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{{conditions}} | {{conditions}} | ||
The ''' | The '''Beautiful condition''', also called '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. | ||
==Characteristics== | ==Characteristics== | ||
A {{OBP|Pokémon|species}} will have its | A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]]. | ||
When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests. | |||
A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's condition prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a high enough Beauty condition to evolve. | |||
A {{p|Feebas}}'s | |||
During a Beauty Contest, the audience will react as follows: | During a Beauty Contest, the audience will react as follows: | ||
Line 21: | Line 18: | ||
| Indifference | | Indifference | ||
|- style="background:#{{beauty color}}" | |- style="background:#{{beauty color}}" | ||
| | | Beautiful move | ||
| Excitement | | Excitement | ||
|- style="background:#{{cute color}}" | |- style="background:#{{cute color}}" | ||
Line 27: | Line 24: | ||
| Indifference | | Indifference | ||
|- style="background:#{{smart color}}" | |- style="background:#{{smart color}}" | ||
| {{color2|000| | | {{color2|000|Clever (condition)|Clever move}} | ||
| Discontent | | Discontent | ||
|- style="background:#{{tough color}}" | |- style="background:#{{tough color}}" | ||
Line 40: | Line 37: | ||
===Hoenn Contests=== | ===Hoenn Contests=== | ||
{| class="roundy" | {| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" | ||
|- | |- | ||
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank | ! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank | ||
! style="background: #{{beauty color light}};" | Super Rank | ! style="background: #{{beauty color light}};" | Super Rank | ||
! style="background: #{{beauty color light}};" | Hyper Rank | ! style="background: #{{beauty color light}};" | Hyper Rank | ||
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank | ! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank | ||
|- style=" | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png]] | |||
| [[File:Beauty Ribbon Super.png]] | | style="background: #FFF" | [[File:Beauty Ribbon Super.png]] | ||
| [[File:Beauty Ribbon Hyper.png]] | | style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]] | ||
| style="{{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]] | | style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]] | ||
|} | |} | ||
===Sinnoh Super Contests=== | ===Sinnoh Super Contests=== | ||
{| class="roundy" | {| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" | ||
|- | |- | ||
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank | ! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank | ||
! style="background: #{{beauty color light}};" | Great Rank | ! style="background: #{{beauty color light}};" | Great Rank | ||
! style="background: #{{beauty color light}};" | Ultra Rank | ! style="background: #{{beauty color light}};" | Ultra Rank | ||
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank | ! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank | ||
|- style=" | |- style="background: #FFF" | ||
| [[File:Beauty Ribbon Sinnoh.png]] | | [[File:Beauty Ribbon Sinnoh.png]] | ||
| [[File:Beauty Ribbon Great.png]] | | [[File:Beauty Ribbon Great.png]] | ||
| [[File:Beauty Ribbon Ultra.png]] | | [[File:Beauty Ribbon Ultra.png]] | ||
| [[File:Beauty Ribbon Master Sinnoh.png]] | | [[File:Beauty Ribbon Master Sinnoh.png]] | ||
|- style=" | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png]] | |||
| [[File:Accessory Blue Balloons Sprite.png]] | | style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]] | ||
| [[File:Accessory Silk Veil Sprite.png]] | | style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]] | ||
| style="{{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]] | | style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]] | ||
|} | |||
===Hoenn Contest Spectaculars=== | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" | |||
|- | |||
! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank | |||
|- | |||
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png]] | |||
|} | |} | ||
==Moves== | ==Moves== | ||
{{movelist/contest- | {{movelist/contest-header|Beauty}} | ||
{{movelist/contest| | {{movelist/contest-move|V|Acid Spray|Poison|Special|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Cool move in Generation VI--> | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | ||
{{movelist/contest|1| | {{movelist/contest-move|IV|Aqua Ring|Water|Status|2}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Aqua Tail|Water|Physical|1}}<!--Cute move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest| | {{movelist/contest-move|VI|Aromatic Mist|Fairy|Status|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Assurance|Dark|Physical|1}}<!--Clever move in Generation VI--> | ||
{{movelist/contest|1| | {{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Aura Sphere|Fighting|Special|2}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|I|Aurora Beam|Ice|Special|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest|4| | {{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | ||
{{movelist/contest|3| | {{movelist/contest-move|V|Autotomize|Steel|Status|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}<!--Cool move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Blast Burn|Fire|Special|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Blaze Kick|Fire|Physical|2}}<!--Cool move in Generation VI--> | ||
