Comet Punch (move): Difference between revisions

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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
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{{MoveInfobox|
{{MoveInfobox
n=4 |
|n=4
name=Comet Punch |
|name=Comet Punch
jname=れんぞくパンチ |
|jname=れんぞくパンチ
jtranslit=Renzoku Panchi |
|jtranslit=Renzoku Panchi
jtrans=Consecutive Punch |
|jtrans=Consecutive Punch
gameimage=Comet Punch.png |
|gameimage=Comet Punch PE.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=18 |
|maxpp=24
accuracy=85 |
|power=18
gen=I |
|accuracy=85
category=Tough |
|gen=I
appeal=2 |
|category=Tough
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=2 |
|cdesc=Works well if it's the same type as the one before.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
pokefordex=Comet%20Punch |
|scdesc=Allows performance of the same move twice in a row.
touches=yes |
|appeal6=1
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Effectiveness varies depending on when it is used.
snatch=no |
|touches=yes
mirrormove=yes |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=yes |
|snatch=no
flag8=no |
|mirrormove=yes
punch=yes |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 54, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
 
===Generation II===
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.


Comet Punch will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].


===[[Generation II]]===
===Generations III and IV===
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Each strike has an independent chance of activating an [[Contact#Abilities|Ability that activates upon contact]]. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out.


===[[Generation III]]===
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.


===[[Generation IV]]===
===Generations V to VII===
Same as previous generations, except it will continue attacking after a substitute is broken.
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.


===[[Generation V]]===
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate {{a|Weak Armor}}, {{a|Stamina}}, or a [[Rocky Helmet]]. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.


If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.
===Generation VIII onwards===
Comet Punch cannot be selected in a battle.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}}
{{movedescentry|{{gameabbrev3|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=none|g9=none}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--}}
{{Moveentry/8|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|'''}}
{{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9}}
{{Moveentry/8|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22|}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9}}
{{Moveentry/8|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|1, 9|1, 9|1, 9|24|}}
{{Movefooter|Normal|1}}
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15|}}
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15|}}
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||7|}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g7=1|g7g={{gameabbrev7|SMUSUM}}|g1=none|g2=none|g3=none|g4=none|g8=none|g9=none}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}}}
{{Moveentry/3|0532|Timburr|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|8}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=3|pp=19|acc=80%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=2|powmax=99|pp=15|ppmax=30|acc=70%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Comet Punch|type=Normal
|stars=3
|pow=19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4)
|charge=0.5 seconds (Hits 1-3), 0.86
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br>{{gameabbrevmd|DX}}|It damages an enemy 2 to 5 times in a row.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}}
{{movemid|type=normal|user=Anthony (Kanto)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
 
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Let's Play the Pokémon Card Game XY!===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{mcolor|Metronome|000}}}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of its hands.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of his hands.}}
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock!}}
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba|image2=Giovanni Hitmonchan Comet Punch PM.png|image2p=Hitmonchan|image3=Green Machamp Comet Punch PM.png|image3p=Machamp}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan moves his fists in a swift fashion and punches the opponent with them.}}
{{movemid|type=normal|user=Giovanni's Hitmonchan|startcode=PM011|startname=Finish Off Team Rocket!!|notes=Debut}}
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp repeatedly punches the opponent in a swift fashion.}}
{{movemid|type=normal|user=Green (Pocket Monsters)|user1=Green's Machamp|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Machamp {{color2|000|Manga move errors|cannot legally learn}} Comet Punch}}
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}}
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}}
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!|notes=Debut}}
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genI=Comet Punch I|
|type=Normal
genII=Comet Punch II|
|genI=Comet Punch I
genIII=Comet Punch III|
|genII=Comet Punch II
genIV=Comet Punch IV|
|genIII=Comet Punch III
|genIV=Comet Punch IV
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Comet Punch Stad|
|genV=Comet Punch V
Stad2=Comet Punch Stad2|
|genVI=Comet Punch VI
|genVI2=Comet Punch VI 2
|SMUSUM=Comet Punch VII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=Comet Punch Stad
|Stad2=Comet Punch Stad2
|Colo=Comet Punch Colo
|XD=Comet Punch XD
}}
{{Movegen
|type=Normal
|PBR=Comet Punch PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Comet Punch PMD RB
|PSMD=Comet Punch PSMD
}}
}}


==Trivia==
==Trivia==
* Comet Punch is the Japanese name of {{m|Meteor Mash}}. This move is the one of two moves that has been used for Japanese name, along with {{m|Low Kick}}, the Japanese name of {{m|Low Sweep}}.
* Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being {{m|Fury Swipes}}.
* So far, {{p|Timburr}} is the only Pokémon able to learn Comet Punch through breeding.
** {{m|Pin Missile}} was a third until its base power was increased to 25 in [[Generation VI]].
* According to its [[Pokédex]] entry, {{p|Kangaskhan}} is skilled at attacking using Comet Punch.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}''
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|cs=Kometová rána
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Komeetslag
|nl=Komeetslag
|fi=Komeettamäjäys
|fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]])
|fr=Poing Comète
|fr=Poing Comète
|de=Kometenhieb
|de=Kometenhieb
|el=Γρονθοκόπημα
|el=Γρονθοκόπημα
|it=Cometapugno
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
|ko=연속펀치 ''{{tt|Yeonsokpeonchi|Consecutive Punch}}''
|pt_br=Soco Cometa
|pl=Cios Komety
|pt_br=Soco de Cometa ({{TCG|HeartGold & SoulSilver}}–present, manga)<br>Soco Cometa ([[AG145]]–[[AG176]], {{TCG|Jungle}}, The Official Pokémon Handbook)<br>Gancho Cometa ([[EP172]])
|pt_eu=Soco Cometa
|pt_eu=Soco Cometa
|sr=Kometa Pesnica
|sr=Kometa Pesnica
|es=Puño Cometa
|es_eu=Puño Cometa
|es_la=Golpe Cometa ([[EP172]]-present)<br>Golpe Cohete ([[EP029]])
|tr=Kuyrukluyıldız Yumruğu
|vi=Liên Hoàn Đấm
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]
[[Category:Punching moves]]
[[Category:Punching moves]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[es:Puño Cometa]]
[[it:Cometapugno (mossa)]]
[[pl:Comet Punch]]
[[pt:Comet Punch]]
[[de:Kometenhieb]]
[[de:Kometenhieb]]
[[es:Puño cometa]]
[[fr:Poing Comète]]
[[fr:Poing Comète]]
[[it:Cometapugno]]
[[ja:れんぞくパンチ]]
[[ja:れんぞくパンチ]]
[[zh:连续拳(招式)]]
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