User:CycloneGU/Sandbox
This is CycloneGU's sandbox area to work on projects intended for mainspace. This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace. Feel free to discuss anything being done here on the talk page for this sandbox. |
Pokémon Rumble World
Traits
The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.
Trait | Description |
---|---|
Speedy | Moves quickly. |
Snappy | Uses its moves quickly. |
Punchy | High Attack. |
Brawny | High HP. |
Hardy | High Defense. |
Lucky | Foe drops more P. |
Healthy | Restores HP naturally. |
Gutsy | Makes foes wobbly more easily. |
Turbo | Keeps using moves for a while when the button is held down. |
Perky | Recovers quickly from a status change. |
Steady | Not affected by any status changes. |
Techie | Moves with fewer stars get stronger. |
Feisty | Sweeps foes to a farther distance. |
Mighty | Won't get swept away by its foe. |
Type Boost | Damage dealt goes up, taken goes down. |
Chop-Chop | Able to use the A and B moves one after another quickly. |
Greedy | Draws P from far away. |
Heroic | High Power. |
Adept | Avoids certain negative effects and self-inflicted damage. |
Effective | Avoids supereffective moves. They do more damage when used. |
Lingering | Any status change lingers. |
Resilient | May be left with 1 HP after a hit that would have knocked it out. |
Picky | Has only one move. Combines Punchy, Techie, and Snappy. |
Slugger | Moves have more reach. |
Unstoppable | Unstoppable by foe's attacks. |
Lobber | Damage goes up when striking foes from a distance. |
Grappler | Damage goes up when striking foes at close range. |
Boomer | Damage goes up when using explosive moves. |
Unruly | Damage goes up when charging into foes. |
Rusty | It's a Rusty Pokémon. Remove rust from the Toy Pokémon. |
Reflector | Reflects bad status changes to the foe. |
Superstar | Cool and popular. |
Prefixes
The following is a personal collections of Toy Pokémon caught in Pokémon Rumble World. The purpose of the following table is to discuss how to describe certain prefixes for a future table which is intended for mainspace and will list the various prefixes used in the game for multi-trait Pokémon; this will be developed below this section as data is obtained for analysis. There may be occasional edits to add new Pokémon to the tables during the discussion. The information contained within this section, on its own, is personal data used in the analysis and will not be used in mainspace in this form.
Pokémon species have been omitted; only the prefix is needed for this analysis. Any Rusty Pokémon cleaned will be added as a normal entry; an asterisk will accompany the prefix to identify such entries and tooltips might be utilized containing other details.
As determinations are made about certain types of data, data will be eliminated from this list and entries of that prefix data will cease to be added, though will be compared to existing information for that prefix to make sure it matches. When the project is completed, I will be removing this section and leaving the mainspace table along with other projects.
Prefix | # of Traits |
Traits | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S p e e d y |
S n a p p y |
P u n c h y |
B r a w n y |
H a r d y |
L u c k y |
H e a l t h y |
G u t s y |
T u r b o |
P e r k y |
S t e a d y |
T e c h i e |
F e i s t y |
M i g h t y |
B o o s t |
C h o p - C h o p |
G r e e d y |
H e r o i c |
A d e p t |
E f f e c t i v e |
L i n g e r i n g |
R e s i l i e n t |
P i c k y |
S l u g g e r |
U n s t o p p a b l e |
L o b b e r |
G r a p p l e r |
B o o m e r |
U n r u l y |
R e f l e c t o r |
S u p e r s t a r | ||
Epic | 6 | ✓+ | ✓+ | ✓ | ✓+ | ✓+ | ✓ | |||||||||||||||||||||||||
