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{{ | {{move|Fourth generation}} | ||
{{GenInfo | {{GenInfo | ||
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 5}}|0=Diamond|1=Pearl|2=Platinum|3=HeartGold|4=SoulSilver}} | |titlescreen={{#switch: {{#expr: {{#time: U}} mod 5}}|0=Diamond|1=Pearl|2=Platinum|3=HeartGold|4=SoulSilver}} | ||
Line 5: | Line 5: | ||
|secondary=Pearl | |secondary=Pearl | ||
|tertiary=Platinum | |tertiary=Platinum | ||
|region=Sinnoh | |region=[[Sinnoh]] | ||
|ndex=493 | |ndex=493 | ||
|debuten=April 22, 2007 | |debuten=April 22, 2007 | ||
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|battlearena={{pkmn|Battle Revolution}} | |battlearena={{pkmn|Battle Revolution}} | ||
|storage=[[My Pokémon Ranch|Ranch]] <small>([[Pokémon Diamond and Pearl|Pokémon Diamond, Pearl]], and Japanese {{v2|Platinum}} only)</small> | |storage=[[My Pokémon Ranch|Ranch]] <small>([[Pokémon Diamond and Pearl|Pokémon Diamond, Pearl]], and Japanese {{v2|Platinum}} only)</small> | ||
|sidegames={{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness}}, {{pkmn|Ranger: Shadows of Almia}}, {{pkmn|Mystery Dungeon: Explorers of Sky}}, {{pkmn|Rumble}}, {{pkmn|Mystery Dungeon (WiiWare)}}, [[PokéPark Wii: Pikachu's Adventure]], {{pkmn|Ranger: Guardian Signs}} | |||
|endjp=September 18, 2010 | |endjp=September 18, 2010 | ||
|enden=March 4, 2011 | |enden=March 4, 2011 | ||
}} | }} | ||
The '''fourth generation''' (Japanese: '''{{j|{{tt|第四世代|だいよんせだい}}}}''' ''fourth generation'') of Pokémon games is the fourth set of Pokémon games released. | The '''fourth generation''' (Japanese: '''{{j|{{tt|第四世代|だいよんせだい}}}}''' ''fourth generation'') of Pokémon games, also known as the '''DS Pokémon series''', and commonly referred to by fans as '''Generation IV''' (Japanese: '''{{j|{{tt|世代|いちせだい}}IV}}''' ''Generation IV''), is the fourth set of Pokémon games released. | ||
It started with the games {{game|Diamond and Pearl|s}}, followed by {{game|Platinum}} and later {{game|HeartGold and SoulSilver|s}} (remakes of {{game|Gold and Silver|s}}). This generation also included the games [[Pokémon Battle Revolution]] and [[My Pokémon Ranch]]. | |||
==Terminology== | |||
In the manuals of Pokémon Black, White, Black 2, and White 2, the Generation IV core series games are referred to as the '''DS Pokémon series''': | |||
* "You can transfer Pokémon caught in the Nintendo DS Pokémon series ''Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver Versions'' (referred to collectively below as '''DS Pokémon series''') to ''Pokémon Black Version 2''." (Pokémon Black 2 manual, page 10) | |||
==History== | |||
Like [[Generation II]] followed from [[Generation I]], Generation IV follows from [[Generation III]], although it is unlike Generation II in that it is not a direct sequel ([[Hoenn]] is inaccessible in all Generation IV games). Like previous generations, Generation IV focuses on one main region across three games, the [[Sinnoh]] region featured in {{game2|Diamond|Pearl|Platinum}} on the [[Nintendo DS]], released in 2006 and 2008 (and 2007 and 2009 outside Japan). Also like Generation II, the Generation IV games retain much compatibility with their Generation III counterparts, though in a different manner, and introduce many new Pokémon which are related to those of the previous three generations. | Like [[Generation II]] followed from [[Generation I]], Generation IV follows from [[Generation III]], although it is unlike Generation II in that it is not a direct sequel ([[Hoenn]] is inaccessible in all Generation IV games). Like previous generations, Generation IV focuses on one main region across three games, the [[Sinnoh]] region featured in {{game2|Diamond|Pearl|Platinum}} on the [[Nintendo DS]], released in 2006 and 2008 (and 2007 and 2009 outside Japan). Also like Generation II, the Generation IV games retain much compatibility with their Generation III counterparts, though in a different manner, and introduce many new Pokémon which are related to those of the previous three generations. | ||
