Celebi Egg glitch: Difference between revisions

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==Discovery==
==Discovery==
This glitch was first documented at [[Glitch City Laboratories]] and was discovered by Paco81. It was initially known only as the "Celebi glitch" or "Celebi trick" due to not involving an {{pkmn|Egg}}, however the Celebi obtained through that glitch would have a nickname and [[Original Trainer]] composed of glitch characters and would be stuck at [[level]] 100. A variation that allows the Celebi to be hatched from an Egg and therefore largely behave normally in terms of game mechanics was discovered shortly thereafter.
This glitch was first documented at [[Glitch City Laboratories]] by user Paco81. It was initially known only as the "Celebi glitch" or "Celebi trick" due to not involving an {{pkmn|Egg}}, however the Celebi obtained through that glitch would have a nickname and [[Original Trainer]] composed of glitch characters and would be stuck at [[level]] 100. A variation that allows the Celebi to be hatched from an Egg and therefore largely behave normally in terms of game mechanics was discovered shortly thereafter.


==Method==
==Method==
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* '''Step 11'''- The Celebi will hatch at level 0. Due to how the game handles Pokémon that level up in battle, the player must allow the Day-Care Couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi.
* '''Step 11'''- The Celebi will hatch at level 0. Due to how the game handles Pokémon that level up in battle, the player must allow the Day-Care Couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi.


{{youtubevid|ukqtK0l6bu0|Parfehchan|psychic|grass}}
{{YouTubeVid|ukqtK0l6bu0|channel/UCB9TJe0f5_fKHeJq-i_jI6w|name=Parfehchan|psychic|grass}}


==Explanation==
==Explanation==
The reason why the player gets Celebi is the move Beat Up. In [[Generation II]], both Celebi and Beat Up share the same [[index number]]: 251. This is not random and should work with any other move-Pokémon combination. {{m|Psychic}}, whose index number is 94, should result in a {{p|Gengar}} hatching, while {{m|Splash}}, despite being considered the worst move, would ironically bring a {{p|Mewtwo}}, as both share index number 150. This glitch therefore should not cause any glitch Pokémon to appear, as there were exactly 251 moves in Generation II, though {{p|Ledyba}} would not be obtainable in this way without using a second potential glitch, as {{m|Struggle}} is unobtainable normally as a move.
The reason that the aquired Pokémon is Celebi is due to the move {{m|Beat Up}}. In [[Generation II]], both Celebi and Beat Up share the same [[index number]]: 251. This is not random and should work with any other move-Pokémon combination. {{m|Psychic}}, whose index number is 94, should result in a {{p|Gengar}} hatching, while {{m|Splash}}, despite being considered the worst move, would ironically bring a {{p|Mewtwo}}, as both share index number 150. This glitch therefore should not cause any glitch Pokémon to appear, as there were exactly 251 moves in Generation II, though {{p|Ledyba}} would not be obtainable in this way without using a second potential glitch, as {{m|Struggle}} is unobtainable normally as a move.


==?????==
==?????==
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At Step 5 of the glitch the player asks a Day-Care person to raise the Bad Clone of ????? (000). That clone will not be taken back until the glitch is finished. After the glitch is finished, that clone will disappear from the Day Care, but on rare occasions, it is possible for that Pokémon to not disappear and remain at the Day Care. In that case the Bad Clone of ????? (000) will be transformed into a Bad Clone of ????? (255). That Bad Clone of ????? (255), similarly to the Bad Clone of ????? (000), cannot be released by the PC, but can still be traded to a Generation I game and released there. It mostly works the same way as the Bad Clone of ????? (000), but it has some differences with it, as it cannot evolve into a {{p|Nidoran♂}}, and if a wild {{p|Ditto}} transforms into the hatched [[Five question marks|????? (255)]], the wild Ditto can be caught normally. Also it learns {{m|Ice Punch}} at LV17 and {{m|Egg Bomb}} at LV44 and it can learn different TMs and HMs from the Bad Clone of ????? (000), for example the Bad Clone of ????? (000) can learn {{m|DynamicPunch}} (TM01) which the Bad Clone of ????? (255) cannot.
At Step 5 of the glitch the player asks a Day-Care person to raise the Bad Clone of ????? (000). That clone will not be taken back until the glitch is finished. After the glitch is finished, that clone will disappear from the Day Care, but on rare occasions, it is possible for that Pokémon to not disappear and remain at the Day Care. In that case the Bad Clone of ????? (000) will be transformed into a Bad Clone of ????? (255). That Bad Clone of ????? (255), similarly to the Bad Clone of ????? (000), cannot be released by the PC, but can still be traded to a Generation I game and released there. It mostly works the same way as the Bad Clone of ????? (000), but it has some differences with it, as it cannot evolve into a {{p|Nidoran♂}}, and if a wild {{p|Ditto}} transforms into the hatched [[Five question marks|????? (255)]], the wild Ditto can be caught normally. Also it learns {{m|Ice Punch}} at LV17 and {{m|Egg Bomb}} at LV44 and it can learn different TMs and HMs from the Bad Clone of ????? (000), for example the Bad Clone of ????? (000) can learn {{m|DynamicPunch}} (TM01) which the Bad Clone of ????? (255) cannot.


