User:CycloneGU/Sandbox

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Revision as of 15:25, 1 June 2015 by CycloneGU (talk | contribs) (Putting in some "templates", if you will.)
Bulbapedia bulb.png This is CycloneGU's sandbox area to work on projects intended for mainspace.
This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace.
Feel free to discuss anything being done here on the talk page for this sandbox.

Pokémon Rumble World

Traits

The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.

Trait Description
Speedy Moves quickly.
Snappy Uses its moves quickly.
Punchy High Attack.
Brawny High HP.
Hardy High Defense.
Lucky Foe drops more P.
Healthy Restores HP naturally.
Gutsy Makes foes wobbly more easily.
Turbo Keeps using moves for a while when the button is held down.
Perky Recovers quickly from a status change.
Steady Not affected by any status changes.
Techie Moves with fewer stars get stronger.
Feisty Sweeps foes to a farther distance.
Mighty Won't get swept away by its foe.
Type Boost Damage dealt goes up, taken goes down.
Chop-Chop Able to use the A and B moves one after another quickly.
Greedy Draws P from far away.
Heroic High Power.
Adept Avoids certain negative effects and self-inflicted damage.
Effective Avoids supereffective moves. They do more damage when used.
Lingering Any status change lingers.
Resilient May be left with 1 HP after a hit that would have knocked it out.
Picky Has only one move. Combines Punchy, Techie, and Snappy.
Slugger Moves have more reach.
Unstoppable Unstoppable by foe's attacks.
Lobber Damage goes up when striking foes from a distance.
Grappler Damage goes up when striking foes at close range.
Boomer Damage goes up when using explosive moves.
Unruly Damage goes up when charging into foes.
Rusty It's a Rusty Pokémon. Remove rust from the Toy Pokémon.
Reflector Reflects bad status changes to the foe.
Superstar Cool and popular.

Prefixes

The following is a personal collections of Toy Pokémon caught in Pokémon Rumble World. The purpose of the following table is to discuss how to describe certain prefixes for a future table which is intended for mainspace and will list the various prefixes used in the game for multi-trait Pokémon; this will be developed below this section as data is obtained for analysis. There may be occasional edits to add new Pokémon to the tables during the discussion. The information contained within this section, on its own, is personal data used in the analysis and will not be used in mainspace in this form.

Pokémon species have been omitted; only the prefix is needed for this analysis. Any Rusty Pokémon cleaned will be added as a normal entry; an asterisk will accompany the prefix to identify such entries and tooltips might be utilized containing other details.

As determinations are made about certain types of data, data will be eliminated from this list and entries of that prefix data will cease to be added, though will be compared to existing information for that prefix to make sure it matches. When the project is completed, I will be removing this section and leaving the mainspace table along with other projects.

Prefix # of
Traits
Traits
S
p
e
e
d
y
S
n
a
p
p
y
P
u
n
c
h
y
B
r
a
w
n
y
H
a
r
d
y
L
u
c
k
y
H
e
a
l
t
h
y
G
u
t
s
y
T
u
r
b
o
P
e
r
k
y
S
t
e
a
d
y
T
e
c
h
i
e
F
e
i
s
t
y
M
i
g
h
t
y
B
o
o
s
t
C
h
o
p
-
C
h
o
p
G
r
e
e
d
y
H
e
r
o
i
c
A
d
e
p
t
E
f
f
e
c
t
i
v
e
L
i
n
g
e
r
i
n
g
R
e
s
i
l
i
e
n
t
P
i
c
k
y
S
l
u
g
g
e
r
U
n
s
t
o
p
p
a
b
l
e
L
o
b
b
e
r
G
r
a
p
p
l
e
r
B
o
o
m
e
r
U
n
r
u
l
y
R
e
f
l
e
c
t
o
r
S
u
p
e
r
s
t
a
r
Epic 6 ✓+ ✓+ ✓+ ✓+
Epic 6 ✓+ ✓+ ✓+ Dark+
Epic 6 ✓+ ✓++ ✓+
Epic 6 ✓+ ✓+ ✓+ ✓+
Stupendous 6 ✓+
Excellent 5 ✓+ ✓+
Fantastic 5 ✓+ ✓+
Fantastic 5 ✓+ ✓+
Ultra 5 ✓+
Ultra 5
Fabulous 4
Fabulous 4 ✓+ ✓+
Super 4 ✓+
Super 4
Super 4 ✓+ ✓+
Super 4
Awesome 3
Awesome 3 Grass
Awesome 3
Awesome 3
Awesome 3
Awesome 3
Awesome 3
Awesome 3
Awesome 3
Marvelous 3
Marvelous 3
Marvelous 3 Psychic
Marvelous 3
Amazing 2
Amazing 2 ✓+
Amazing 2
Amazing 2
Amazing 2 ✓+ ✓+
Splendid 2 ✓+
Splendid 2 Ground+
Splendid 2 Ground

Miscellaneous

Date Formulas

Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.

For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.

Date Days since
April 30, 2015
Dividing by 18
(rounded down)
Division
Remainder
Arceus Type
May 5, 2015 5 days 0 5 Rock-type
May 17, 2015 17 days 0 17 Fairy-type
May 18, 2015 18 days 1 0 Normal-type
July 1, 2015 62 days 3 8 Steel-type
December 31, 2015 245 days 13 11 Grass-type
Today 3335 days 185 5 Rock-type

Table explanation column by column:

  • The date being tested (the table will always use today's date upon implementation).
  • The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
  • The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
  • The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
  • Using the table presented below, the type is determined.

Note that the Arceus type isn't programmed into the above table except for the last line in the final column, being inputted manually everywhere else; that fourth column, however, is what would trigger the type switch. Here is the typing order within the game, and thus the identical order used by Arceus:

Remainder Arceus Type
0 Normal-type
1 Fighting-type
2 Flying-type
3 Poison-type
4 Ground-type
5 Rock-type
6 Bug-type
7 Ghost-type
8 Steel-type
9 Fire-type
10 Water-type
11 Grass-type
12 Electric-type
13 Psychic-type
14 Ice-type
15 Dragon-type
16 Dark-type
17 Fairy-type

The switch is completed (see the last line of the first table herein). All 18 types are in there. Once the switch is confirmed to be working, it will be implemented at Bastion of Beginnings.

Side Games Layouts

Gen. V

Generation V
Rumble Blast
Volcanic Slope
Battle Trozei
Dragon Hill
Rumble U
Go Big or Go Home!
Generation VI
Shuffle
Event: Exp. Points from Victini!
Rumble World
Volcanic Ravine (Special)


Gen. VI

This Pokémon was unavailable prior to Generation VI.
Generation VI
Shuffle
Stage 152
Rumble World
Shrub Forest (All Areas)