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==Advances in gameplay== | ==Advances in gameplay== | ||
Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds | Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds upon features introduced in Generation III. Advancements introduced in Generation IV include: | ||
*The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. | *The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. These include [[List of cross-generational evolution families|new evolutionary relatives of previously introduced Pokémon]], such as of {{p|Electabuzz}}, {{p|Magmar}}, and {{p|Eevee}}. | ||
*The addition of {{cat|Generation IV moves|113 new moves}}, bringing the total to 467. | *The addition of {{cat|Generation IV moves|113 new moves}}, bringing the total to 467. | ||
*The addition of {{cat|Abilities introduced in Generation IV|47 new Abilities}} (and removal of the unused {{a|Cacophony}}), bringing the total to 123. Many older Pokémon can now have one of two Abilities, rather than the single Ability they could have in Generation III. | *The addition of {{cat|Abilities introduced in Generation IV|47 new Abilities}} (and removal of the unused {{a|Cacophony}}), bringing the total to 123. Many older Pokémon can now have one of two Abilities, rather than the single Ability they could have in Generation III. | ||
*Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, | *Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, which allow the player to store a total of 540 Pokémon in the [[PC]]. | ||
*Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed. | *Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed. | ||
*Four new variants of {{i|Poké Ball}}, in addition to the seven introduced in Generation III. | *Four new variants of {{i|Poké Ball}}, in addition to the seven introduced in Generation III. | ||
*A new [[villainous team]], [[Team Galactic]], | *A new [[villainous team]], [[Team Galactic]], who intend to use the power of either or both of {{p|Dialga}} or {{p|Palkia}} to destroy and recreate the [[Pokémon universe]]. | ||
*The return of the real-[[time]] and [[days of the week]] system from Generation II | *The return of the real-[[time]] and [[days of the week]] system from Generation II. | ||
** | **Additionally, many overworld locations have two songs associated with them instead of one. The song that plays depends on whether the player is present during the daytime or the nighttime. | ||
* | *The overworld is rendered in three-dimensions instead of solely sprites, though it is designed to maintain the aesthetic of previous games.<ref>[https://spong.com/feature/10109598/Interview-Tsunekazu-Ishihara-The-Pokemon-Interview/3 Interviews// Tsunekazu Ishihara: The Pokémon Interview | SPOnG]</ref> | ||
*Moves are now designated [[physical move|physical]] or [[special move|special]] based on the move itself, rather than | *Moves are now designated [[physical move|physical]] or [[special move|special]] based on the move itself, rather than the move's type. There is also now the category of [[status move|status]] that includes moves that do not do direct damage such as {{m|Toxic}}, {{m|Recover}}, and {{m|Destiny Bond}}. | ||
* | *Prior to the shutdown of [[Nintendo Wi-Fi Connection]], Pokémon battles and trades were able to be conducted over the Internet. | ||
*When items are bought and sold, the item's proper plural is used, rather than a conditional (s). In past generations, the conditional (s) rendered selling some items, | *When items are bought and sold, the item's proper plural is used, rather than a conditional (s). In past generations, the conditional (s) rendered selling some items, such as the Silk Scarf or DeepSeaTooth, with "SILK SCARF(S)" and "DEEPSEATOOTH(S)" used, regardless of the quantity sold. Selling one of these items now renders as "Turned over the DeepSeaTooth and received {{pdollar}}100," while selling multiple renders as "Turned over the DeepSeaTeeth and received {{pdollar}}200." | ||
