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m (→Generation I) |
(→Generation I: Added × 100 ÷ 256 for the %) |
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In {{g|Stadium}}, Critical Hit Ratio is calculated as follow:<br> | In {{g|Stadium}}, Critical Hit Ratio is calculated as follow:<br> | ||
<code>No Focus Energy: (Base Speed + 76) >> 2</code> | <code>No Focus Energy: (((Base Speed + 76) >> 2) × 100) ÷ 256</code> | ||
{{cat|Moves with a high critical-hit ratio}}, such as {{m|Slash}}, are eight times more likely to land a critical hit, resulting in a probability of <code>BaseSpeed / 64</code>. For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 93.8% chance of landing a critical hit on a move with a high critical hit ratio. | {{cat|Moves with a high critical-hit ratio}}, such as {{m|Slash}}, are eight times more likely to land a critical hit, resulting in a probability of <code>BaseSpeed / 64</code>. For example, {{p|Clefable}}, with a base Speed of 60, has roughly a 93.8% chance of landing a critical hit on a move with a high critical hit ratio. | ||
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In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow:<br> | In {{g|Stadium}}, Focus Energy has been fixed and Critical Hit Ratio is calculated as follow:<br> | ||
<code>With Focus Energy: (Base Speed + 76) >> 2 << 2 + 160 >> 2</code> | <code>With Focus Energy: (((Base Speed + 76) >> 2 << 2 + 160 >> 2) × 100) ÷ 256</code> | ||
If a Pokémon is both under the effect of Focus Energy/Dire Hit and using a move with a high critical hit rate, then the multipliers (or divisors) will stack. | If a Pokémon is both under the effect of Focus Energy/Dire Hit and using a move with a high critical hit rate, then the multipliers (or divisors) will stack. |
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