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m (→Generation I: Done. Documentation is on datacrystal if anyone is interested.) |
m (→Generation I) |
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Line 17: | Line 17: | ||
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4. | {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4. | ||
In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow: | In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow:<br> | ||
<code>With Focus Energy: (Base Speed + 76) >> 2 << 2 + 160 >> 2</code> | <code>With Focus Energy: (Base Speed + 76) >> 2 << 2 + 160 >> 2</code> | ||
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