*Many words previously displayed with all letters being capital are now displayed correctly, such as {{m|SolarBeam}} instead of SOLARBEAM or Pokémon instead of POKéMON. Names of Pokémon and menu items, however, remain fully capitalized. | *Many words previously displayed with all letters being capital are now displayed correctly, such as "{{m|SolarBeam}}" instead of "SOLARBEAM" or "Pokémon" instead of "POKéMON." Names of Pokémon and menu items, however, remain fully capitalized. | ||
* | *The Pokédex is now updated to show Pokémon forms, including back sprites. | ||
===Alterations from Generation III=== | ===Alterations from Generation III=== | ||
* A significant [[Pokémon battle]] mechanic is altered in which, after a Pokémon [[fainting|faints]], its {{pkmn|Trainer}} is no longer prompted to immediately switch in its replacement, instead waiting until the turn is resolved before the Trainer is prompted to do so. This prevents a Pokémon from being knocked out on the same turn that the Pokémon it replaced was knocked out, except by [[entry hazards]], and also makes it possible for a [[move]] to miss because it has no target. | * A significant [[Pokémon battle]] mechanic is altered in which, after a Pokémon [[fainting|faints]], its {{pkmn|Trainer}} is no longer prompted to immediately switch in its replacement, instead waiting until the turn is resolved before the Trainer is prompted to do so. This prevents a Pokémon from being knocked out on the same turn that the Pokémon it replaced was knocked out, except by [[entry hazards]], and also makes it possible for a [[move]] to miss because it has no target. | ||
* In a single battle, if a Pokémon faints before its opponent moves, the opponent can still move in that turn. | * In a single battle, if a Pokémon faints before its opponent moves, the opponent can still move in that turn. | ||
* When multiple Pokémon are manually [[recall]]ed on the same turn, {{stat|speed|faster}} Pokémon get recalled before slower Pokémon. | |||
* [[Pokémon Super Contest|New and enhanced]] versions of [[Pokémon Contest]]s, featuring more rounds and a different appeals process. | * [[Pokémon Super Contest|New and enhanced]] versions of [[Pokémon Contest]]s, featuring more rounds and a different appeals process. | ||
** [[Poffin]]s are used to enhance [[Contest condition|condition stats]], rather than [[Pokéblock]]s. | ** [[Poffin]]s are used to enhance [[Contest condition|condition stats]], rather than [[Pokéblock]]s. | ||
** There are three [[Contest Judge]]s, rather than one. | ** There are three [[Contest Judge]]s, rather than one. | ||
** [[Jamming]] and [[Contest combination|combos]] have been removed. | ** [[Jamming]] and [[Contest combination|combos]] have been removed. | ||
* [[Secret Base]]s have been moved to [[ | * [[Secret Base]]s have been moved to the [[Underground]], where players can interact over local wireless connections. | ||
* The | * The [[Bag]] can now hold all kinds of items without limit. | ||
** The {{DL|PC|Item Storage System}} is no longer present, as it would be unnecessary. | |||
* Some Pokémon now display [[List of Pokémon with gender differences|differences in appearance]] based on their [[gender]]. | * Some Pokémon now display [[List of Pokémon with gender differences|differences in appearance]] based on their [[gender]]. | ||
* The framerate | * The games run at a framerate of 30 frames per second as opposed to 60. | ||
* Players are now able to [[Running Shoes|run]] inside all buildings. | * Players are now able to [[Running Shoes|run]] inside all buildings. | ||
* Pokémon | * Pokémon hatch from Eggs at level 1 instead of at level 5. | ||
* {{p|Abra}}, {{p|Machop}}, {{p|Geodude}}, {{p|Omanyte}}, {{p|Kabuto}}, {{p|Kabutops}}, {{p|Dunsparce}}, {{p|Silcoon}}, {{p|Dustox}}, {{p|Lileep}}, {{p|Cradily}}, {{p|Anorith}}, and {{p|Armaldo}}'s base experience values are changed. | * {{p|Abra}}, {{p|Machop}}, {{p|Geodude}}, {{p|Omanyte}}, {{p|Kabuto}}, {{p|Kabutops}}, {{p|Dunsparce}}, {{p|Silcoon}}, {{p|Dustox}}, {{p|Lileep}}, {{p|Cradily}}, {{p|Anorith}}, and {{p|Armaldo}}'s base experience values are changed. | ||
