Chrysalia: Difference between revisions

137 bytes added ,  19 March 2015
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→‎Battlefield: Edited for Flying/Levitating Pokémon and field effects.
m (r2.7.3) (Robot: Adding de:Chrysalia)
m (→‎Battlefield: Edited for Flying/Levitating Pokémon and field effects.)
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==Battlefield==
==Battlefield==
The {{wp|Japanese rock garden|zen garden}} battlefield of Chrysalia features water tiles, fencing, and Pokémari Balls. Only {{type|Water}} Pokémon can stand on water tiles. The fencing is hidden on certain tiles and will trigger when stood on by a Pokémon, resulting in being temporarily restricted inside a one-tile fenced pen. Pokémari Balls can be moved by attacks and will travel in the direction the attack came from until they reach the end of the battlefield; they will deal damage to any Pokémon they hit. An active Pokémari Ball will not activate other Pokémari Balls, and new Pokémari Balls will appear between turns by the count of a {{wp|shishi-odoshi|sōzu}}.
The {{wp|Japanese rock garden|zen garden}} battlefield of Chrysalia features water tiles, fencing, and Pokémari Balls. Only {{t|Water}}- and {{type|Flying}} Pokémon, as well as Pokémon with the ability {{a|Levitate}}, can stand on water tiles. The fencing is hidden on certain tiles and will trigger when stood on by a Pokémon, except Flying/Levitating Pokémon, resulting in being temporarily restricted inside a one-tile fenced pen. Pokémari Balls can be moved by attacks and will travel in the direction the attack came from until they reach the end of the battlefield; they will deal damage to any Pokémon they hit. An active Pokémari Ball will not activate other Pokémari Balls, and new Pokémari Balls will appear between turns by the count of a {{wp|shishi-odoshi|sōzu}}, to the maximum count of four.


Battles fought on Chrysalia's battlefield are set to a maximum of 20 turns, and victory is seized by defeating all enemies. If both armies are still standing when all 20 turns have passed, the army defending Chrysalia wins the battle.
Battles fought on Chrysalia's battlefield are set to a maximum of 20 turns, and victory is seized by defeating all enemies. If both armies are still standing when all 20 turns have passed, the army defending Chrysalia wins the battle.
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