Beautiful (condition): Difference between revisions

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{{move|Beautiful (condition)}}
{{conditions}}
{{conditions}}
The '''Beauty condition''', otherwise known simply as '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].
The '''Beautiful condition''', also called '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Beauty condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest.
A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]].


Unlike the other four conditions, Beauty can also be raised in {{game|HeartGold and SoulSilver|s}}. In addition to having its [[friendship]] increased, a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]] will have its Beauty condition enhanced.
When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.


When competing in the Beauty category, a Pokémon with an enhanced Beauty will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.
A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's condition prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a high enough Beauty condition to evolve.
 
A {{p|Feebas}}'s Beauty, when raised to 170 Beauty points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's Beauty prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a maxed-out Beauty condition to evolve.


During a Beauty Contest, the audience will react as follows:
During a Beauty Contest, the audience will react as follows:
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| Indifference
| Indifference
|- style="background:#{{beauty color}}"  
|- style="background:#{{beauty color}}"  
| Beauty move
| Beautiful move
| Excitement
| Excitement
|- style="background:#{{cute color}}"
|- style="background:#{{cute color}}"
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| Indifference
| Indifference
|- style="background:#{{smart color}}"
|- style="background:#{{smart color}}"
| {{color2|000|Smart (condition)|Smart move}}
| {{color2|000|Clever (condition)|Clever move}}
| Discontent
| Discontent
|- style="background:#{{tough color}}"
|- style="background:#{{tough color}}"
Line 40: Line 37:


===Hoenn Contests===
===Hoenn Contests===
{| class="roundy" align="center" style="background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|- align="center"
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}};" | Super Rank
! style="background: #{{beauty color light}};" | Super Rank
! style="background: #{{beauty color light}};" | Hyper Rank
! style="background: #{{beauty color light}};" | Hyper Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| [[File:Beauty Ribbon Super.png]]
| style="background: #FFF" | [[File:Beauty Ribbon Super.png]]
| [[File:Beauty Ribbon Hyper.png]]
| style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]]
| style="{{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
===Sinnoh Super Contests===
{| class="roundy" align="center" style="background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|- align="center"
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}};" | Great Rank
! style="background: #{{beauty color light}};" | Great Rank
! style="background: #{{beauty color light}};" | Ultra Rank
! style="background: #{{beauty color light}};" | Ultra Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|- style="background: #FFF"
| [[File:Beauty Ribbon Sinnoh.png‎]]
| [[File:Beauty Ribbon Sinnoh.png‎]]
| [[File:Beauty Ribbon Great.png]]
| [[File:Beauty Ribbon Great.png]]
| [[File:Beauty Ribbon Ultra.png]]
| [[File:Beauty Ribbon Ultra.png]]
| [[File:Beauty Ribbon Master Sinnoh.png]]
| [[File:Beauty Ribbon Master Sinnoh.png]]
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
| [[File:Accessory Blue Balloons Sprite.png]]
| style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]]
| [[File:Accessory Silk Veil Sprite.png]]
| style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]]
| style="{{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
|}
 
===Hoenn Contest Spectaculars===
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|-
! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png‎]]
|}
|}