* {{p|Misdreavus}}'s EV yield is changed from 1 {{stat|Special Attack}} and 1 Special Defense to only 1 Special Defense. | * {{p|Misdreavus}}'s EV yield is changed from 1 {{stat|Special Attack}} and 1 Special Defense to only 1 Special Defense. | ||
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* Double Battle Trainers can now walk towards the player to initiate a [[Double Battle]]. | * Double Battle Trainers can now walk towards the player to initiate a [[Double Battle]]. | ||
* The text color of NPC dialogue has changed from being either red or blue based on the NPC's gender, as in {{2v2|FireRed|LeafGreen}}, to gray, as in {{3v2|Ruby|Sapphire|Emerald}}. Colors are instead used to highlight important information. | * The text color of NPC dialogue has changed from being either red or blue based on the NPC's gender, as in {{2v2|FireRed|LeafGreen}}, to gray, as in {{3v2|Ruby|Sapphire|Emerald}}. Colors are instead used to highlight important information. | ||
* | * Pokémon sprites are 80 by 80 pixels instead of 64 by 64. | ||
* Throwing a Poké Ball at a trainer’s Pokémon no longer consumes the item, though the action still uses the player’s turn. | |||
===Further additions in Platinum=== | ===Further additions in Platinum=== | ||
*Another new {{Gdis|Battle Frontier|IV}}, with several different facilities from the one in [[Hoenn]]. | * Another new {{Gdis|Battle Frontier|IV}}, with several different facilities from the one in [[Hoenn]]. | ||
*The ability to record battles in the Battle Frontier and with other players and share them over the Nintendo Wi-Fi Connection, through the [[Vs. Recorder]]. | * The ability to record battles in the Battle Frontier and with other players and share them over the Nintendo Wi-Fi Connection, through the [[Vs. Recorder]]. | ||
*The | * The [[Sinnoh Pokédex]] was expanded from 151 entries (in Diamond and Pearl) to 210 entries (in Platinum). | ||
*Pokémon back sprites now have a second frame of animation. | * Pokémon back sprites now have a second frame of animation. | ||
*The addition of 7 new Pokémon [[List of Pokémon with form differences|forms]]: {{p|Rotom}}'s | * The addition of 7 new Pokémon [[List of Pokémon with form differences|forms]]: {{p|Rotom}}'s {{form|Rotom|5 new appliance forms}}, {{form|Giratina|Origin Form}} [[Giratina]], and {{form|Shaymin|Sky Form}} [[Shaymin]]. | ||
===Further additions in HeartGold and SoulSilver=== | ===Further additions in HeartGold and SoulSilver=== | ||
*The re-introduction of the seven Poké Balls made from [[Apricorn]]s, unavailable since [[Generation II]]. | * The re-introduction of the seven Poké Balls made from [[Apricorn]]s, which had been unavailable since [[Generation II]]. | ||
*The first Pokémon in the [[party]] can now [[walking Pokémon|follow the player outside of battle]] almost anywhere in the overworld. | * The first Pokémon in the [[party]] can now [[walking Pokémon|follow the player outside of battle]] almost anywhere in the overworld. | ||
* | * The [[Pokéathlon]] games are featured in place of of Contests. | ||
* | * The ability to register two key items instead of just one. | ||
*The Pokédex can now show the different forms of {{p|Castform}} and {{p|Cherrim}}, whereas in Diamond, Pearl, and Platinum, it could not. | * The Pokédex can now show the different forms of {{p|Castform}} and {{p|Cherrim}}, whereas in Diamond, Pearl, and Platinum, it could not. | ||
*The introduction of [[Flat Battle]]s, a type of battle in which all Pokémon that are above level 50 temporarily become level 50. | * The introduction of [[Flat Battle]]s, a type of battle in which all Pokémon that are above level 50 temporarily become level 50. | ||
*A dynamic camera in the overworld, which | * A dynamic camera is used in the overworld, which is noticeable when entering some buildings or going to certain locations. This went on to be greatly expanded in [[Generation V]]. | ||
