Generation I
Hi Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage.
Since all attacks that do 0 damage miss, Hi Jump Kick will always miss if used against a ghost
type.
If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the opponent
will not attack or be subjected to recurrent damage during that round. However, the user will
still be subject to recurrent damage.
The crash damage from Hi Jump Kick can be reversed by Bide or Counter.