{{movelist/contest| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | ||
{{movelist/contest|1 | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|I|Blizzard|Ice|Special|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}} | ||
{{movelist/contest| | {{movelist/contest-move|V|Blue Flare|Fire|Special|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | ||
{{movelist/contest|1| | {{movelist/contest-move|V|Bolt Strike|Electric|Physical|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | ||
{{movelist/contest| | {{movelist/contest-move|I|Bubble Beam|Water|Special|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|1|3|desc=Badly startles those who have made appeals.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Bug Buzz|Bug|Special|1}}<!--Cute move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Bulk Up|Fighting|Status|2}}<!--Cool move in Generation VI--> | ||
{{movelist/contest| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Captivate|Normal|Physical|1}}<!--Cute move in Generation VI--> | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Charge Beam|Electric|Special|2}} | ||
{{movelist/contest|4 | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | ||
{{movelist/contest| | {{movelist/contest-move|V|Clear Smog|Poison|Special|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|I|Conversion|Normal|Status|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} | ||
{{movelist/contest|2| | {{movelist/contest-move|II|Conversion 2|Normal|Status|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Cosmic Power|Psychic|Status|1}}<!--Cool move in Generations III-IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} | ||
{{movelist/contest| | {{movelist/contest-move|II|Cotton Spore|Grass|Status|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | ||
{{movelist/contest| | {{movelist/contest-move|VI|Dazzling Gleam|Fairy|Special|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Cool move in Generation VI--> | ||
{{movelist/contest| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|VI|Diamond Storm|Rock|Physical|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Cool move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Dive|Water|Physical|3}} | ||
{{movelist/contest| | {{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}} | ||
{{movelist/contest| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | ||
{{movelist/contest| | {{movelist/contest-move|III|Doom Desire|Steel|Special|1}}<!--Cool move in Generations III-IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Draco Meteor|Dragon|Special|1}}<!--Smart move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{movelist/contest| | {{movelist/contest-move|VI|Dragon Ascent|Flying|Physical|1}} | ||
{{movelist/contest| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{movelist/contest| | {{movelist/contest-move|IV|Dragon Pulse|Dragon|Special|1}}<!--Smart move in Generation IV--> | ||
{{movelist/contest| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | ||
{{movelist/contest | {{movelist/contest-move|IV|Drain Punch|Fighting|Physical|1}}<!--Tough move in Generation VI--> | ||
{{movelist/contest|4| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}} | ||
{{movelist/contest- | {{movelist/contest-move|IV|Earth Power|Ground|Special|1}}<!--Smart move in Generation IV--> | ||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|V|Echoed Voice|Normal|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|V|Electroweb|Electric|Special|1}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | |||
{{movelist/contest-move|I|Ember|Fire|Special|2}}<!--Cute move in Generation VI--> | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-move|IV|Energy Ball|Grass|Special|2}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|III|Eruption|Fire|Special|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|I|Explosion|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} | |||
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | |||
{{movelist/contest-move|VI|Fairy Wind|Fairy|Special|1}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|III|Feather Dance|Flying|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|IV|Feint|Normal|Status|1}}<!--Clever move in Generation VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-move|V|Fiery Dance|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | |||
{{movelist/contest-move|I|Fire Blast|Fire|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Cool move in Generation VI--> | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-move|V|Fire Pledge|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|I|Fire Punch|Fire|Physical|2}}<!--Tough move in Generation VI--> | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-move|I|Fire Spin|Fire|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|V|Flame Burst|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|II|Flame Wheel|Fire|Physical|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|I|Flamethrower|Fire|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|I|Flash|Normal|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Shifts the judge's attention from the others.}} | |||