*The stats affected by any given [[Nature]] are highlighted on each Pokémon's summary screens, with the increased stat being shown in red text and the decreased stat being shown in blue text. | * The stats affected by any given [[Nature]] are highlighted on each Pokémon's summary screens, with the increased stat being shown in red text and the decreased stat being shown in blue text. | ||
*A redesign of the interface that displays the items in the [[Bag]], to facilitate access to items. | * A redesign of the interface that displays the items in the [[Bag]], to facilitate access to items. | ||
*The [[menu]] now appears constantly on the bottom screen. A button is added to the menu allowing players to [[Running Shoes|run]] without holding the B button. | * The [[menu]] now appears constantly on the bottom screen. A button is added to the menu allowing players to [[Running Shoes|run]] without holding the B button. | ||
==Regions== | ==Regions== | ||
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[[File:Pt Sinnoh.png|thumb|250px|Sinnoh]] | [[File:Pt Sinnoh.png|thumb|250px|Sinnoh]] | ||
{{main|Sinnoh}} | {{main|Sinnoh}} | ||
Like Generation III, Generation IV introduces a new region disconnected from all previous ones, the [[Sinnoh]] region, found far north of [[Kanto]] and [[Johto]]. Since it is so far north, snow can be found on its northern tip, as well as in the mountainous center of the region. Despite the region's northern location [[Battle Zone | Like Generation III, Generation IV introduces a new region disconnected from all previous ones, the [[Sinnoh]] region, found far north of [[Kanto]] and [[Johto]]. Since it is so far north, snow can be found on its northern tip, as well as in the mountainous center of the region. Despite the region's northern location, the [[Battle Zone]] has a tropical climate, and overall the climate varies greatly throughout the region. Much of the western half of the region is rural, while its east is comparatively urban. The southern area of Sinnoh is lush and green with big cities and small towns. | ||
Sinnoh is said to be the first region to be created in the [[Pokémon world]], and is home to several locations that have certain mythology or history associated with them, both natural and human influenced sites. | Sinnoh is said to be the first region to be created in the [[Pokémon world]], and is home to several locations that have certain mythology or history associated with them, both natural and human influenced sites. | ||
==== | ====First partner Pokémon==== | ||
At the beginning of the journey, players must choose from the Grass-type {{p|Turtwig}}, the Fire-type {{p|Chimchar}}, and the Water-type {{p|Piplup}} to defend themselves from a wild {{p|Starly}} in Diamond and Pearl, or be given one of the three by [[Professor Rowan]] directly in Platinum. | |||
{| style="margin:auto; width:auto; text-align:center; background:#{{sinnoh color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{sinnoh color}}" | {| style="margin:auto; width:auto; text-align:center; background:#{{sinnoh color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{sinnoh color}}" | ||
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Much like [[Generation I]]'s version of Kanto was featured a second time in [[Generation III]], {{game|HeartGold and SoulSilver|s}} caused [[Johto]] to be featured a second time in Generation IV. | Much like [[Generation I]]'s version of Kanto was featured a second time in [[Generation III]], {{game|HeartGold and SoulSilver|s}} caused [[Johto]] to be featured a second time in Generation IV. | ||
==== | ====First partner Pokémon==== | ||
Just like in the Generation II games, [[Professor Elm]] offers {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} to the player as protection on an errand to [[Mr. Pokémon]]'s house on {{rt|30|Johto}}. | |||
{| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}" | {| style="margin:auto; width:auto; text-align:center; background:#{{johto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{johto color}}" | ||
