Acid rain: Difference between revisions

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'''Acid rain''' is a glitch in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} that results in the simultaneous occurrence of all [[weather conditions]] at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games.
'''Acid rain''' is a glitch in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} that results in the simultaneous occurrence of all types of [[weather]] at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games.
   
   
==Cause==
==Cause==
If any weather effect (including {{m|Trick Room}}, {{m|Gravity}}, and {{m|Uproar}}, but excluding {{DL|Weather conditions|Heavy rain|rain}}) is in effect, and a player of {{v2|Platinum}}, {{game3|HeartGold and SoulSilver|HeartGold|s}}, or {{game3|HeartGold and SoulSilver|SoulSilver|s}} uses {{m|Pursuit}} on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four [[weather conditions]] will be occurring at once until the end of the battle.
If any weather effect (including {{m|Trick Room}}, {{m|Gravity}}, and {{m|Uproar}}, but excluding [[rain]]) is in effect, and a player of {{v2|Platinum}}, {{game3|HeartGold and SoulSilver|HeartGold|s}}, or {{game3|HeartGold and SoulSilver|SoulSilver|s}} uses {{m|Pursuit}} on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four types of [[weather]] will be occurring at once until the end of the battle.


This will occur if the user of {{m|Pursuit}} is the host, even if the host game is [[Pokémon Diamond and Pearl Versions|Diamond or Pearl]].
This will occur if the user of {{m|Pursuit}} is the host, even if the host game is [[Pokémon Diamond and Pearl Versions|Diamond or Pearl]].
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# Sunshine (hurts after animation)
# Sunshine (hurts after animation)
# Sandstorm (hurts after animation)
# Sandstorm (hurts after animation)
# Rain (hurts after animation; glitch cannot be activated using this weather)
# Rain (hurts after animation; glitch cannot be activated using this [[weather]])


Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally.
Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally.


Even if the Pokémon is normally immune to a weather condition due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with the cause of the damage identified as their [[Ability]], rather than the weather. In this way, a {{p|Pikachu}} in battle can be hurt by its {{a|Static}}, a {{p|Weezing}} by its {{a|Levitate}}, or an {{p|Empoleon}} by its {{a|Torrent}}.
Even if the Pokémon is normally immune to a type of weather due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with the cause of the damage identified as their [[Ability]], rather than the weather. In this way, a {{p|Pikachu}} in battle can be hurt by its {{a|Static}}, a {{p|Weezing}} by its {{a|Levitate}}, or an {{p|Empoleon}} by its {{a|Torrent}}.


However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, that Pokémon will be immune to all of the damaging effects of this glitch.
However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, that Pokémon will be immune to all of the damaging effects of this glitch.


Conversely, a Pokémon with an Ability that heals it in certain weather conditions, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather will work as it normally does, healing with one condition and hurting with the other.
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.


Both {{m|Thunder}} and {{m|Blizzard}} have 100% accuracy, due to simultaneous rain and hail. {{m|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three weather conditions.  
Both {{m|Thunder}} and {{m|Blizzard}} will ignore accuracy and evasion checks, due to simultaneous rain and hail. {{m|Solar Beam|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.  


If a {{p|Castform}} or {{p|Cherrim}} is brought into battle, their Abilities will cause them to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[Form differences#Castform|Sun and Rain forms]] due to those particular weather conditions being the first two to occur (and thus, Castform recognizes these as being the only two weather conditions on the field).
If a {{p|Castform}} or {{p|Cherrim}} is brought into battle, their Abilities will cause them to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[List of Pokémon with form differences#Castform|Sun and Rain forms]] due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field).
 
{{m|Weather Ball}}'s [[type]] is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using [[Harsh sunlight]], Weather Ball would be {{t|Fire}} type. If it was performed using {{m|Gravity}}, it would be {{t|Ice}} type because [[Hail (weather condition)|hail]] has the highest priority of the four present weather conditions.


{{youtubevid|10cxNmIxWkk|MysticLatias|Dark}}
{{youtubevid|10cxNmIxWkk|MysticLatias|Dark}}
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[[Category:Glitches]]
[[Category:Glitches]]


[[de:Saurer Regen]]
[[fr:Bug de la pluie acide]]
[[it:Pioggia Acida]]
[[it:Pioggia Acida]]
 
[[ja:裏技・バグ一覧#おいうちで異常気象]]
[[de:Saurer Regen]]
[[pl:Acid rain]]
[[pl:Acid rain]]
[[zh:酸雨]]
[[zh:酸雨(漏洞)]]
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