Bide (move): Difference between revisions

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(Someone needs to check these Gen IV+ semi-invulnerable details...)
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{{incomplete|section|In Generation VI, Bide does not hit a Pokémon in the semi-invulnerable turn of Bounce. Did this change in Generation VI, in Generation V, or was it even really possible to hit it in Generation IV?}}
{{incomplete|section|In Generation VI, Bide does not hit a Pokémon in the semi-invulnerable turn of Bounce. Did this change in Generation VI, in Generation V, or was it even really possible to hit it in Generation IV?}}
===Generation I===
===Generation I===
After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a {{type|Normal}} move, type has no effect on the calculated damage inflicted by this attack; thus, Bide does not receive [[same-type attack bonus]]. Bide is unaffected by modifications to the {{stat|accuracy}} stat and {{stat|evasion}} stat, and can hit Pokémon during the semi-invulnerable turn of {{m|Dig}} and {{m|Fly}}. Bide hits {{t|Ghost}} types, although they are immune to Normal-type moves.
After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a {{type|Normal}} move, type has no effect on the calculated damage inflicted by this attack; therefore, Bide does not receive any [[same-type attack bonus]]. Bide bypasses {{stat|accuracy}} checks to always hit, even on the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. Bide hits {{t|Ghost}} types, although they are immune to Normal-type moves.


The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a {{m|substitute}}. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.
The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a {{m|substitute}}. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.