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{{gldr|type=Rock|pic=VSBrock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}} | {{gldr|type=Rock|pic=VSBrock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}} | ||
{{gldr|type=Water|pic=VSMisty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}} | {{gldr|type=Water|pic=VSMisty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}} | ||
{{gldr|type=Electric|pic=VSLt Surge.png|ldr=Lt. Surge|djap=マチス|drm= | {{gldr|type=Electric|pic=VSLt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matisse|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}} | ||
{{gldr|type=Grass|pic=VSErika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}} | {{gldr|type=Grass|pic=VSErika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}} | ||
{{gldr|type=Poison|pic=VSJanine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}} | {{gldr|type=Poison|pic=VSJanine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}} | ||
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[[Pokémon Rumble]] was introduced in Generation IV. | [[Pokémon Rumble]] was introduced in Generation IV. | ||
Other games released during Generation IV include: [[ | Other games released during Generation IV include: [[Pokémon Ranger: Shadows of Almia]], [[Pokémon Ranger: Guardian Signs]], [[PokéPark Wii: Pikachu's Adventure]], [[Pokémon Trading Card Game Online]], [[Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game]], and [[Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!]]. | ||
==Sinnoh thematic motif== | ==Sinnoh thematic motif== | ||
The theme of this generation is history of the universe, and myths and legends. The three | The theme of this generation is history of the universe, and myths and legends. The three first partner Pokémon's evolutions have references to myths and legends in themselves—for example, Torterra is based on the legend of {{wp|world turtle}}, Empoleon has references to the god {{wp|Poseidon}}, and Infernape is based on {{wp|Sun Wukong}}. This also reflects on its legendary Pokémon, as Arceus is the literal creator of the universe and created the rulers of time, space and anti-matter, who are Dialga, Palkia and Giratina, respectively. All three of them are involved in Sinnoh myths, as are Uxie, Azelf and Mesprit: the embodiments of knowledge, willpower and emotions. | ||
Some standard Pokémon are also connected to myths and legends, such as Drifloon and Drifblim that in folklore are said to take children and people to the Underworld and Spiritomb who is said to be made up of 108 spirits. | Some standard Pokémon are also connected to myths and legends, such as Drifloon and Drifblim that in folklore are said to take children and people to the Underworld and Spiritomb who is said to be made up of 108 spirits. | ||
Some towns still preserve their history and myths. Celestic Town is said to be present since the beginning of Sinnoh, and has a shrine that dates back to ancient times, as well as a cave painting. Some other examples are the Solaceon Ruins, which contain Unown and is said to be as old as the ruins of Johto; the Snowpoint Temple, which was created long ago to contain Regigigas; Eterna City, which contains a statue of Dialga/Palkia; Floaroma Town, which was said to be a wasteland long ago, but then was transformed into a beautiful landscape by Shaymin; Mt. Coronet; and the Spear Pillar. Canalave City houses the first Pokémon library, which transcribes many of the legends of the region. Sinnoh was meant to establish the origin of the Pokémon universe and be more mysterious and historic than other regions. | Some towns still preserve their history and myths. Celestic Town is said to be present since the beginning of Sinnoh, and has a shrine that dates back to ancient times, as well as a cave painting. Some other examples are the Solaceon Ruins, which contain Unown and is said to be as old as the ruins of Johto; the Snowpoint Temple, which was created long ago to contain Regigigas; Eterna City, which contains a statue of Dialga/Palkia; Floaroma Town, which was said to be a wasteland long ago, but then was transformed into a beautiful landscape by Shaymin; Mt. Coronet; and the Spear Pillar. Canalave City houses the first Pokémon library, which transcribes many of the legends of the region. Sinnoh was meant to establish the origin of the Pokémon universe and be more mysterious and historic than other regions. | ||
