Charizard archetype (TCG)

Revision as of 18:09, 11 April 2012 by Politoed666 (talk | contribs) (Just to remind myself...)
Charizard
CharizardArceus1.jpg
NinetalesHeartGoldSoulSilver7.jpg
Charizard and Ninetales
Types used Fire
Major cards Charizard, Ninetales, Typhlosion Prime
Era 2010-2011

Charizard was a semi-competitive deck archetype in the Pokémon Trading Card Game. Upon the release of the Arceus expansion in late 2009, players recognized Charizard as a potentially decent attacker and attempted to make a deck around it. It was moderately successful, placing well at a number of small tournaments over the course of its existence. Probably the most notable reason for the Charizard archetype's playability was its strong draw engine based around Ninetales from HeartGold & SoulSilver, giving it above-average consistency.

Strategy

-TBC-

Key Cards

  • Charizard - Charizard's viability as an attacker stemmed from its Fire Formation Poké-Body, which made Charizard's attacks deal 10 more damage for each Fire-type Pokémon on the player's bench. With a bench full of Fire-type Pokémon, Fire Wing did 80 damage for only  , and Burning Tail did 130 damage for    .
  • Typhlosion Prime - Burning Tail, Charizard's second attack, required the player using it to discard one   Energy attached to Charizard. Typhlosion Prime's Afterburner Poké-Power could reattach that Energy to any Pokémon in play at the cost of placing one damage counter on it. Ninetales' Roast Reveal Poké-Power, and Junk Arm in later variants of the deck, also could discard Energy for later attachment through Afterburner.
  • Ninetales - {{main|
  • Pokémon Collector/Roseanne's Research - These two Supporters served essentially the same purpose, allowing the Charizard player to search Basic Pokémon out of his or her deck. Since the archetype needed at least three different evolved Pokémon in play to function ideally (Charizard, Typhlosion Prime, and Ninetales), getting their respective Basic Pokémon in play quickly was vital.
  • Rare Candy -
  • Broken Time-Space -

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Charizard    
Charmeleon    
Charmander    
Typhlosion Prime    
Quilava    
Cyndaquil    
Ninetales    
Vulpix    
Uxie    
Unown Q    
Roseanne's Research Su  
Bebe's Search Su  
Pokémon Collector Su  
Professor Oak's New Theory Su  
Rare Candy T  
Pokémon Communication T  
Expert Belt T  
Luxury Ball T  
Night Maintenance T  
Broken Time-Space St  
12× Fire Energy   E -


Possible Tech Cards

  • Junk Arm - After its release, Junk Arm was considered a staple in Charizard, along with most other archetypes. However, the above variant does not include Junk Arm, as it is based on an early version of the deck. Junk Arm's extreme usefulness stemmed not only from its ability to retrieve any Trainer card from the player's discard pile, but also because it allowed the player to discard any two cards from his or her hand. Typhlosion Prime was the deck's main source of energy acceleration and only functioned if there were Fire Energy in the discard. Thus, by giving the player the option to discard Fire Energy, Junk Arm indirectly contributed to the deck's ability to attach additional Energy quickly.