Critical hit: Difference between revisions

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m (→‎Generation I: Done. Documentation is on datacrystal if anyone is interested.)
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{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4.
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} were intended to multiply the critical hit rate by 4, but a glitch instead causes them to divide the critical hit rate by 4.


In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow:
In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow:<br>
<code>With Focus Energy: (Base Speed + 76) >> 2 << 2 + 160 >> 2</code>
<code>With Focus Energy: (Base Speed + 76) >> 2 << 2 + 160 >> 2</code>


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