==Moves==
==Moves==
{{movelist/contest-head|Beauty}}
{{movelist/contest-header|Beauty}}
{{movelist/contest|4|Aqua Jet|Water|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-move|V|Acid Spray|Poison|Special|1}}
{{movelist/contest|4|Aqua Ring|Water|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|4|Assurance|Dark|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest|4|Aura Sphere|Fighting|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Aurora Beam|Ice|Special|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Aqua Ring|Water|Status|2}}
{{movelist/contest|3|Blast Burn|Fire|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Blaze Kick|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Blizzard|Ice|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Aqua Tail|Water|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest|1|BubbleBeam|Water|Special|1|3|Badly startles those who have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|3|Bulk Up|Fighting|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|VI|Aromatic Mist|Fairy|Status|1}}
{{movelist/contest|4|Captivate|Normal|Physical||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|4|Charge Beam|Electric|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Assurance|Dark|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest|1|Conversion|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest|2|Conversion 2|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-move|IV|Aura Sphere|Fighting|Special|2}}
{{movelist/contest|2|Cotton Spore|Grass|Status|2|1|Startles the Pokémon that has the Judge's attention.|2|Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Defog|Flying|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest|3|Dive|Water|Physical|2|0|Can avoid being startled by others once.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-move|I|Aurora Beam|Ice|Special|3}}
{{movelist/contest|4|Drain Punch|Fighting|Physical||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest|1|Ember|Fire|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Energy Ball|Grass|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest|3|Eruption|Fire|Special|1|0|The appeal works better the later it is performed.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|V|Autotomize|Steel|Status|1}}
{{movelist/contest|1|Explosion|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|3|FeatherDance|Flying|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}<!--Cool move in Generation IV-->
{{movelist/contest|4|Feint|Normal|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|1|Fire Blast|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|III|Blast Burn|Fire|Special|3}}
{{movelist/contest|4|Fire Fang|Fire|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest|1|Fire Punch|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Fire Spin|Fire|Special|3|0|Temporarily stops the crowd from growing excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|2|Flame Wheel|Fire|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-move|III|Blaze Kick|Fire|Physical|2}}<!--Cool move in Generation VI-->
{{movelist/contest|1|Flamethrower|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest|1|Flash|Normal|Status|3|0|Shifts the judge's attention from the others.|1|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Gastro Acid|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Blizzard|Ice|Special|3}}
{{movelist/contest|4|Giga Impact|Normal|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest|4|Gravity|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Growth|Grass|Status|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest|4|Gyro Ball|Steel|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest-move|V|Blue Flare|Fire|Special|1}}
{{movelist/contest|3|Hail|Ice|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Haze|Ice|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|V|Bolt Strike|Electric|Physical|1}}
{{movelist/contest|2|Heal Bell|Normal|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|3|Heat Wave|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Bubble Beam|Water|Special|3}}
{{movelist/contest|3|Hydro Cannon|Water|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those who have made appeals.}}
{{movelist/contest|1|Hydro Pump|Water|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Ice Ball|Ice|Physical|3|0|Temporarily stops the crowd from growing excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Ice Beam|Ice|Special|3|0|Startles Pokémon that have made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest|1|Ice Punch|Ice|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Ice Shard|Ice|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-move|III|Bulk Up|Fighting|Status|2}}<!--Cool move in Generation VI-->
{{movelist/contest|3|Icicle Spear|Ice|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|5|Icicle Crash|Ice|Physical|||||}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|2|Icy Wind|Ice|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-move|IV|Captivate|Normal|Physical|1}}<!--Cute move in Generation VI-->
{{movelist/contest|1|Light Screen|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Lovely Kiss|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Charge Beam|Electric|Special|2}}
{{movelist/contest|4|Lunar Dance|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Magic Coat|Psychic|Status|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest|3|Magical Leaf|Grass|Special|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|V|Clear Smog|Poison|Special|1}}
{{movelist/contest|2|Mean Look|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest|3|Meditate|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|I|Conversion|Normal|Status|3}}
{{movelist/contest|4|Metal Burst|Steel|Physical|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest|2|Mirror Coat|Psychic|Special|2|0|Can avoid being startles by others once.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|1|Mist|Ice|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest|2|Moonlight|Normal|Status|1|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|II|Conversion 2|Normal|Status|3}}
{{movelist/contest|2|Morning Sun|Normal|Status|1|0|The appeal's quality varies depending on its timing.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest|3|Nature Power|Normal|Status|1|0|The appeal works best the more crowd is excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|4|Night Slash|Dark|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest|3|Overheat|Fire|Special|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|III|Cosmic Power|Psychic|Status|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest|2|Perish Song|Normal|Status|2|1|Badly startles all Pokémon that made good appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest|1|Petal Dance|Grass|Special|4|4|Jams the others, and misses one turn of appeals.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-move|II|Cotton Spore|Grass|Status|3}}
{{movelist/contest|2|Powder Snow|Ice|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}}
{{movelist/contest|4|Power Gem|Rock|Special||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Power Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|4|Power Whip|Grass|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|VI|Dazzling Gleam|Fairy|Special|1}}
{{movelist/contest|1|Psybeam|Psychic|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|2|Sacred Fire|Fire|Physical|4|0|A highly appealing move.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Cool move in Generation VI-->
{{movelist/contest|2|Safeguard|Normal|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Selfdestruct|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-move|VI|Diamond Storm|Rock|Physical|1}}
{{movelist/contest|3|Sheer Cold|Ice|Special|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest|3|Signal Beam|Bug|Special|3|0|Randomizes the order of appeals on the next turn.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest|2|Silver Wind|Bug|Special|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest|1|Softboiled|Normal|Status|4|0|A highly appealing move.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|III|Dive|Water|Physical|3}}
{{movelist/contest|1|Spore|Grass|Status|1|3|Badly startles those that have made appeals.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest|2|Sunny Day|Fire|Status|1|0|The appeal works the best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Surf|Water|Special|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Swords Dance|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|III|Doom Desire|Steel|Special|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest|3|Tail Glow|Bug|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest|1|Tri Attack|Normal|Special|2|2|Startles all Pokémon that have done their appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Draco Meteor|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest|3|Water Pulse|Water|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|3|Water Spout|Water|Special|1|0|The appeal works better the later it is performed.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|VI|Dragon Ascent|Flying|Physical|1}}
