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===Generation V=== | ===Generation V=== | ||
Conversion can now be stolen by {{m|Snatch}} | Conversion can now be stolen by {{m|Snatch}}. | ||
Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move. | |||
===Generation VI=== | ===Generation VI=== | ||
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==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|A special move that switches the user's elemental type to that of the target.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}} | ||
{{movedescentry|{{gameabbrev3| | {{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}} | ||
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves. }} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user changes its type to become the same type as the move at the top of the list of moves it knows. }} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Normal|1}} | {{Moveheader/Level|Normal|1}} | ||
{{Moveentry/Level1|137|Porygon|1|Normal|Normal| | {{Moveentry/Level1|137|Porygon|1|Normal|Normal|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no| | {{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|1|1|1|1|1}} | ||
{{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no| | {{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|1|1|1}} | ||
{{Movefooter|Normal|1}} | {{Movefooter|Normal|1}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Changes the user's type into the same type as one of its moves.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | {{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | ||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | ||
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Stad=Conversion Stad| | Stad=Conversion Stad| | ||
Stad2=Conversion Stad2| | Stad2=Conversion Stad2| | ||
Colo=Conversion Colo| | |||
XD=Conversion XD| | |||
}} | }} | ||
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[[de:Umwandlung]] | [[de:Umwandlung]] | ||
[[fr:Conversion]] | [[fr:Conversion]] | ||
[[it:Conversione (mossa)]] | [[it:Conversione (mossa)]] | ||
[[ja:テクスチャー]] | [[ja:テクスチャー]] | ||
[[pl:Conversion]] | [[pl:Conversion]] | ||
[[zh:变性(招式)]] | |||
[[zh: |