Epic | 6 | ✓+ | ✓+ | ✓+ | ✓ | Dark+ | ✓ | |||||||||||||||||||||||||
Epic | 6 | ✓ | ✓+ | ✓++ | ✓ | ✓ | ✓+ | |||||||||||||||||||||||||
Epic | 6 | ✓+ | ✓ | ✓ | ✓+ | ✓+ | ✓+ | |||||||||||||||||||||||||
Stupendous | 6 | ✓ | ✓ | ✓ | ✓ | ✓+ | ✓ | |||||||||||||||||||||||||
Excellent | 5 | ✓+ | ✓ | ✓+ | ✓ | ✓ | ||||||||||||||||||||||||||
Fantastic | 5 | ✓+ | ✓ | ✓ | ✓+ | ✓ | ||||||||||||||||||||||||||
Fantastic | 5 | ✓ | ✓ | ✓+ | ✓ | ✓+ | ||||||||||||||||||||||||||
Ultra | 5 | ✓ | ✓ | ✓ | ✓+ | ✓ | ||||||||||||||||||||||||||
Ultra | 5 | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||
Fabulous | 4 | ✓ | ✓ | ✓ | ✓ | |||||||||||||||||||||||||||
Fabulous | 4 | ✓+ | ✓ | ✓ | ✓+ | |||||||||||||||||||||||||||
Super | 4 | ✓+ | ✓ | ✓ | ✓ | |||||||||||||||||||||||||||
Super | 4 | ✓ | ✓ | ✓ | ✓ | |||||||||||||||||||||||||||
Super | 4 | ✓+ | ✓ | ✓ | ✓+ | |||||||||||||||||||||||||||
Super | 4 | ✓ | ✓ | ✓ | ✓ | |||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | Grass | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Awesome | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Marvelous | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Marvelous | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Marvelous | 3 | ✓ | Psychic | ✓ | ||||||||||||||||||||||||||||
Marvelous | 3 | ✓ | ✓ | ✓ | ||||||||||||||||||||||||||||
Amazing | 2 | ✓ | ✓ | |||||||||||||||||||||||||||||
Amazing | 2 | ✓ | ✓+ | |||||||||||||||||||||||||||||
Amazing | 2 | ✓ | ✓ | |||||||||||||||||||||||||||||
Amazing | 2 | ✓ | ✓ | |||||||||||||||||||||||||||||
Amazing | 2 | ✓+ | ✓+ | |||||||||||||||||||||||||||||
Splendid | 2 | ✓+ | ✓ | |||||||||||||||||||||||||||||
Splendid | 2 | ✓ | Ground+ | |||||||||||||||||||||||||||||
Splendid | 2 | ✓ | Ground |
Miscellaneous
Date Formulas
Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.
For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.
Date | Days since April 30, 2015 |
Dividing by 18 (rounded down) |
Division Remainder |
Arceus Type |
---|---|---|---|---|
May 5, 2015 | 5 days | 0 | 5 | Rock-type |
May 17, 2015 | 17 days | 0 | 17 | Fairy-type |
May 18, 2015 | 18 days | 1 | 0 | Normal-type |
July 1, 2015 | 62 days | 3 | 8 | Steel-type |
December 31, 2015 | 245 days | 13 | 11 | Grass-type |
Today | 3335 days | 185 | 5 | Rock-type |
Table explanation column by column:
- The date being tested (the table will always use today's date upon implementation).
- The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
- The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
- The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
- Using the table presented below, the type is determined.
Note that the Arceus type isn't programmed into the above table except for the last line in the final column, being inputted manually everywhere else; that fourth column, however, is what would trigger the type switch. Here is the typing order within the game, and thus the identical order used by Arceus:
Remainder | Arceus Type |
---|---|
0 | Normal-type |
1 | Fighting-type |
2 | Flying-type |
3 | Poison-type |
4 | Ground-type |
5 | Rock-type |
6 | Bug-type |
7 | Ghost-type |
8 | Steel-type |
9 | Fire-type |
10 | Water-type |
11 | Grass-type |
12 | Electric-type |
13 | Psychic-type |
14 | Ice-type |
15 | Dragon-type |
16 | Dark-type |
17 | Fairy-type |
The switch is completed (see the last line of the first table herein). All 18 types are in there. Once the switch is confirmed to be working, it will be implemented at Bastion of Beginnings.
Side Games Layouts
Gen. V
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Gen. VI
This Pokémon was unavailable prior to Generation VI. | ||||||||||
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