{{movelist/contest-effect|IV|1|N/A|desc=Lowers the Voltage of all Judges by one each.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|IV|Flash Cannon|Steel|Special|1}}<!--Smart move in Generation IV--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|VI|Flower Shield|Fairy|Status|1}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|VI|Freeze-Dry|Ice|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|V|Freeze Shock|Ice|Physical|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|V|Frost Breath|Ice|Special|1}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|V|Fusion Flare|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}} | |||
{{movelist/contest-move|IV|Gastro Acid|Poison|Status|1}}<!--Tough move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-move|VI|Geomancy|Fairy|Status|1}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|IV|Giga Impact|Normal|Physical|1}}<!--Tough move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-move|V|Glaciate|Ice|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|V|Grass Pledge|Grass|Special|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|VI|Grassy Terrain|Grass|Status|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} | |||
{{movelist/contest-move|IV|Gravity|Psychic|Status|1}}<!--Clever move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-move|I|Growth|Grass|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Cool move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | |||
{{movelist/contest-move|III|Hail|Ice|Status|3}} | |||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}} | |||
{{movelist/contest-move|I|Haze|Ice|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|II|Heal Bell|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|V|Heal Pulse|Psychic|Status|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|IV|Healing Wish|Psychic|Status|1}}<!--Cute move in Generation IV--> | |||
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | |||
{{movelist/contest-move|III|Heat Wave|Fire|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|III|Hydro Cannon|Water|Special|3}} | |||
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | |||
{{movelist/contest-move|I|Hydro Pump|Water|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|III|Ice Ball|Ice|Physical|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|I|Ice Beam|Ice|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Startles Pokémon that have made a same-type appeal.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|V|Ice Burn|Ice|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} | |||
{{movelist/contest-move|I|Ice Punch|Ice|Physical|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Ice Shard|Ice|Physical|2}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}} | |||
{{movelist/contest-move|V|Icicle Crash|Ice|Physical|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | |||
{{movelist/contest-move|III|Icicle Spear|Ice|Physical|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|II|Icy Wind|Ice|Special|3}} | |||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|V|Inferno|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|VI|Ion Deluge|Electric|Status|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporally stops the crowd from growing excited.}} | |||
{{movelist/contest-move|IV|Judgment|Normal|Special|1}}<!--Smart move in Generation IV--> | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|VI|Land's Wrath|Ground|Physical|1}} | |||
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|IV|Leaf Storm|Grass|Special|1}}<!--Cute move in Generation IV--> | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|VI|Light of Ruin|Fairy|Special|1}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|I|Light Screen|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|I|Lovely Kiss|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|IV|Lunar Dance|Psychic|Status|2}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|7|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | |||
{{movelist/contest-move|III|Magic Coat|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|III|Magical Leaf|Grass|Special|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | |||
{{movelist/contest-move|II|Mean Look|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|III|Meditate|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Cool move in Generation VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-move|II|Mirror Coat|Psychic|Special|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Can avoid being startles by others once.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|IV|Mirror Shot|Steel|Special|1}}<!--Cute move in Generation IV--> | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|I|Mist|Ice|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|VI|Misty Terrain|Fairy|Status|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} | |||
{{movelist/contest-move|VI|Moonblast|Fairy|Special|1}} | |||
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|II|Moonlight|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Temporarily stops the crowd from getting excited.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|II|Morning Sun|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal's quality varies depending on its timing.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|VI|Mystical Fire|Fire|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|III|Nature Power|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more crowd is excited.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Cool move in Generation VI--> | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-move|IV|Ominous Wind|Ghost|Special|1}}<!--Smart move in Generation IV--> | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|VI|Origin Pulse|Water|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} | |||