==The hatched Pokémon's item==
==Hatched Pokémon's held item==
The hatched Pokémon will hold an item depending to the fourth attack of the Pokémon used for the breeding. Both the item and the fourth attack share the same [[index number]]. For example, if the two Pokémon used for the breeding have the move {{m|Reflect}} as their fourth move, the hatched Pokémon will hold a [[GS Ball]] (or [[Teru-sama]] in {{game|Gold and Silver|s}}). This is because both the [[GS Ball]] and {{m|Reflect}} have the same [[index number]]: 115. If the Pokémon used for the breeding have the move {{m|Whirlpool}} as their fourth attack or {{m|Beat Up}}, the hatched Pokémon will hold the glitch items HM08 or HM09 respectively. Neither of these [[HM]]s can be obtained in normal gameplay: they are filler items, and have no corresponding moves. If the Pokémon used for the breeding have no fourth attack, the hatched Pokémon will hold nothing.
The hatched Pokémon will hold an item depending to the fourth attack of the Pokémon used for the breeding. Both the item and the fourth attack share the same [[index number]]. For example, if the two Pokémon used for the breeding have the move {{m|Reflect}} as their fourth move, the hatched Pokémon will hold a [[GS Ball]] (or [[Teru-sama]] in {{game|Gold and Silver|s}}). This is because both the [[GS Ball]] and {{m|Reflect}} have the same [[index number]]: 115. If the Pokémon used for the breeding have the move {{m|Whirlpool}} as their fourth attack or {{m|Beat Up}}, the hatched Pokémon will hold the glitch items HM08 or HM09 respectively. Neither of these [[HM]]s can be obtained in normal gameplay: they are filler items, and have no corresponding moves. If the Pokémon used for the breeding have no fourth attack, the hatched Pokémon will hold nothing.


==Other effects caused by this glitch==
==Other effects==
Some of the Pokémon that are deposited in step 6 and step 8 may have their names, gender, level, or attacks changed. Some of them will become "bad clones" and some will remain normal Pokémon. Some of them will also have [[Pokérus]].
Some of the Pokémon that are deposited in step 6 and step 8 may have their names, gender, level, or attacks changed. Some of them may become "bad clones" and some may remain normal Pokémon. Some of them may also have [[Pokérus]].


When done incorrectly, the Celebi Egg glitch may also result in a lot of code read errors and Pokémon/character data becoming scrambled. Players may end up with numerous bad clones. Going to the <sc>Pokémon</sc> screen and looking at the move option will bring up all Pokémon in your party, as usual. However, selecting a Pokémon and going to the <sc>Move</sc> option will reveal that a ????? is hiding at least 50-80 glitch Pokémon. All of these glitch Pokémon represent the game's code and cause multiple bugs. Therefore, by switching their moves, the game's data, such as music and Pokédex entries, can be altered. The names of these Pokémon vary from ? to random characters and their levels range from 0 to 255. The player's name will also change to a random glitch name. Similarly, the player's ID number will change. The player's original name might be given to Pokémon with many ? in its name, or the names of old player files and Pokémon, and is usually tossed around with junk data (example: ???????GOLD?).  
When done incorrectly, the Celebi Egg glitch may also result in a lot of code read errors and Pokémon/character data becoming scrambled. Players may end up with numerous bad clones. Going to the <sc>Pokémon</sc> screen and looking at the move option will bring up all Pokémon in your party, as usual. However, selecting a Pokémon and going to the <sc>Move</sc> option will reveal that a ????? is hiding at least 50-80 glitch Pokémon. All of these glitch Pokémon represent the game's code and cause multiple bugs. Therefore, by switching their moves, the game's data, such as music and Pokédex entries, can be altered. The names of these Pokémon vary from ? to random characters and their levels range from 0 to 255. The player's name will also change to a random glitch name. Similarly, the player's ID number will change. The player's original name might be given to Pokémon with many ? in its name, or the names of old player files and Pokémon, and is usually tossed around with junk data (example: ???????GOLD?).  
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This effect of the Celebi Egg glitch is very similar to the [[TMTRAINER effect]] in [[Generation I]].
This effect of the Celebi Egg glitch is very similar to the [[TMTRAINER effect]] in [[Generation I]].


==External Links==
==External links==
* [http://forums.glitchcity.info/index.php/topic,1065.150.html The Celebi Egg glitch at Glitch City Laboratories]
* [http://forums.glitchcity.info/index.php/topic,1065.150.html The Celebi Egg glitch at Glitch City Laboratories]


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[[de:Celebi-Ei-Trick]]
[[de:Celebi-Ei-Trick]]
[[fr:Bug de Celebi]]
[[fr:Bug de Celebi]]
[[zh:雪拉比蛋漏洞]]
[[it:Glitch dell'uovo di Celebi]]
[[zh:雪拉比的蛋(漏洞)]]