that the HP bar is yellow or red) or a [[status condition]] when entering a {{pkmn|battle}}, when its [[summary]] is checked{{sup/3|FRLG}}{{sup/3|E}}, or when it breaks out of a [[Poké Ball]]{{sup/4|DPPt}}{{sup/4|HGSS}}.
===Pokémon cry overview===
The cry usually consists of an electronic noise. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[generation]]s ({{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many [[List of Pokémon with form differences|alternate forms]], such as those of {{p|Shaymin}}, {{p|Kyurem}}, and the [[Forces of Nature]], also have different cries.
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
Before [[Generation VI]], six pairs of [[Generation I]] Pokémon shared identical or near-identical cries:
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 seconds.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 seconds.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 seconds.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 seconds.
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
In the {{g|Stadium series}}, many original cries were remade through the [[Nintendo 64]]'s technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
In [[Generation III]], [[Generation VII]], and [[Pokémon Legends: Arceus]], cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
In some games, the [[Game mascot]]'s cry will be heard when "Start" or "A" are pressed at the title screen.
In [[Pokémon Sword and Shield]], the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
The [[Ultra Beasts]] and [[Paradox Pokémon]] both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of {{p|Koraidon}} and {{p|Miraidon}}), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.
====Pikachu's cry====
Although {{p|Pikachu}} has a traditional cry, in some games, it has been given special cries, similar to the anime. This makes it the only Pokémon to have multiple cries without changing forms.
In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.
In Pokémon Yellow, Pikachu's [[Pokédex]] entry uses the regular chiptune cry like in earlier games, instead of Ikue Ohtani's vocalization. A non-[[Original Trainer|OT]] Pikachu (traded from other games or received in events) uses the chiptune cry as well.
The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in [[Pokémon-Amie]]. This was retained in later [[core series]] games with the exceptions of {{g|Legends: Arceus}} and {{g|Scarlet and Violet}}.
====Eevee's cry====
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], {{P|Eevee}} was given special cries voiced by [[Aoi Yūki]]. This was also retained in [[Pokémon Sword and Shield|Sword, Shield]], [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl]] but not in {{g|Legends: Arceus}} or {{g|Scarlet and Violet}}.


==In the spin-off games==
==In the spin-off games==