The titles of {{3v2|Diamond|Pearl|Platinum}} are named as representative of love, happiness, and beauty, respectively.<ref>[https://web.archive.org/web/20100806160028/http://www.gamepro.com/article/previews/209339/pokemon-platinum-developer-interview/ Pokemon Platinum: Developer Interview! | GamePro], archived August 6th, 2010</ref> | |||
==Reception== | ==Reception== | ||
Although many of the games' features iterated heavily on those introduced prior, the ability to play Pokémon games over Wi-Fi was accompanied by numerous changes that added greater depth to the battle system. Examples include the {{DL|Damage category|Physical-Special split}} and the introduction of powerful items, such as the [[Choice Scarf]], [[Choice Specs]], and [[Life Orb]]. Furthermore, many of the new Pokémon were either [[List of cross-generational evolution families|evolutions of existing Pokémon]] or [[Legendary Pokémon]], which meant that many of the new additions had relatively high stats overall. The newfound popularity of competitive battling was also due to the [[Global Trade System|GTS]] increasing the chance of finding a Pokémon with [[Pokérus]], in addition to [[Power item]]s, which made [[Effort values|EV]] training significantly easier. Due to these additions, this generation is widely praised by competitive battlers. The GTS also paved the way for the [[Masuda method]] through the transaction of foreign Pokémon, and this, in addition to the [[Poké Radar]], made it far easier to acquire [[Shiny Pokémon]]. | |||
After Diamond and Pearl, Platinum continued improving the series, adding a new {{Gdis|Battle Frontier|IV}}, as well as introducing many new additions to the games (such as VS sprites and animated battle sprites for certain important NPCs, such as [[Gym Leader]]s and [[Rival]]). Platinum is also an important part of the series' continuity, as the storyline of the game is referenced in {{game|Black and White|s}}, | After Diamond and Pearl, Platinum continued improving the series, adding a new {{Gdis|Battle Frontier|IV}}, as well as introducing many new additions to the games (such as VS sprites and animated battle sprites for certain important NPCs, such as [[Gym Leader]]s and [[Rival]]). Platinum is also an important part of the series' continuity, as the storyline of the game is referenced in {{game|Black and White|s}}, and some of the newly-introduced characters played notable roles during the following generations. HeartGold and SoulSilver brought older and newer players back to the Johto region with improved graphics and sound, as well as other additions to the storyline and characters. These three games continued to lower the barrier of entry to competitive play by modifying [[Pokémon breeding|breeding]] mechanics to make it easier to breed Pokémon with certain [[IV]]s and including [[Move Tutor]]s that could teach the same moves to multiple Pokémon. Platinum was the first Pokémon game to be played in official [[World Championships]], with the [[2009 World Championships]] establishing the {{DL|World Championships|Video Game Championship}}. | ||
==Title screens== | ==Title screens== | ||
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==Trivia== | ==Trivia== | ||
* This is the longest Pokémon generation in Japan, falling only 10 days short of being four years long. | |||
* Every [[player character]] in all of the Generation IV games has a [[Wii]] in [[player's house|their room]], referencing its status as the current Nintendo console during the generation. | * Every [[player character]] in all of the Generation IV games has a [[Wii]] in [[player's house|their room]], referencing its status as the current Nintendo console during the generation. | ||