{{movelist/contest-move|III|Overheat|Fire|Special|3}} | |||
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|II|Perish Song|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|VI|Petal Blizzard|Grass|Physical|1}} | |||
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|I|Petal Dance|Grass|Special|3}} | |||
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|II|Powder Snow|Ice|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Power Gem|Rock|Special|2}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Power Swap|Psychic|Status|1}}<!--Clever move in Generation VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-move|IV|Power Whip|Grass|Physical|1}}<!--Tough move in Generation VI--> | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-move|I|Psybeam|Psychic|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}} | |||
{{movelist/contest-move|V|Psyshock|Psychic|Special|1}} | |||
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|V|Quiver Dance|Bug|Status|1}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|III|Rain Dance|Water|Status|1}}<!--Tough move in Generations III-IV--> | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|V|Relic Song|Normal|Special|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Cool move in Generation IV--> | |||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | |||
{{movelist/contest-move|V|Round|Normal|Special|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} | |||
{{movelist/contest-move|II|Sacred Fire|Fire|Physical|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | |||
{{movelist/contest-move|II|Safeguard|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|V|Secret Sword|Fighting|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Cool move in Generation IV--> | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|I|Self-Destruct|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} | |||
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} | |||
{{movelist/contest-move|III|Sheer Cold|Ice|Special|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}} | |||
{{movelist/contest-move|III|Signal Beam|Bug|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Randomizes the order of appeals on the next turn.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|II|Silver Wind|Bug|Special|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|I|Soft-Boiled|Normal|Status|2}}<!--Cute move in Generation VI--> | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-move|IV|Spacial Rend|Dragon|Special|1}}<!--Tough move in Generation IV--> | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|I|Spore|Grass|Status|3}} | |||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|3|desc=Startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|VI|Steam Eruption|Water|Special|1}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | |||
{{movelist/contest-move|II|Sunny Day|Fire|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works the best the more the crowd is excited.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|I|Surf|Water|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} | |||
{{movelist/contest-move|I|Swords Dance|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} | |||
{{movelist/contest-move|III|Tail Glow|Bug|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|VI|Thousand Arrows|Ground|Physical|1}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} | |||
{{movelist/contest-move|I|Tri Attack|Normal|Special|3}} | |||
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|V|Venoshock|Poison|Special|1}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} | |||
{{movelist/contest-move|III|Water Pulse|Water|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}} | |||
{{movelist/contest-move|III|Water Spout|Water|Special|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|III|Weather Ball|Normal|Special|1}}<!--Smart move in Generations III-IV--> | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|II|Whirlpool|Water|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn a higher score the later the Pokémon performs.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|III|Will-O-Wisp|Fire|Status|3}} | |||
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|IV|Worry Seed|Grass|Status|1}}<!--Clever move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Cool move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-move|IV|Zen Headbutt|Psychic|Physical|1}}<!--Clever move in Generation VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} | |||
{{movelist/contest-footer|Beauty}} | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}} | {{langtable|color={{beauty color light}}|bordercolor={{beauty color}} | ||
|zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ'' | |||
|de=Schönheit | |de=Schönheit | ||
|fr=Beauté | |fr=Beauté | ||
Line 174: | Line 529: | ||
|ko=아름다움 ''Areumda-eum'' | |ko=아름다움 ''Areumda-eum'' | ||
|es=Belleza | |es=Belleza | ||
| | |vi=Xinh đẹp | ||
}} | |||
{{contest}}<br> | {{contest}}<br> | ||
Line 180: | Line 536: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Beauty moves|*]] | |||
[[de:Schönheit (Wettbewerb)]] | [[de:Schönheit (Wettbewerb)]] | ||
[[fr:Beauté]] | |||
[[it:Bellezza (virtù)]] | [[it:Bellezza (virtù)]] | ||
[[zh: | [[zh:美丽]] |
edits