{{movelist/contest|2|Whirlpool|Water|Special|3|0|Temporarily stops the crowd from growing excited.|2|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|3|Will-O-Wisp|Fire|Status|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Dragon Pulse|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest|4|Worry Seed|Grass|Status||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|4|X-Scissor|Bug|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Drain Punch|Fighting|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest|4|Zen Headbutt|Psychic|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-foot|Beauty}}
{{movelist/contest-move|IV|Earth Power|Ground|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Echoed Voice|Normal|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Electroweb|Electric|Special|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Ember|Fire|Special|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Energy Ball|Grass|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Eruption|Fire|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Explosion|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|VI|Fairy Wind|Fairy|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Feather Dance|Flying|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Feint|Normal|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Fiery Dance|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Fire Blast|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|V|Fire Pledge|Fire|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Fire Punch|Fire|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Fire Spin|Fire|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Flame Burst|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Flame Wheel|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Flamethrower|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Flash|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Shifts the judge's attention from the others.}}
{{movelist/contest-effect|IV|1|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Flash Cannon|Steel|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Flower Shield|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Freeze-Dry|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Freeze Shock|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Frost Breath|Ice|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Fusion Flare|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Gastro Acid|Poison|Status|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|VI|Geomancy|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Giga Impact|Normal|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|V|Glaciate|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Grass Pledge|Grass|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|VI|Grassy Terrain|Grass|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|IV|Gravity|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Growth|Grass|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-move|III|Hail|Ice|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|I|Haze|Ice|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Heal Bell|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Heal Pulse|Psychic|Status|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Heat Wave|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|III|Hydro Cannon|Water|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Hydro Pump|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|III|Ice Ball|Ice|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|I|Ice Beam|Ice|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Startles Pokémon that have made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Ice Burn|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Ice Punch|Ice|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Ice Shard|Ice|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Icicle Crash|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|III|Icicle Spear|Ice|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Icy Wind|Ice|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Inferno|Fire|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|VI|Ion Deluge|Electric|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporally stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Judgment|Normal|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Land's Wrath|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Light of Ruin|Fairy|Special|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Light Screen|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Lovely Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|IV|Lunar Dance|Psychic|Status|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|7|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Magic Coat|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Magical Leaf|Grass|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Mean Look|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Meditate|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Mirror Coat|Psychic|Special|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startles by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Mist|Ice|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Misty Terrain|Fairy|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|VI|Moonblast|Fairy|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|II|Moonlight|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Morning Sun|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality varies depending on its timing.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Mystical Fire|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Nature Power|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Ominous Wind|Ghost|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Origin Pulse|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|III|Overheat|Fire|Special|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Perish Song|Normal|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Petal Blizzard|Grass|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Petal Dance|Grass|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Powder Snow|Ice|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Gem|Rock|Special|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Swap|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|IV|Power Whip|Grass|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Psybeam|Psychic|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|V|Psyshock|Psychic|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Quiver Dance|Bug|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Rain Dance|Water|Status|1}}<!--Tough move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|V|Relic Song|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|V|Round|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|II|Sacred Fire|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Safeguard|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Secret Sword|Fighting|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Self-Destruct|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Sheer Cold|Ice|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Signal Beam|Bug|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Randomizes the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Silver Wind|Bug|Special|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Soft-Boiled|Normal|Status|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|IV|Spacial Rend|Dragon|Special|1}}<!--Tough move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Spore|Grass|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|3|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|VI|Steam Eruption|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Sunny Day|Fire|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works the best the more the crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Surf|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Swords Dance|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest-move|III|Tail Glow|Bug|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Thousand Arrows|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Tri Attack|Normal|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Venoshock|Poison|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|III|Water Pulse|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|III|Water Spout|Water|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Weather Ball|Normal|Special|1}}<!--Smart move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Whirlpool|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Will-O-Wisp|Fire|Status|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Worry Seed|Grass|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Zen Headbutt|Psychic|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-footer|Beauty}}


==In other languages==
==In other languages==
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
|zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ''
|de=Schönheit
|de=Schönheit
|fr=Beauté
|fr=Beauté
Line 174: Line 529:
|ko=아름다움 ''Areumda-eum''
|ko=아름다움 ''Areumda-eum''
|es=Belleza
|es=Belleza
|zh_cmn=美丽组}}
|vi=Xinh đẹp
}}


{{contest}}<br>
{{contest}}<br>
Line 180: Line 536:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Beauty moves|*]]


[[de:Schönheit (Wettbewerb)]]
[[de:Schönheit (Wettbewerb)]]
[[fr:Beauté]]
[[it:Bellezza (virtù)]]
[[it:Bellezza (virtù)]]
[[zh:美丽组]]
[[zh:美丽]]
2,086

edits