* | * This is the only [[generation]]: | ||
** | ** Where all its [[first partner Pokémon]] are able to learn [[Stealth Rock]]. | ||
** | ** Whose games were all released in the spring in North America, and in the fall in Japan. | ||
** Where the final evolution of each of its first partner Pokémon is owned by one [[Gym Leader]] or [[Elite Four]] member. | |||
*** [[Gardenia]] has a {{p|Torterra}}, [[Flint]] has an {{p|Infernape}}, and [[Jasmine]] in {{2v2|HeartGold|SoulSilver}} has an {{p|Empoleon}}. | |||
** Where no [[TM]]s from the previous generation had their move changed. | |||
** | ** Where [[held item]]s from the previous generation can be transferred. | ||
*** [[Gardenia]] has a {{p|Torterra}} | ** To not introduce a {{type|Dragon}} [[Type expert|specialist]]. | ||
* This is the first generation to include: | |||
** | |||
** | |||
* | |||
** Level 1 Pokémon legitimately obtainable in the core series. | ** Level 1 Pokémon legitimately obtainable in the core series. | ||
** Compatibility with both the generation preceding and following it. | ** Compatibility with both the generation preceding and following it. | ||
** [[Mythical Pokémon]] that are not {{type|Psychic}}. | ** [[Mythical Pokémon]] that are not {{type|Psychic}}. | ||
* | ** More than two [[Mythical Pokémon]]. | ||
* | ** A [[Legendary trio]] where all members are {{type|Dragon}}. | ||
* | * This generation introduced the [[List of cross-generational evolution families|largest number]] of [[evolution]]s for Pokémon of previous [[generation]]s, at 29. | ||
* | * This generation features the largest number of playable core series regions, with three. | ||
* | * This is the first generation officially released in {{pmin|South Korea}} by [[Nintendo]]'s local subsidiary there. Even though the [[Generation II]] games {{game|Gold and Silver|s}} were released in South Korea on April 24, 2002, they were a result of Nintendo partnering with {{wp|Daewon C.I.|Daewon}} as Nintendo of Korea would not be established until July 7, 2006.<ref>[http://www.nintendo.co.kr/corporate/kr/kr01.html 한국닌텐도]</ref> | ||
* This was the last generation to introduce: | |||
** A new [[HM]] move. | ** A new [[HM]] move. | ||
** A new type of [[Poké Ball]] available at [[Poké Mart]]s. | ** A new type of [[Poké Ball]] available at [[Poké Mart]]s. | ||
** A new Pokémon in the {{DL|Experience|Fluctuating}} experience group, with these being {{p|Drifloon}} and {{p|Drifblim}}. | ** A new Pokémon in the {{DL|Experience|Fluctuating}} experience group, with these being {{p|Drifloon}} and {{p|Drifblim}}. | ||
* This generation can be seen as a parallel to [[Generation III]] in terms of the games released. | |||
** The first paired games of the generation introduced a new region with a third game released: Pokémon Ruby and Sapphire with Emerald as the third for Generation III and Pokémon Diamond and Pearl with Platinum as the third for Generation IV. | |||
*** In the third game, all three cover legendaries can be captured: {{p|Groudon}}, {{p|Kyogre}} and {{p|Rayquaza}} in {{game|Emerald}} while {{p|Dialga}}, {{p|Palkia}} and {{p|Giratina}} in {{game|Platinum}}. | |||
*** Additionally, the third game both have a [[Battle Frontier]]. However, [[HeartGold and SoulSilver]] also has a Battle Frontier, too. | |||
** A remake of the region two Generations before are released as a pair: Kanto in Generation III through [[FireRed and LeafGreen]] and Johto in Generation IV through [[HeartGold and SoulSilver]]. | |||
*** In the remakes, Pokémon in the Regional Pokédex obtain new sprites. | |||
*** All Pokémon that were unobtainable in the initial games' debut in the generation can be caught in the remakes. | |||
** Both Generations received a [[Pokémon Ranger series|Pokémon Ranger]] spin-off. | |||
* No Pokémon introduced in this generation have [[regional form]]s, making it the only generation released prior to the introduction of regional forms to have this distinction. | |||
==References== | ==References== |